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研究生: 陳令佳
Ling-Chia - Chen
論文名稱: 對性化物件:互動設計中的物性別
Contrasexualized artifacts : The gender of objects in interaction design
指導教授: 梁容輝
Rung-Huei Liang
口試委員: 陳玲鈴
Lin-Lin Chen
曾鈺涓
Yu-Chuan Tseng
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 121
中文關鍵詞: 物件導向本體性別互動設計感知意向性
外文關鍵詞: Object-oriented ontology, gender, interaction design, perception, Intentionality
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  • 物聯網、人工智慧的興起,我們逐漸不再是對物擁有主權的主掌者,在萬物皆聯網之下,環繞在我們週遭的日常生活設計物應有著與我們不同的平行生活。物件導向本體(Object-Oriented Ontology, OOO)主張世界的所有存在皆為平等,我們與物件是相互影響彼此行動的,人透過與世界互動而確立彼此的存在。性別不只成為人類兩性行為的參考依據,也是構成社會互動的結構要素;從設計物之於人、活動、場域至文化的交互關係來看,性別與這個世界密切鏈接,而設計扮演著其中體現的重要角色。本研究希冀設計師透過不同的視角來理解人與物件的新世界關係,以物件性別的角度切入,並藉由現象學還原,探究互動設計物如何於人的意向性之中建構物件性別的意象。並透過設計做研究(Research through Design)和實踐認識,邀請參與者與設計研究者一同探知與反思物件性別的存在。本研究以三個互動設計案例為探討:成癮產品(Addicted products)、自拍植物(The selfie plant)和渴望的桌燈(The aspirational lamp),分別進行主觀和感知的性別量測,並分析其性別特質。設計「對性化物件(contrasexualize artifacts)」之設計原型,企圖釐清互動設計師如何將性別意象具現化,並透過參與者的感知詮釋,轉譯出物件所擁有的人格特質,進而框架出物件的陰陽性。最後,本研究總結:一、物件導向互動設計物是能被感知到性別特質的差異。二、物件導向互動設計物的性別特質是於情境脈絡中產生的。三、設計具性別之物件導向互動設計物須考量選用之角色原型的性別行為模式與個性決策。


    In recent years, there has been a dramatic proliferation of research concerned with things’ gender in the object oriented research field of artificial intelligence. With the increasing usage of smart things, such as google home and amazon alexa, things have been performed different genders into our everyday lives. Yet, current researches on things’ gender only conduct in voice itself, there should be wider perspectives (behaviors, perception, etc.) to discuss things’ gender in interaction design. Therefore, this paper aims to explore human perception on things’ gender by research through design. First, we examined three design cases to understand how people perceive gender. Second, we design two prototypes, called ‘Contrasextualized artifacts’. Each artifact performed different behaviors and made a show together for participants, enabling participants to interpret each artifact’s gender in such relationship. Finally, this paper can provide designers, an understanding on how to use gender as annotation, to give form to interaction artifact design.

    摘要 IV 目錄 VII 圖表目錄 IX 第一章 緒論 1 1.1研究背景 1 1.2 研究動機 4 1.3 研究問題 5 1.4 研究目的與目標 6 1.5 研究限制 7 1.6 研究流程與架構 7 第二章 文獻探討 9 2.1 物 9 2.2 性別 10 2.3 互動設計 17 2.4 小結:設計之於物件性別的建構 22 第三章 研究方法 23 3.1 混合研究法 23 3.2 透過設計做研究 23 3.3 設計研究實踐 25 3.4 互動設計實踐 26 第四章 設計案例研究 27 4.1 研究問題前述 27 4.2 研究假設 27 4.3 資料分析與流程 27 4.4 受測者群體和實驗案例基本資料 28 4.5 性別角色量表 29 4.6 物件性別特質分析 30 4.7 受測者對物件性別主觀認知分析 32 4.8 不同性別和性別特質之受測者對物件性別主觀和感知認知影響 33 4.9 物件性別特質形容詞項目分析 34 4.10 不同變項對物件性別特質和物件性別之預測分析 38 4.11 受測者對物件性別之主觀與感知分佈差異與相關分析 39 4.12 量化實驗總結 40 4.13 小結:性別之於意向性中的本體建構 42 第五章 設計實作與驗證 43 5.1 設計實作 43 5.2 設計驗證 58 5.3 設計評估與檢討 67 5.4 小結:對性化物件的總體呈現 72 第六章 討論與建議 74 第七章 結論 78 參考文獻 79 中文部分 79 英文部分 80 網路參考資料 83 附件一 布希亞象徵體系之代表設計物 84 附件二 Bem 性別角色量表中英對照 85 附件三 物件性別特質項目分析細項 86 附件四 對性化物件質性資料分析 89 附件五 性別特質形容詞揀選表 105

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    網路參考資料

    Addicted products:
    http://www.simonerebaudengo.com/#/addictedproducts/

    The selfie plant
    http://ciid.dk/education/portfolio/idp15/courses/secret-life-of-objects/projects/the-selfie-plant/

    The aspirational lamp
    http://ciid.dk/education/portfolio/idp15/courses/secret-life-of-objects/projects/the-aspirational-lamp/

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