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研究生: 黃馨儀
Xing-Yi Huang
論文名稱: 英文繪本之參與式高低互動性設計教學對學生之參與動機、故事理解能力及電子繪本創作成果之影響
Effects of Participatory Interactive Design Instructions on Participatory Motivation, Story Comprehension, and Picture E-Book Performance in English Picture E-Books
指導教授: 高宜敏
Gloria Yi-Ming Kao
口試委員: 陳志銘
Chih-Ming Chen
黃博聖
Po-Sheng Huang
林志鴻
Jr-Hung Lin
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2020
畢業學年度: 108
語文別: 英文
論文頁數: 85
中文關鍵詞: 電子繪本參與式創作互動性參與動機故事理解力電子繪本創作成果批判性思考意向
外文關鍵詞: picture e-book, participatory design, interactivity, participatory motivation, story comprehension, picture e-book performance, critical thinking tendency
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電子繪本閱讀與參與式創作皆能有效促進學生的學習經驗與學習成果。然而,過去很少有實驗將電子繪本閱讀與參與式創作結合,去分析這樣的活動對學習的效益。因此,本研究會將電子繪本閱讀結合參與式創作,來去檢驗他們對參與式創作動機、故事理解力及電子繪本創作成果的影響力。我們會設計兩種不同的繪本互動性參與式創作設計教學引導,並讓兩組學生接受不同的教學引導。學生接受完教學引導後,將會為他們閱讀的繪本加入互動特效。結果顯示,當學生被引導去設計具有故事內容一致性與故事內容說明效力的互動特效時,他們確實會使用較多故事內容相關且有引導意義的互動性特性。並且,他們有較好的故事理解力表現,也在電子繪本創作成果得到高分。總結來說,我們推論,介紹具故事內容一致性與具故事內容解釋力的互動特效之教學引導不只能提升學生的故事理解力,也能提升他們設計電子繪本互動特效的得分。我們建議若要進行繪本參與式創作活動,可以教導學生在繪本中加入具有故事一致性及故事解釋效果的互動特效。


Picture e-book reading and participatory design can both facilitate learning experience and learning outcomes. However, few had combined picture e-book reading and participatory design to analyze their effects on learning. In this study, we designed a picture e-book participatory design activity to examine their effects on participatory motivation, story comprehension, and picture e-book performances. Different participatory picture e-book interactive design instructions were given to two groups. Participants were asked to design the interactive effects of the picture book they read after taking the instructions. Results showed that participants who were instructed to design congruent and explanatory interactive features did apply more story-related and instructive interactive effects. Moreover, they performed better on story comprehension and got higher school for picture e-book performance. In conclusion, we inferred that proper interactivity design instruction introducing congruent, explanatory, and instructive interactive effects would not only improve learners’ story comprehension but also enhance learners’ ability in designing picture e-book interactive effects. We suggest that we can instruct students to use congruent and explanatory interactive effects while holding picture e-book design activities.

ABSTRACT................................................................................................................. ii 摘要.............................................................................................................................iii ACKNOWLEGEMENT.............................................................................................. iv 致謝.............................................................................................................................v TABLE OF CONTENTS............................................................................................. vi LIST OF TABLES....................................................................................................... viii LIST OF FIGURES...................................................................................................... x CHAPTER ONE INTRODUCTION........................................................................... 1   1.1 Background and motivation........................................................................... 1   1.2 Purposes of the study ..................................................................................... 4   1.3 Research questions......................................................................................... 4 CHAPTER TWO LITERATURE REVIEW................................................................ 6   2.1 Picture e-book reading and its benefits.......................................................... 6   2.2 Participatory design as a learning approach................................................... 7   2.3 Interactivity and its role in picture e-book...................................................... 8   2.4 Critical thinking, critical thinking tendency, and participatory design.......... 11 CHAPTER THREE METHODOLOGY...................................................................... 13   3.1 Research Framework...................................................................................... 13    3.1.1 Independent variables.............................................................................. 14    3.1.2 Dependent variables................................................................................ 15    3.1.3 Covariates................................................................................................ 15   3.2 Research Design............................................................................................. 15    3.2.1 Participants.............................................................................................. 16   3.3 Research Procedure........................................................................................ 17    3.3.1 Procedure of the pilot study..................................................................... 18    3.3.2 Procedure of the formal study.................................................................. 19   3.4 Research Tools................................................................................................ 22    3.4.1 The high and low interactive design instructions.................................... 22    3.4.2 Picture e-book editor and system operation instruction.......................... 29    3.4.3 Picture e-books........................................................................................ 30    3.4.4 Critical thinking tendency test................................................................. 32    3.4.5 The Situational Motivation Scale (SIMS)................................................ 33    3.4.6 Story comprehension test......................................................................... 33    3.4.7 E-book interactive effects design assessment.......................................... 36   3.5 Data Analysis.................................................................................................. 38   3.6 Pilot study results........................................................................................... 39    3.6.1 Participatory motivation.......................................................................... 39    3.6.2 Story comprehension............................................................................... 40 CHAPTER FOUR RESULTS AND DISCUSSION.................................................... 42   4.1 High and low interactivity using frequency between high and low interactivity groups........................................................................................ 42   4.2 Participatory motivation of high and low interactivity groups....................... 43   4.3 Story comprehension between high and low interactivity groups.................. 44   4.4 Picture e-book performance between high and low interactivity groups....... 45   4.5 Data sorting.................................................................................................... 51   4.6 High and low interactivity using frequency of HG-HT and LG-LT............... 52   4.7 Participatory motivation of HG-HT and LG-LT............................................. 53   4.8 Story comprehension of HG-HT and LG-LT.................................................. 53   4.9 Picture e-book performance of HG-HT and LG-LT....................................... 54 CHAPTER FIVE CONCLUSION............................................................................... 62   5.1 Conclusion..................................................................................................... 62   5.2 Limitations and future works.......................................................................... 63 REFERENCES............................................................................................................ 64 APPENDIXES............................................................................................................. 69

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