簡易檢索 / 詳目顯示

研究生: 簡桂彬
Kuei-Pin Chien
論文名稱: 不同科技融入程度對運動技能學習之影響—以錯誤為基礎之學習為例
The Influence of Different Technology-integrated Instructions on Motor Skill Learning: A Case Study of Error-based Learning
指導教授: 陳素芬
Sufen Chen
口試委員: 陳素芬
Sufen Chen
黃國禎
Gwo-Jen Hwang
劉晨鐘
Chen-Chung Liu
陳益祥
Yi-Hsiang Chen
梁至中
Jyh-Chong Liang
學位類別: 博士
Doctor
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 99
中文關鍵詞: 錯誤為基礎的導入學習動作技能主動學習後設認知體育教學
外文關鍵詞: active learning, guided error-based learning, metacognitive, motor skill, physical education
相關次數: 點閱:470下載:12
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究目的在探討科技融入以錯誤為基礎的體育教學時,不同科技融入程度對運動技能學習的影響。以86名法式滾球初階課程之大學生共三個班級為對象,分為無科技融入組、低科技融入組(iPad)、高科技融入組(iPad+App),進行六週的教學介入。於教學第二、四週填寫課程學習單,第六週完成課程學習後實施技能自我效能問卷調查,再於隔週進行立即測驗及法式滾球課程學習感知與態度訪談,最後於六週後進行保留測驗。測驗所得之動作技能結果與動作技能表現分別進行二因子(3組別*2測驗)混合設計變異數分析,技能自我效能與運動技能學習過程的認知分別進行單因子變異數分析,並依據運動技能學習的感知與態度訪談進行內容分析。研究結果指出,在動作技能結果,高科技融入組顯著的優於無科技融入組。在動作技能表現的立即測驗,高科技融入組顯著的優於其他兩組,且低科技融入組顯著的優於無科技融入組,在保留測驗則高科技融入組、低科技融入組仍舊顯著的優於無科技融入組。在戰術運用的認知,高科技融入組顯著的優於其他兩組。在技能學習的感知與態度,發現以錯誤為基礎的導入學習能夠促進學生主動學習,將科技融入學習之程度愈高,則學生除了主動學習外,更能促進後設認知,能有更佳的學習成效。


    This study aims to investigate the influence of different technology-integrated error-based instructions on motor skill learning. The participants were 86 undergraduate students enrolled in three introductory Pétanque courses.The courses were all taught with error-based teaching strategies for 6 weeks.They were divided into no technology- integrated group (n=31), low technology-integrated group (iPad) (n=24) and high technology-integrated group (iPad+App) (n=31). The research data included motor skill knowledge as measured by the worksheets distributed to students in the second and fourth weeks, a questionnaire that measured skills self-efficacy, an achievement test, and interviews about learning in Pétanque courses after the 6 weeks intervention, and a retention achievement test six weeks apart. The immediate and retention tests were graded according to motor skill results and motor skill performance, which were analyzed by two-way ANOVAs (3groups*2tests). Moreover, skills self-efficacy and knowledge of motor skill learning were analyzed by one-way ANOVA. The result showed that high technology-integrated group scored significantly higher than no technology-integrated group in motor skill results. Both high and low technology-integrated groups performed significantly better than no technology-integrated group in immediate and retention motor skill performance. The high technology-integrated group was also the best among three groups in the second worksheet, which focused on strategy application. As for interviews about learning in Pétanque courses, the result indicated that guided error-based learning promoted students’ active learning in all groups. Learning was enhanced by the use of iPad and App because students’ metacognition was triggered.

