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研究生: 張若筠
Ruo-Yun Chang
論文名稱: 參與式創作導入英文電子繪本閱讀對於閱讀動機、閱讀投入和英語閱讀理解的影響 -以眼動儀輔助觀察
The influence of participatory creation into English electronic picture book reading on reading motivation, reading flow and English reading comprehension-assisted observation with eye tracker
指導教授: 高宜敏
Yi-Ming Kao
口試委員: 蔡孟蓉
Meng-Jung Tsai
陳志銘
Chih-Ming Chen
陳志鴻
Jr-Hung Lin
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2020
畢業學年度: 108
語文別: 中文
論文頁數: 70
中文關鍵詞: 電子繪本參與式創作眼動追蹤
外文關鍵詞: e-storybook, participatory creation, eyetracking
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  • 本研究使用高宜敏團隊開發之電子繪本軟體iCreate,提供創作及閱讀版本的繪本。本研究將研究對象分為創作組和閱讀組,創作組為加入創作於閱讀活動之前;純閱讀組則使用傳統閱讀方式,使用電子辭典進行查詢,但並未加上任何創作活動;利用以上兩組實驗,本研究欲探討透過參與式創作是否能影響學生的閱讀模式。研究結果發現,兩組學習者在閱讀動機、閱讀投入及英語閱讀理解的表現皆顯著高於閱讀組,透過眼動結果和行為序列也發現在創作區塊的凝視時間比例和回視、圖文之間的轉換也都顯著高於閱讀組,推論出當學習者在閱讀原版繪本時,會去比較自身創作與原版的差別,進而去了解作者想表達的故事內容,也可能因此對單字和劇情的印象較深,進而影響其閱讀理解的表現,而閱讀組則是在文字區塊的凝視時間比例和回視以及行為序列的結果顯著高於創作組,推論出閱讀組的學習者在閱讀時在文字區需要花費的時間較多,需要反覆閱讀才能吸收內容。


    This research uses the electronic picture book software iCreate developed by Gloria Kao's team to provide creative and reading versions of picture books. This research divides the research objects into a creative group and a reading group. The creative group joins the creation before reading activities; the pure reading group uses traditional reading methods and uses electronic dictionaries for inquiries, but does not add any creative activities, this research intends to explore whether through participatory creation can affect students' reading mode.
    The results of the study found that the performance of the two groups of learners in reading motivation, immersion, and English reading comprehension were significantly higher than those of the reading group. Through eye movement results and behavior sequences, it was also found that the proportion of gaze time and the look back, graphics and text in the creative block The conversion between them is also significantly higher than that of the reading group. It is deduced that when learners are reading the original picture book, they will compare their own creation and the original version, and then understand the content of the story that the author wants to express. In the reading group, the proportion of gaze time, retrospect and behavior sequence in the text block was significantly higher than that of the creative group. It is deduced that the learners in the reading group are reading when reading. It takes a lot of time in the text area, and you need to read it repeatedly to absorb the content.

    摘要……………………………………………………………………………………6 第一章 緒論 8 1.1 研究背景與動機 8 1.1.1數位閱讀的趨勢 10 1.1.2電子繪本在英語閱讀的優勢 11 1.1.3參與式創作與閱讀的結合 14 1.1.4閱讀歷程-眼動行為 18 1.2 研究目的 21 1.3 研究問題 21 第二章 研究方法 23 2.1 研究架構 23 2.1.1 自變項 24 2.1.2 依變項 24 2.1.3 共變項 24 2.1.4 控制變項 24 2.2 研究設計與流程 25 2.2.1 研究設計 25 2.2.2 研究對象 25 2.2.3電子繪本 25 2.3 實驗流程 28 2.4 研究假設 30 2.5 研究工具 30 2.5.1 眼動儀 30 2.5.2 閱讀動機量表 31 2.5.3 閱讀投入量表 32 2.5.4英語能力測驗 32 2.5.5 閱讀理解量表 32 2.6 分析方法 34 2.6.1描述性統計 34 2.6.2獨立樣本t檢定 (t test) 34 2.6.3單因子共變數分析(One-way ANCOVA) 34 第三章 實驗結果與分析 35 3.1 是否加入參與式創作於英語繪本閱讀中對於學習者的閱讀動機之分析 35 3.2是否加入參與式創作於英語繪本閱讀中對於學習者的閱讀投入之分析 36 3.3是否加入參與式創作於英語繪本閱讀中對於學習者的閱讀理解之分析 37 3.4是否加入參與式創作於英語繪本閱讀中對於學習者的眼動分析 39 3.5 創作組作品 53 3.6訪談紀錄 54 第四章 研究結論與建議 57 4.1 結論與討論 57 4.1.1導入參與式創作在英語電子繪本閱讀,於閱讀動機之影響 57 4.1.2導入參與式創作在英語電子繪本閱讀,於閱讀投入之影響 57 4.1.3導入參與式創作在電子英語繪本閱讀,於閱讀理解和眼動行為之影響 58 4.2研究結論與未來展望 59 4.3 研究限制 59 4.3.1研究對象 60 4.3.2繪本素材 60 4.3.3儀器設備 60 參考文獻 60 附錄一 眼動實驗同意書 66 附錄二 閱讀動機前後測量表 67 附錄三 閱讀投入量表 68 附錄四 閱讀理解量表 69

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