簡易檢索 / 詳目顯示

研究生: 陳靖方
Jing-Fang Chen
論文名稱: 結合擬題策略與同儕競賽學習模式對於學生護理學習成效及感受之影響
Effects of an Integrated Problem-posing Approach and Peer competition on Students’ Learning Performances and Perceptions in Nursing Courses
指導教授: 黃國禎
Gwo-Jen Hwang
口試委員: 黃國禎
Gwo-Jen Hwang
王淑玲
Shu-Lin Wang
朱蕙君
Hui-Chun Chu
伍柏翰
Po-Han Wu
宋涵鈺
Han-Yu Sung
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 78
中文關鍵詞: 擬題策略競賽策略情境焦慮遊戲式學習科學學習方法
外文關鍵詞: problem-posing approach, competition approach, state anxiety, game-based learning, science learning strategies
相關次數: 點閱:474下載:0
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報

學者指出,如何擬訂好的學習策略,引導學生進行深入思考,同時在學生思考過程中,讓學生完全投入學習中,是一個重要的議題及挑戰;此外,學生在學習過程中感受到的壓力也是影響學習表現的一大關鍵因素。因此,本研究提出擬題競賽學習策略,引導學生深入探討問題並進行反思,並藉由刺激的競賽學習活動,增強學生的學習動機與興趣。為了驗證這個學習模式的應用成效,本研究開發了一套結合擬題策略與同儕競賽的學習系統,並採用準實驗研究方法,針對台灣某大學三年級的學生共兩個班級,在護理學習中的急救教育訓練課程進行施測;實驗組採用結合擬題競賽策略的學習模式,控制組則採用一般擬題策略學習模式。除了比較其學習成就及感受,本研究並進一步探討不同情境焦慮程度的學生,在擬題競賽學習環境中的表現。實驗結果顯示,採用「結合擬題策略與同儕競賽的學習模式」的學生比採用「一般擬題策略學習模式」的學生,在學習成就方面有較佳的表現;另外,在科學學習方法、自我效能和認知負荷方面則沒有顯著的差異。同時,在實驗組中,高情境焦慮的學生在科學學習方法的淺層動機及深層動機面向,以及自我效能方面皆顯著高於低焦慮情境的學生。


Scholars have pointed out how to set a good learning strategy to lead students to conduct higher order thinking and fully engage in learning, is still an important issue and challenge. Besides that, the pressure students felt in the learning process is a key factor that influences learning performance. Therefore, this study proposes a problem-posing competition learning approach to guide students to discuss the questions and conduct reflection, and enhance students’ learning motivation and interest through compelling competition learning activities. In order to verify the effectiveness of this learning approach, this study integrated the strategy of problem-posing and peer competitions into a self-developed learning system, and adopted quasi-experimental research method. A total of two classes of students from a third-year university in Taiwan were involved in nursing learning. First aid education training courses were tested. Students in the experimental group used the problem-posing competition learning approach, while students in the control group used the general problem-posing learning approach. In addition to students’ learning achievement and feelings, this study also investigates students’ learning performance at different state anxiety level. The study result shows that the experimental group students significantly improved their learning achievement, compared with control group students. However, there was no significant difference in the motivation of science learning strategies, self-efficacy, and cognitive load. In addition, students with higher state anxiety in the experimental group had significantly higher surface motivation, deep motivation, and self-efficacy than students with lower state anxiety.

摘要 I ABSTRACT II 致謝 IV 目錄 IV 圖目錄 VII 表目錄 VIII 第一章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的與問題 2 1.3 名詞釋義 4 1.3.1 擬題學習策略 (Problem Posing) 4 1.3.2 同儕競賽 (Peer Competition) 4 1.3.3 情境焦慮 (State Anxiety) 5 1.3.4 學習成就 5 1.3.5 科學學習方法 5 1.3.6 自我效能 6 1.3.7 認知負荷 6 第二章 文獻探討 7 2.1 擬題學習策略 7 2.2 同儕競賽 8 2.3 情境焦慮 9 第三章 結合擬題策略與同儕競賽之學習系統 11 3.1 擬題競賽系統架構 11 3.2 擬題競賽學習任務與經驗值得分規則說明 13 3.3 擬題競賽系統畫面與功能 14 第四章 研究方法 20 4.1 研究架構 20 4.2 研究對象 22 4.3 教學課程 22 4.4 研究工具 22 4.4.1 情境焦慮量表 22 4.4.2 學習成就測驗 23 4.4.3 科學學習方法—動機量表 23 4.4.4 自我效能量表 24 4.4.5 認知負荷量表 24 4.5 實驗流程 24 第五章 實驗結果與分析 26 5.1 學習成就 27 5.1.1 單因子共變數分析結果 27 5.1.2 二因子共變數分析結果 28 5.2 科學學習方法—動機 29 5.2.1 淺層動機 29 5.2.1.1 單因子共變數分析結果 29 5.2.1.2 二因子共變數分析結果 30 5.2.2 深層動機 33 5.2.2.1 單因子共變數分析結果 33 5.2.2.2 二因子共變數分析結果 33 5.3 自我效能 36 5.3.1 單因子共變數分析結果 36 5.3.2 二因子共變數分析結果 37 5.4 認知負荷 39 5.4.1 獨立樣本t檢定 39 5.4.2 二因子變異數分析結果 40 5.5 實驗組擬題競賽經驗值與各個依變項之相關分析 41 第六章 結論與未來展望 44 6.1 研究結果 44 6.2 研究限制與建議 47 6.3 未來展望 47 參考文獻 49 附件一 情境焦慮量表 55 附件二 先備知識測驗 56 附件三 學習成就測驗 60 附件四 科學學習方法—動機量表 64 附件五 自我效能量表 65 附件六 認知負荷量表 66