    摘要.........................................................................................................................................I Abstract II 謝 誌..................................................................................................................................III 目次......................................................................................................................................IV 表次......................................................................................................................................VI 圖次....................................................................................................................................VII 第壹章 緒論 1 第一節 前言 1 第二節 問題背景與研究重要性 3 第三節 研究目的 7 第四節 研究問題 7 第五節 研究假設 8 第六節 研究範圍與限制 8 第七節 名詞釋義 9 第貳章 文獻探討 12 第一節 建構主義學習 12 第二節 錯誤為基礎的導入學習 15 第三節 自我效能與學習 19 第四節 數位科技融入體育教學 23 第參章 研究方法 29 第一節 研究對象 29 第二節 研究流程 30 第三節 教學策略的介入 33 第四節 研究設備與工具 37 第五節 資料處理與統計 42 第肆章 研究結果 46 第一節 運動能力前測均質性之分析 46 第二節 動作技能結果 49 第三節 動作技能表現 52 第四節 技能自我效能 56 第五節 運動技能學習過程的認知 57 第六節 運動技能學習的感知與態度 59 第伍章 討論與建議 79 第一節 討論 79 第二節 建議 83 參考文獻 84 一、中文部分 84 二、英文部分 85 附錄一 法式滾球自我效能量表(The Petanque Self-Efficacy Scale, PSES) 92 附錄二 課程學習單A 93 附錄三 課程學習單B 95 附錄四 法式滾球課程學習感知與態度訪談題目 97

    一、中文部分
    江信億、陳伯儀、葉逸欣(2007)。應用多媒體科技融入游泳教學策略之探討。運動知識學報,4,129-134。
    谷祖梅(2012)。臺北市公立國中學生參與晨(課)間運動態度與規律運動行為之相關研究。(未出版碩士論文)。國立臺灣師範大學,臺北市。
    林幼萍(2009)。建構理論對藝術人文教學的影響與實踐--以表演藝術賞析課程為例。興大人文學報,43,191-218。
    林建豪、張世聰(2012)。體育教學與數位學習之應用。中華體育季刊,26 (2) ,259-269。
    林慶源、林耀豐(2009)。運動自我效能與運動行為之探討。屏東教大體育,12,217-231。
    吳穎沺、蔡今中(2005)。建構主義式的科學學習活動對國小高年級學生認知結構之影響-以「電與磁」單元為例。科學教育學刊,13(4),387-412。
    施登堯(2006)。建構主義應用在高中武術教學之研究。(未出版博士論文)。國立臺灣師範大學,臺北市。
    許志賢(2005)。建構主義應用在國小資訊融入藝術與人文領域教學之研究-以高年級建置個人美術館網頁為例。(未出版碩士論文)。國立新竹教育大學,新竹市。
    梁聖儀(2003)。以合作學習為基礎的網路學習社群系統開發之研究—以國小簡易籃球為例。(未出版碩士論文)。國立體育學院運動科學研究所,臺北市。
    莊哲偉、劉承勇(2014)。建構主義在桌球教學之應用。中華體育季刊,28(3),181-185。
    裴新寧(2003)。東西理念碰撞:建構對教育的理解。開放教育研究,41,12-14。
    甄曉蘭、曾志華(1997)。建構教學理念的興起與應用。國民教育研究學報,3,179-208。
    潘文福(2010)。建構互為主體性的教室觀察指標──詮釋的觀點。教育資料與研究雙月刊,96,95-116。
    謝偉雄、葉麗琴(2008)。大學生正向心理、運動自我效能與運動行為之研究。輔仁大學體育學刊,7,105-121。
    簡桂彬(2001)。不同技能表現獲知對足球內側傳球技能表現的影響。立台灣師範大學體育研究所,未出版,台北市。
    簡桂彬(2008)。影像回饋策略對法式滾球定位擲準技能學習之影響。台北市:海峽兩岸體育研究學會。
    簡桂彬(2012)。法式滾球不同教學順序對技能學習表現之影響。國立臺灣科技大學人文社會學報,8(1),1-15。
    簡桂彬、麥吉誠、蕭今傑 (2006) 。回饋的訊息對體育教學效率之影響。國立臺灣科技大學人文社會學報,2,1-17。
    簡桂彬、陳素芬(2015)。運動興趣量表編製之探索。國北教大體育,10,30-35。
    簡桂彬、陳素芬、林忠儀(2016)。網路輔助學習系統在動作技能教學上之應用。國立臺灣科技大學人文社會學報,12(1),1-24。
    簡桂彬、梁至中、陳素芬(2017)。教學信念、年齡及科技教學與內容知識關係之探討。科學教育學刊,25(1),1-19。

    二、英文部分
    Agrawal, P., Gupta, K., Mishra, V., & Agrawal, S. (2013). Effects of sedentary lifestyle and dietary habits on body mass index change among adult women in India: Findings from a follow-up study. Ecology of Food and Nnutrition, 52(5), 387-406.
