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研究生: 廖冠智
Guan-Ze Liao
論文名稱: 相對運動之幾何軌跡與構成
Geometric Trajectories and Compositions of Relative Motions
指導教授: 孫春望
Chun-Wang Sun
口試委員: 林榮泰
Rung-Tai LIN
梁朝雲
Chao-Yun Liang
陳一平
Yi-Ping Chen
陳玲鈴
Lin-Lin Chen
張文智
Wen-Chih Chang
陳建雄
Chien-Hsiung Chen
柯志祥
Chih-Hsiang Ko
學位類別: 博士
Doctor
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 199
中文關鍵詞: 相對運動幾何軌跡構成
外文關鍵詞: Relative Motion, Geometry, Trajectory, Composition
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本研究目的在於探索不同的造形方式,深入試驗不同的相對運動型式,組合運動結構與操控運動參數,在幾何空間中進行軌跡運算而產生造形。經由觀察運動過程與分析軌跡形式,以歸納操控運動參數的變異範圍,與軌跡構成形態之間的關係。
研究中設定五種物理運動型式:旋繞型、幾何多邊型、直線軸距型、追逐型、與均分型物理運動,每種運動型式各有特質。運動結構經分析有屬階層深度(SsOs、SsOm)、或水平的層級分支(SmOs、SmOm)、遞迴結構與Chaotic Terms模式等組合變化,而運動參數有方向、距離、相對強度與相對速度等四種操控型式,多面向的組合變因藉由相對運動之視覺化編輯工具(Relative Motion Creator),可互動編輯與迅速獲得多變的幾何造形。
相對運動產生幾何軌跡的造形方法,是呈現幾何造形的另一種型式。本研究結合物理性質與數的規律,為產生造形的方法帶來不同的思考途徑,歷經了一場視覺饗宴,期待在造形的構成形式上能有新穎的變化與視覺感受,對於設計與藝術能有不同的啟發與貢獻。


The purpose of this study is to explore new methods of creating forms. To manipulate different models of relative motions, compositions of movement structures, and the parameters of the calculations seem to be promising mechanisms in this regard. Patterns generated with computing geometry on space can be visually appealing, but unpredictable to certain extend. Efforts were made to generalize the connections between the variations of manipulating parameters and compositions of geometric trajectories based on observations in the process of relative motions and analyses of inherent shapes.
In this study, relative motions include five models: Orbital, Polygonal, Wheelbase, Pursuit, and Weight motions. Each model has inherent characteristics. Composing of movement structures can be visualized with the different combinations of Depth-level (SsOs、SsOm), or Breadth-level (SmOs、SmOm) of structures, Recursive Frameworks, and Chaotic Terms models. Manipulations of motion parameters include four models: Direction, Distance, Relative Magnitude, and Relative Velocity. The multidimensional factors can be controlled and operated by way of visualized authoring applet of relative motion (Relative Motion Creator), and easily generate various geometric patterns with interactive authoring.
Using the relative motions we have investigated the generative methods of geometric trajectories on pattern formation. Research findings from earlier studies suggest that physical movements can result in highly unpredictable complex forms. It has always been a pleasure to observe various unseen forms gradually unfurling their mysterious charms. We have harvested in this study, an expedition we seldom experienced in the field of design. It is our hope that many artists and designers may join our journey in the foreseeable future.