鍾思嘉、龍長風 (1984)。修訂情境與特質焦慮量表之研究。測驗年刊,31,27-36。
Abramovich, S., & Cho, E. K. (2008). On mathematical problem posing by elementary pre-teachers: The case of spreadsheets. Spreadsheets in Education (eJSiE), 3(1), 1-19.
Armstrong, J. S. (1988). Review of Alfie Kohn, No Contest: The Case Against Competition. Journal of Marketing, 52(4), 131-132.
Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliffs, NJ, US: Prentice-Hall, Inc.
Barlow, A. T., & Cates, J. M. (2006). The impact of problem posing on elementary teachers' beliefs about mathematics and mathematics teaching. School Science and Mathematics, 106(2), 64-73.
Brown, S. I. & Walter, M. I. (1990). The Art of Problem Posing (second edition). New Jersey: Lawrence Erlbaum Associates Publishers.
Burguillo, J. C. (2010). Using game theory and competition-based learning to stimulate student motivation and performance. Computers & Education, 55(2), 566-575.
Chai, C. S., Deng, F., Tsai, P. S., Koh, J. H. L., & Tsai, C. C. (2015). Assessing multidimensional students’ perceptions of twenty-first-century learning practices. Asia Pacific Education Review, 16(3), 389-398.
Chang, K. E., Wu, L. J., Weng, S. E., & Sung, Y. T. (2012). Embedding game-based problem-solving phase into problem-posing system for mathematics learning. Computers & Education, 58(2), 775-786.
Chang, L. J., Yang, J. C., Yu, F. Y. & Chan, T. W. (2003). Development and evaluation of multiple competitive activities in a synchronous quiz game system. Journal of Innovations in Education and Training International, 40(1), 16-26.
Cunningham, R. F. (2004). Problem Posing: An Opportunity for Increasing Student Responsibility. Mathematics and Computer Education, 38(1), 83-89.
Deci, E. L., Betley, G., Kahle, J., Abrams, L., & Porac, J. (1981). When trying to win: Competition and intrinsic motivation. Personality and social psychology bulletin, 7(1), 79-83.
English, L. D. (1998). Children's problem posing within formal and informal contexts. Journal for Research in mathematics Education, 29(1), 83-106.
Eysenck, M. W. (1979). Anxiety, learning, and memory: A reconceptualization. Journal of research in personality, 13(4), 363-385.
Eysenck, M. W., Derakhshan, N., Santos, R., & Calvo, M. G. (2007). Anxiety and cognitive performance: attentional control theory. Emotion, 7(2), 336-353.
Hsieh, W. M., & Tsai, C. C. (2017). Taiwanese high school teachers' conceptions of mobile learning. Computers & Education, 115, 82-95.
Hwang, G. J., & Chen, C. H. (2017). Influences of an inquiry‐based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving. British Journal of Educational Technology, 48(4), 950-971.
Hwang, G. J., Lai, C. L., & Wang, S. Y. (2015). Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies. Journal of Computers in Education, 2(4), 449-473.
Hwang, G. J., Wu, P. H., & Chen, C. C. (2012). An online game approach for improving students’ learning performance in web-based problem-solving activities. Computers & Education, 59(4), 1246-1256.
Hwang, G. J., Yang, L. H., & Wang, S. Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69, 121-130.
Johnson, R. T., Johnson, D. W., & Stanne, M. B. (1985). Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction. Journal of Educational Psychology, 77(6), 668-677.
Kapur, M (2017). Examining the preparatory effects of problem generation and solution generation on learning from instruction. Instructional Science. doi: 10.1007/s11251-017-9435-z
Kember, D., Biggs, J., & Leung, D. Y. (2004). Examining the multidimensionality of approaches to learning through the development of a revised version of the Learning Process Questionnaire. British Journal of Educational Psychology, 74(2), 261-279.
King, A. (1993). From sage on the stage to guide on the side. College teaching, 41(1), 30-35.
Kohn, A., (1992). No contest: the case against competition. NY: Houghton Mifflin.