    Al-Haifi, A. R., Al-Fayez, M. A., Al-Athari, B. I., Al-Ajmi, F. A., Allafi, A. R., Al-Hazzaa, H. M., et al. (2013). Relative contribution of physical activity, sedentary behaviors, and dietary habits to the prevalence of obesity among Kuwaiti adolescents. Food and Nutrition Bulletin, 34(1), 6-13.
    Azzarito, L., & Ennis, C. D. (2003). A sense of connection: Toward social constructivist physical education. Sport, Education and Society, 8(2), 179-197.
    Balakrishnan, M., Rengasamy, S., & Aman, M. S. (2011). Teaching game for understanding in physical education: A theoretical framework and implication. Atikan, 1(2), 201-214.
    Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavioral change. Psychological Review, 84(2), 191-215.
    Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. New Jersey: Prentice Hall.
    Bandura, A. (1993). Perceived self-efficacy in cognitive development and functioning. Educational Psychologist, 28, 117-148.
    Bandura, A. (1997). Self-efficacy: The exercise of control. New York: Freeman.
    Bandura, A. (2006). Guide for constructing self-efficacy scales. In F. Pajares, & T. C. Urdan, (Eds.), Self-efficacy Beliefs of Adolescents (pp. 307-337). Greenwich, CT: IAP.
    Chen, A., Darst, P. W., & Pangrazi, R. P. (2001). An examination of situational critical issue for the 21t century. Review of Educational Research, 70, 151-179.
    Chen, S., & Xia, Y. (2012). Research on application of multimedia technology in college physical education. Procedia Engineering, 29, 4213-4217.
    Cherner, T., Dix, J., & Lee, C. (2014). Cleaning up that mess: A framework for classifying educational apps. Contemporary Issues in Technology and Teacher Education, 14(2), 158-193.
    Chien, K. P., & Chen, S. (in press). The influence of guided error-based learning on motor skills self-efficacy and achievement. Journal of Motor Behavior.
    Coffee, P., & Rees, T. (2008). Main and interactive effects of controllability and generalisability attributions upon self-efficacy. Psychology of Sport and Exercise, 9(6), 775-785.
    Cumming, J., Nordin, S. M., Horton, R., & Reynolds, S. (2006). Examining the direction of imagery and self-talk on dart-throwing performance and self- efficacy. The Sport Psychologist, 20, 257-274.
    Davies, R. S., Dean, D. L., & Ball, N. (2013). Flipping the classroom and instructional technology integration in a college-level information systems spreadsheet course. Educational Technology Research and Development, 61(4), 563-580.
    Feltz, D. L., & Lirgg, C. D. (2001). Self-efficacy beliefs of athletes, teams, and coaches. In R. N. Singer, H. A. Hausenblas, & C. Janelle (Eds.), Handbook of Sport Psychology, 2nd ed (pp. 340-361). New York, NY: Wiley.
    Garza, D. L., & Feltz, D. L. (1998). Effects of selected mental practice on performance, self-efficacy, and competition confidence of figure skaters. The Sport Psychologist, 12(1), 1-15.
    Huelser, B. J., & Metcalfe, J. (2012). Making related errors facilitates learning, but learners do not know it. Memory & Cognition, 40(4), 514-527.
    Jeno, L. M., Grytnes, J. A., & Vandvik, V. (2017). The effect of a mobile-application tool on biology students' motivation and achievement in species identification: A Self-determination theory perspective. Computers & Education, 107, 1-12.
    Kornell, N., Hays, M. J., & Bjork, R. A. (2009). Unsuccessful retrieval attempts enhance subsequent learning. Journal of Experimental Psychology: Learning, Memory, and Cognition, 35(4), 989-998.