1 緒論 1.1 研究動機 ……………………………………………………………………1 1.2 研究背景 ……………………………………………………………………2 1.3 研究目的與限制 ……………………………………………………………7 1.4 論文章節架構 ………………………………………………………………8 1.5 本章參考文獻 ………………………………………………………………9 2 文獻整理與探討 2.1 描圖器(Shape Tracer) ………………………………………………………11 2.1.1 使用大型、中型與小型轉輪的特定洞口在不同圓盤上的造形 實驗 ………………………………………………………………12. 2.1.2 描圖器造形繪製結果分析 ………………………………………12 2.2 鐘擺攝影與光跡模擬造形(Pendulum Photography Simulations) ……..…15 2.3 星體之軌道圖樣(Orbital Patterns) …………………………………………16 2.4 渾沌現象的奇異吸子(Chaotic Strange Attractor) …………………………19. 2.5 烏龜幾何(Turtle Geometry)之造形思維 …………………………………21 2.6 人工生命(Artificial Life)的思維:細胞自動機(Cellular Automata )與 像素操作(Pixel Operations) …………………………………………………23 2.7 追逐曲線(Pursuit Curve) ……………………………………………………28 2.8 聲學(Music Acoustics)與造形形態:Harmonograph與Machine Drawings 29 2.9 討論 …………………………………………………….………………….32 2.10 本章參考文獻 ………………………………………………………………32 3 研究方法 3.1 相對運動與軌跡定義 ……………………………………………………35 3.2 幾何軌跡運算方法與色彩化 ……………………………………………36 3.3 幾何軌跡構成之造形程序 …………………………………………………37 3.3.1 軌跡構成與描圖器在造形程序上的過程差異 …………………37. 3.3.2 軌跡構成與描圖器在使用方法上的本質差異 …………………39. 3.3.3 軌跡構成之運動型式組合問題 …………………………………39. 3.3.4 拆解高度複雜化的運動型式組合 ………………………………41. 3.4 解析軌跡構成之造形程序 …………………………………………………43 3.4.1 運動結構間的複雜程度關係 ……………………………………43. 3.4.2 運動系統間的軌跡形式關係 ……………………………………44. 3.4.3 軌跡形成的幾何敘述 ……………………………………………45. 3.5 制定運動規則 ………………………………………………………………48 3.6 軌跡構成之視覺化方法與介面設計 ………………………………………49 3.6.1 定義相對運動之視覺化方法 ……………………………………49.. 3.6.2 編輯相對運動之介面設計 ………………………………………54.. 3.7 討論 …………………………………………………………………………61 3.8 本章參考文獻 ………………………………………………………………62 4 幾何軌跡圖樣與構成分析 4.1 旋繞型(Orbital)之相對運動 ………………………………………………64.. 4.1.1 操控運動參數與軌跡演變 ………………………………………65.. 4.1.2 Chaotic Term型式 …………………………………………………74 4.2 幾何多邊型(Polygonal)之相對運動 ………………………………………76. 4.2.1 操控運動參數與軌跡演變 ………………………………………76.. 4.2.2 Chaotic Term型式 …………………………………………………83 4.3 直線軸距型(Wheelbase)之相對運動 ………………………………………85 4.3.1 操控運動參數與軌跡演變 ………………………………………85.. 4.4 追逐型(Pursuit)之相對運動 ………………………………………………93.. 4.4.1 Pursuit Mode 1:(by the First Reference) …………………………94 4.4.2 Pursuit Mode 2:(by the Farthest Coords) …………………………95 4.4.3 Pursuit Mode 3:(by the Nearest Coords) ………………………100 4.4.4 Pursuit Mode 4:(by the Sequences of Coords) …………………104 4.5 均分型(Weight)之相對運動 ………………………………………………108 4.6 討論 ………………………………………………………………………111 5 遞迴相對運動-旋繞型式 5.1 運動結構定義 ……………………………………………………………112 5.2 觀察相對運動過程 ………………………………………………………112 5.3 操控運動參數-角度變量 ………………………………………………114 5.3.1 調變各角度變量之比率變化 ……………………………………115 5.3.2 順時/逆時角度變量總和平衡 …………………………………115 5.3.3 動態式角度變量 …………………………………………………119 5.3.4 幾何軌跡構成分析 ………………………………………………123 5.4 遞迴相對運動週期-軌跡的原始圖樣 …………………………………127 5.5 幾何軌跡綜合試驗與構成分析 …………………………………………129 5.5.1 決定遞迴階層數 …………………………………………………129 5.5.2 運動趨勢與構成分析 ……………………………………………130 5.6 討論 ………………………………………………………………………138 6 遞迴相對運動-幾何多邊型式 6.1 運動結構定義 ……………………………………………………………139 6.2 操控運動參數 ……………………………………………………………139 6.2.1 Orbital-Polygonal模式 …………………………………………140 6.2.2 Polygonal-Polygonal模式 ………………………………………140 6.3 幾何軌跡綜合試驗 ………………………………………………………150 6.4 運動趨勢與幾何軌跡構成分析 …………………………………………150 6.4.1 Orbital-Polygonal構成分析 ……………………………………150 6.4.2 Polygonal-Polygonal構成分析 …………………………………151 6.5 討論 ………………………………………………………………………153 7 遞迴相對運動-追逐型式 7.1 運動結構定義 ……………………………………………………………154 7.2 操控運動參數 ……………………………………………………………155 7.2.1 遞迴運動內的階層數 ……………………………………………155 7.2.2 各運動階層的半徑與動態半徑變量 ……………………………158 7.2.3 各運動階層的角度與動態角度變量 ……………………………161 7.2.4 追逐速度 ……………………………………………………........165 7.3 幾何軌跡綜合試驗 ………………………………………………………166 7.4 運動趨勢與幾何軌跡構成分析 …………………………………………168 7.5 討論 ………………………………………………………………………169 8 結論與後續研究 8.1 結論 ………………………………………………………………………171 8.1.1 相對運動型式的影響要因 ………………………………………172 8.1.2 結構類型與組合的影響要因 ……………………………………176 8.1.3 操控運動參數的影響要因 ………………………………………177 8.1.4 軌跡運算與色彩化的影響要因 …………………………………179 8.2 後續研究 …………………………………………………………………180 8.2.1 幾何軌跡空間維度與相對運動型式……………………………180 8.2.2 定義幾何軌跡之色彩……………………………………………180 8.2.3 運動結構之型式…………………………………………………181 8.2.4 輔助軟體的介面設計……………………………………………181 8.2.5 相對運動與幾何軌跡的延伸與應用……………………………181 參考文獻 183 附錄 189

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