Lawrence, R. (2004). Teaching data structures using competitive games. IEEE Transactions on Education, 47(4), 459-466.
Lee, M. H., Johanson, R. E., & Tsai, C. C. (2008). Exploring Taiwanese high school students' conceptions of and approaches to learning science through a structural equation modeling analysis. Science Education, 92(2), 191-220.
McLaughlin, J. E., Roth, M. T., Glatt, D. M., Gharkholonarehe, N., Davidson, C. A., Griffin, L. M., ... & Mumper, R. J. (2014). The flipped classroom: a course redesign to foster learning and engagement in a health professions school. Academic Medicine, 89(2), 236-243.
Morales-Negron, H. R., Eklund, R. C., & Tenenbaum, G. (2011). Self-efficacy, state anxiety, and motivation during mandatory combative training. Pamukkale Journal of Sport Sciences, 2(3), 37-51.
Moreno, J. (2012). Digital competition game to improve programming skills. Educational Technology & Society, 15(3), 288-297.
O'Neil, H. F., Jr., Spielberger, C. D., & Hansen, D. N. (1969). Effects of state anxiety and task difficulty on computer-assisted learning. Journal of Educational Psychology, 60(5), 343-350.
Paas, F. G. W. C. (1992). Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive load approach. Journal of Educational Psychology, 84, 429-434.
Polya, G. (1945). How to solve it: A new aspect of mathematical method. Princeton, USA: Princeton University Press.
Portilla-Figueras, A., Jimenez-Fernandez, S., Salcedo-Sanz, S. (2010). A project-based competitive learning scheme to teach mobile communications. International Journal of Electrical Engineering Education, 47(4), 460-468.
Randler, C., Wüst-Ackermann, P., Vollmer, C., & Hummel, E. (2012). The relationship between disgust, state-anxiety and motivation during a dissection task. Learning and Individual Differences, 22(3), 419-424.
Rosli, R., Goldsby, D., & Capraro, M. M. (2015). Using Manipulatives in Solving and Posing Mathematical Problems. Creative Education, 6(16), 1718-1725.
Schwarzer, R., & Jerusalem, M. (1995). Generalized Self-Efficacy scale. In J. Weinman, S. Wright, & M. Johnston, Measures in health psychology: A user’s portfolio. Causal and control beliefs (pp. 35-37). Windsor, UK: NFER-NELSON.
Silver, E. A. (1994). On mathematical problem posing. For the Learning of Mathematics, 14(1), 19–28.
Sung, H. Y., Hwang, G. J., & Chang, Y. C. (2016). Development of a mobile learning system based on a collaborative problem-posing strategy. Interactive Learning Environments, 24(3), 456-471.
Spielberger, C. D. (1972). Anxiety as an Emotional State. In C. D. Spielberger (Ed.). Anxiety: Current Trends in Theory and Research (Vol. 1, pp. 23-49). New York: Academic Press.
Spielberger, C. D., Gorsuch, R. L., & Lushene, R. E. (1970). Manual for the state-trait anxiety inventory (Self-evaluation questionnaire). Palo Aoto, CA: Consulting Psychologists Press
Sweller, J., Van Merriënboer, J. J. G., & Paas, F. G. W. C. (1998). Cognitive architecture and Instructional design. Educational Psychology Review, 10(3), 251-297.
Tuan, H. L., Chin, C. C., & Shieh, S. H. (2005). The development of a questionnaire to measure students' motivation towards science learning. International Journal of Science Education, 27(6), 639-654.
Whiten, D. J. (2004). Building a mathematical community through problem posing. In R. N. Rubenstein & G. W. Bright (Eds.), Perspectives on the teaching of mathematics: Sixty-sixth yearbook (pp. 129-140). Reston, VA: National Council of Teachers of Mathematics.
Whitin, P. (2004). Promoting Problem-Posing Explorations. Teaching Children Mathematics, 11(4), 180-186.
Yu, F. Y., Tsai, H. C., & Wu, H. L. (2013). Effects of online procedural scaffolds and the timing of scaffolding provision on elementary Taiwanese students’ question-generation in a science class. Australasian Journal of Educational Technology, 29(3), 416–433.

無法下載圖示 全文公開日期 2023/07/24 (校內網路)
全文公開日期 本全文未授權公開 (校外網路)
全文公開日期 本全文未授權公開 (國家圖書館:臺灣博碩士論文系統)
QR CODE