    Kruse-Weber, S., & Parncutt, R. (2014). Error management for musicians: An interdisciplinary conceptual framework. Frontiers in Psychology, 5, 777. doi: 10.3389/fpsyg.2014.00777
    Kucirkova, N., Messer, D., Sheehy, K., & Panadero, C. F. (2014). Children's engagement with educational iPad apps: Insights from a Spanish classroom. Computers & Education, 71, 175-184.
    Kuczka, K. K., & Treasure, D. C. (2005). Self-handicapping in competitive sport: Influence of the motivational climate, self-efficacy, and perceived importance. Psychology of Sport and Exercise, 6(5), 539-550.
    Law, B., & Hall, C. (2009). Observational learning use and self-efficacy beliefs in adult sport novices. Psychology of Sport and Exercise, 10(2), 263-270.
    Lee, T. D., Eliasz, K. L., Gonzalez, D., Alguire, K., Ding, K., & Dhaliwal, C. (2016). On the role of error in motor learning. Journal of Motor Behavior, 48(2), 99-115.
    Legrain, P., Gillet, N., Gernigon, C., & Lafreniere, M. A. (2015). Integration of information and communication technology and pupils’ motivation in a physical education setting. Journal of Teaching in Physical Education, 34(3), 384-401.
    Lv, H. N. (2012). Multimedia technology application in teaching basketball skills. Advanced Materials Research, 557, 2025-2028.
    Melhuish, K., & Falloon, G. (2010). Looking to the future: M-learning with the iPad. Computers in New Zealand Schools: Learning, Leading, Technology, 22(3), 1-16.
    Merritt, C. J., & Tharp, I. J. (2013). Personality, self-efficacy and risk-taking in parkour (free-running). Psychology of Sport and Exercise, 14(5), 608-611.
    More, C. M., & Travers, J. C. (2013). What’s app with that? Selecting educational apps for young children with disabilities. Young Exceptional Children, 16(2), 15-32.
    Moritz, S. E., Feltz, D. L., Fahrbach, K. R., & Mack, D. E. (2000). The relation of self-efficacy measures to sport performance: A meta-analytic review. Research Quarterly for Exercise and Sport, 71(3), 280-294.
    Palao, J. M., Hastie, P. A., Cruz, P. G., & Ortega, E. (2015). The impact of video technology on student performance in physical education. Technology, Pedagogy and Education, 24(1), 51-63.
    Palmer, S., & Holt, D. (2010). Online discussions in engineering education: Student responses and learning outcomes. In Shedletsky, L., & Aitken, J. (Eds). Cases on Online Discussion and Interaction: Experiences and Outcomes (pp. 105-122). Hersey, NY: Information Science Reference.
    Papastergiou, M., & Gerodimos, V. (2013). Can learning of basketball be enhanced through a web-based multimedia course? An experimental study. Education and Information Technologies, 18(3), 459-478.
    Papastergiou, M., Pollatou, E., Theofylaktou, I., & Karadimou, K. (2014). Examining the potential of web-based multimedia to support complex fine motor skill learning: An empirical study. Education and Information Technologies, 19(4), 817-839.
    Piaget, J. (1964). Part I: Cognitive development in children: Piaget development and learning. Journal of Research in Science Teaching, 2(3), 176-186.
    Potts, R., & Shanks, D. R. (2014). The benefit of generating errors during learning. Journal of Experimental Psychology: General, 143(2), 644-667.
    Richland, L. E., Kornell, N., & Kao, L. S. (2009). The pretesting effect: Do unsuccessful retrieval attempts enhance learning? Journal of Experimental Psychology: Applied, 15(3), 243-257.
    Riconscente, M. M. (2013). Results from a controlled study of the iPad fractions game motion math. Games and Culture, 8(4), 186-214.
    Roediger, H. L., & Finn, B. (2009). Getting it wrong: Surprising tips on how to learn. Scientific American. http://www.scientificamerican.com/article/getting-it-wrong/
    Schunk, D. H. (1995). Self-efficacy, motivation, and performance. Journal of Applied Sport Psychology, 7(2), 112-137.
