研究生: |
賴謙忱 Chien-Chen Lai |
---|---|
論文名稱: |
弱視兒童遊戲化產品設計和評估 Product Design with Gamification and Assessment of Amblyopia in Children |
指導教授: |
宋同正
Tung-Jung Sung |
口試委員: |
許言
陳建雄 宋同正 |
學位類別: |
碩士 Master |
系所名稱: |
設計學院 - 設計系 Department of Design |
論文出版年: | 2024 |
畢業學年度: | 112 |
語文別: | 中文 |
論文頁數: | 117 |
中文關鍵詞: | 知覺學習 、產品設計 、弱視兒童 、遊戲化 |
外文關鍵詞: | Perceptual Learning, Product Design, Children with Amblyopia, Gamification |
相關次數: | 點閱:210 下載:1 |
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弱視 (Amblyopia) 是導致兒童永久性視力損傷的主要因素之一。基此,針對弱視兒童在遮眼治療期間所搭配的知覺學習活動,本創作的設計旨在減少兒童對弱視治療的排斥性。
本創作的設計特色在產品套件的模組化設計,這些模組可相互搭配組合並應用在互動繪本中之四種知覺學習活動,包括尋寶任務、立體迷宮、平面迷宮和描線任務。本創作招募6位弱視兒童且展開28天的產品使用性評估測試,於實驗結束後與受測者家長、多位眼科專家進行訪談。本創作優勢在:
1. 成功引發弱視兒童進行訓練的樂趣,在遊戲化知覺學習活動的喜好上,獲得受測兒童一致且高度評價,此發現有助於兒童自發性的訓練行為,進而減少兒童對弱視治療的排斥性。
2. 受測弱視兒童的家長與眼科專家均認同本創作之模組化與遊戲化設計價值,模組化設計提供可擴充的內容,如多元模塊的設計和互動繪本的主題迭代,有助於維持產品對弱視兒童的新穎性。
另外,依據受測弱視兒童的使用者體驗評估結果發現,本創作亦提出若干修正意見。最後,本創作建議未來類似產品創作可針對不同年齡層、不同治療時期長度的弱視兒童進行客製化開發。
Amblyopia is a primary factor leading to permanent visual impairment in children. Therefore, the design of this creation focuses on perceptual learning activities integrated into occlusion therapy for children with amblyopia, aiming to reduce children's resistance to amblyopia treatment.
The design feature of this creation is the modular design of the product kit. These modules can be combined and applied to four perceptual learning activities in interactive picture books. These activities include treasure-hunting tasks, 3D mazes, 2D mazes, and tracing tasks. This creation recruited six children with amblyopia and conducted a 28-day usability evaluation test. After the experiment, interviews were conducted with the subjects' parents and multiple ophthalmic experts. The strengths of this creation include:
1. This creation successfully elicited enjoyment in perceptual learning activities among children with amblyopia and received consistently high ratings from the participants. This finding contributes to the spontaneous engagement of children in visual training activities, thereby reducing their resistance to amblyopia treatment.
2. Parents of children with amblyopia and ophthalmic experts who participated in the study both acknowledged the value of the modular and gamified design in this creation. The modular design, offering expandable content through the design of diverse modules and thematic iterations in interactive picture books, was recognized for maintaining the novelty of the product for children with amblyopia.
Additionally, after conducting usability assessments with children with amblyopia, this creation proposes several modification suggestions. The creation recommends that future creations of similar products focus on customized development for children with amblyopia of different age groups and varying treatment durations.
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