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研究生: 林宏榮
Hung-Jung Lin
論文名稱: 時間感的譬喻對生活的影響
Sense of time the effects of metaphor for life
指導教授: 梁容輝
Rung-Huei Liang
口試委員: 陳玲鈴
Lin-Lin Chen
林廷宜
Tingyi S. Lin
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2011
畢業學年度: 99
語文別: 中文
論文頁數: 54
中文關鍵詞: 時間譬喻空間方位生活物件
外文關鍵詞: Time, Metaphor, Orientational, Ontological
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  • 時間在我們生活中不停流逝,我們意識到時間消逝而感到不安,時間對我們來說時而熟悉,卻又時而陌生。時間是一種抽象概念,無法從感官接觸到,由於無法具體感受與表達時間這類抽象概念,所以人們經常利用已知的系統概念來譬喻對時間的感受。最常被藉用來表達的是「空間方位譬喻」以及「物件譬喻」二種空間概念系統。本研究從譬喻的角度收集各種時間相關產品進行分類及分析時間與譬喻之間的關聯與特性,接著進行時間譬喻的相關情境實驗,再從受測者質性訪談中得知時間感對人產生的影響,並提出具體之設計建議與創作:
    (1)放慢時間的節奏。(2)利用譬喻表現多樣性的時間感。(3)自然的呈現時間。


    Time goes by in our daily lives. We feel uneasy when we sense that time is fading away. Time is something we are sometimes familiar with and sometimes unfamiliar with. It is an abstract concept. We can’t touch it through our sense organs. Because people can’t concretely feel or specifically express time, an abstract concept, they often use concepts which everyone knows to metaphor their feeling about time. The two most common concept systems used to express time are the “Orientational Metaphors” and the “Ontological Metaphors”. From the aspect of metaphors, this study collected various products related to time, categorized them, analyzed the relationships between time and metaphors and their characteristics, proposed specific suggestions regarding design, and came up with two creative works with the following properties:
    (1) Slowing down the rhythm of time;
    (2) Presenting the variety of time through metaphors;
    (3) Showing time naturally.

    序論 01    互動設計    探索時間感    時間感的影響    互動設計與時間感    互動設計可以為我們生活中的時間感帶來什麼樣的幫助? 文獻探討 05    時間是什麼    時間的改變    為何需要時間    生活中的時間感    時間的多樣性    譬喻是什麼 - 實體譬喻          - 空間方位譬喻    顯示方式    慢科技(Slow technology) 研究方法 11    作品分析與分類    實驗 設計建議 44 作品創作 45 未來工作 54

    中文參考文獻:
    1. Klein, S. (2008)。生命的時間學(陳素幸 譯)。初版。台北:大塊文化。
    2. Lakoff, G. and Johnson, M. (2006)。我們賴以生存的譬喻(周世箴 譯)。初版。台北:聯經。
    3. Servan-Schreiber, J.L. (2001)。重新發現時間(吳美慧 譯)。初版。台北:張老師文化。

    英文參考文獻:
    1. Fishkin, K. P. (2004). A taxonomy for and analysis of tangible interfaces, ACM.
    2. Hallna‥s, L. and Redstro‥m, J. (2001) Slow Technology – Designing for Reflection, ACM..
    3. Lakoff, G. and Johnson, M.(1980) Metaphors We Live By.
    4. Redstro‥m, J. (2008) Tangled Interaction: On the Expressiveness of Tangible User Interfaces, ACM.
    5. Redstro‥m, J. (2000) Informative art: using amplified artworks as information displays, ACM.
    6. Tsujita, H. and Tsukada, K. and Itiro, S. (2010)InPhase: Evaluation of a Communication System
    Focused on “Happy Coincidences” of Daily Behaviors, ACM
    7. Weiser, M. Brown, J.S . (1995) Designing Calm Technology, Xerox PARC.

    作品參考來源:
    1. ARNADOTTIR, T. (2010). The Sasa Clock. (http://www.destes.com/sasa.php)
    2. Biergert & Funk. (2010) QLOCKTWO. (http://www.qlocktwo.com/)
    3. Cassinelli, A. (2006) The KHRONOS PROJECTOR. (http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/)
    4. Cheng-Han, L. Yu-Hsun, C. Yu-Ting, C. & Shaw-Chen, C. (2010) Re-clock.
    (http://www.yankodesign.com/2010/06/11/only-if-you-dont-care-about-the-minutes/)
    5. Clark, D. and Husted, W. and Gamble,B. (1979). AUDOCRON. (http://www.sonic.net/chronart/audocron.html)
    6. Giffen, C. (2001) Human Clock. (http://www.humanclock.com)
    7. Hanhsi, C. and Chiyu, C. (2010) Shadow Clock. (http://www.hanhsi.com/project/shadow_clock.htm)
    8. Iwasaki, K. (2002) Wood Clock. (http://tw.myblog.yahoo.com/whitedeagon-design/article?mid=905&sc=1)
    9. Katayama, L. (2007) Sandglass Watch. (http://www.wired.com/table_of_malcontents/2007/01/balykin_pavels_/)
    10. Maridakis, G. (2009) Vase Clock. (http://www.maridakis.nl/#)
    11. Mulder, S. (2005) Sander Mulder. (http://www.sandermulder.com/pong_clock.html#nogo)
    12. Narutohyper. (2010) Heart Beat Clock. (http://wonderfl.net/c/1QMC/)
    13. Nezu, K. (2011) Clock-parasol. (http://www.designboom.com/weblog/cat/8/view/13308/kota-nezu-clock-parasol.html)
    14. Redstro‥m, J. (2000). INFORMATIVE ART. (http://www.sics.se/fal/projects/infoart
    15. Sipka, B. (2011) Aqua Clock. (http://www.yankodesign.com/2011/05/10/aqualicious-clock/)
    16. Tobin, J. (2011) Mhin Clock. (http://www.yankodesign.com/2011/05/17/no-ticks-or-tocks-just-timeless/)
    17. Woo, G. (2010) Bent Hands. (http://www.dezeen.com/2010/07/26/the-bent-hands-by-giha-woo-and-shingoeun/)
    18. Discovery (2007) Understanding: Time

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