    Seidler, R. D., Kwak, Y., Fling, B. W., & Bernard, J. A. (2013). Neurocognitive mechanisms of error-based motor learning. Advanced Experiment Medical Biology, 782, 39–60.
    Stratton, K., Momeni, K., & Faghri, P. (2015). Sedentary lifestyle, obesity, and aging: Implication for prevention. Journal of Nutritional Disorders & Therapy. doi:10.4172/2161-0509.1000e119
    Sun, H., Chen, A., Zhu, X., & Ennis, C. D. (2012). Curriculum matters: Learning science-based fitness knowledge in constructivist physical education. The Elementary School Journal, 113(2), 215-229.
    Tzetzis, G., Mantis, K., Zachopoulou, E., & Kiumourtzoglou, E. (1999). The effect of modeling and verbal feedback on skill learning. Journal of Human Movement Studies, 36, 137-151.
    Vaswani, P. A., & Shadmehr, R. (2013). Decay of motor memories in the absence of error. The Journal of Neuroscience, 33(18), 7700-7709.
    Vaswani, P. A., Shmuelof, L., Haith, A. M., Delnicki, R. J., Huang, V. S., Mazzoni, P., et al. (2015). Persistent residual errors in motor adaptation tasks: Reversion to baseline and exploratory escape. The Journal of Neuroscience, 35(17), 6969-6977.
    Vernadakis, N., Zetou, E., Tsitskari, E., Giannousi, M., & Kioumourtzoglou, E. (2008). Student attitude and learning outcomes of multimedia computer-assisted versus traditional instruction in basketball. Education and Information Technologies, 13(3), 167-183.
    Villalba, A., González-Rivera, M. D., & Díaz-Pulido, B. (2017). Obstacles perceived by physical education teachers to integrating ICT. The Turkish Online Journal of Educational Technology, 16(1).
    Von Glasersfeld, E. (1995). Radical constructivism: A way of knowing and learning. Washington, D. C.: The Falmer Press.
    Vygotsky, L. S. (1980). Mind in society: The development of higher psychological processes. Cambridge, MA. : Harvard university press.
    Wojtyla-Buciora, P., Stawinska-Witoszynska, B., Wojtyla, K., Klimberg, A., Wojtyla, C., Wojtyla, A. et al. (2014). Assessing physical activity and sedentary lifestyle behaviours for children and adolescents living in a district of Poland. What are the key determinants for improving health? Annals of Agricultural and Environmental Medicine, 21(3), 606-612.
    Wolpert, D. M., & Flanagan, J. R. (2016). Computations underlying sensorimotor learning. Current Opinion in Neurobiology, 37, 7-11.
    Wong, A. L., & Shelhamer, M. (2014). Similarities in error processing establish a link between saccade prediction at baseline and adaptation performance. Journal of Neurophysiology, 111(10), 2084-2093.
    Woodruff, S. J., & Kirby, A. R. (2013). The associations among family meal frequency, food preparation frequency, self-efficacy for cooking, and food preparation techniques in children and adolescents. Journal of Nutrition Education and Behavior, 45(4), 296-303.
    Yan, V. X., Yu, Y., Garcia, M. A., & Bjork, R. A. (2014). Why does guessing incorrectly enhance, rather than impair, retention? Memory & Cognition, 42(8), 1373-1383.
    Yeh, Y. F., Lin, T. C., Hsu, Y. S., Wu, H. K., & Hwang, F. K. (2015). Science teachers’ proficiency levels and patterns of TPACK in a practical context. Journal of Science Education and Technology, 24(1), 78-90.
    Zhang, K. (2012). An analysis of the relation between multimedia assisted instruction and physical education. IERI Procedia, 2, 759-764.
    Zhang, T., Chen, A., Chen, S., Hong, D., Loflin, J., & Ennis, C. (2014). Constructing cardiovascular fitness knowledge in physical education. European Physical Education Review, 20(4), 425-443.
    Zimmerman, B. J. (2000). Self-efficacy: An essential motive to learn. Contemporary Educational Psychology, 25(1), 82-91.

    QR CODE