Basic Search / Detailed Display

Author: 蔡佳融
Chia-jung Tsai
Thesis Title: Adaptive Manga Re-Layout On Mobile Device
Adaptive Manga Re-Layout On Mobile Device
Advisor: 姚智原
Chih-Yuan Yao
Committee: 賴祐吉
none
江佩穎
none
Degree: 碩士
Master
Department: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
Thesis Publication Year: 2013
Graduation Academic Year: 101
Language: 中文
Pages: 61
Keywords (in Chinese): 漫畫影像切割排版智慧型手機
Keywords (in other languages): comic, manga, image segmentation, layout, mobile device
Reference times: Clicks: 229Downloads: 0
Share:
School Collection Retrieve National Library Collection Retrieve Error Report
  • 隨著後PC時代的來臨,智慧型手機與平板電腦取代個人電腦或筆記型電腦只是時間早晚的問題,智慧型手機的普及,帶動了APP的強大商機,從憤怒鳥(Angry Birds)、切水果到Draw Something,Newzoo網站調查報告顯示,在美國使用智慧型手機、平板電腦或是iPod Touch上網玩遊戲的使用者已經超過1億人次,比去年同期成長了35\%。在新聞閱讀方面Pew針對九千多位美國成年人調查,發現有六成智慧型手機與平板電腦使用者,每週都會透過行動裝置閱讀新聞,和收發e-mail的比例不相上下。

    然而在APP的市場中,並未出現真正合適用於閱讀漫畫的軟體,漫畫的排列格式、頁面的大小,都不適宜在不同解析度及不同形狀的平台上閱讀,目前市售的APP主要是以點擊放大的方式讓使用者去閱讀,需要很多人工手動的介入,對於閱讀者極不方便。本篇論文提出了一個有效切割漫畫框的演算法,再利用不同閱讀平台的解析度去做最合適的漫畫框的重新排列,使得閱讀者可以用最簡便最舒適的方式去閱讀漫畫。


    In the present day,
    smart phones and tablets are popular electronic devices for business, entertainment or study due to their convenience, portability and intuitive user interfaces. However, these advantages also induce one of their limitations: the limited available screen size. It is not comfortable to read articles, mangas, magazines,...etc, under such a small screen.

    Due to the inconvenience of reading mangas on mobile device above, we present an efficient algorithm for mangas extraction. Re-layout on mobile screens with animation in a comfortable reading way.

    中文摘要 i Abstract ii Acknowledgment iii 目錄 iv 圖目錄 vi 1 導論 1 2 相關研究 3 3 實驗方法總覽 7 4 切割漫畫框 9 4.1 角點的找尋 9 4.1.1 連通物件標記(Connected-component labeling) 9 4.1.2 Harris角點偵測(Harris Corner Detector) 12 4.1.3 將角點分類並去除雜訊角點 14 4.2 角點的配對 16 4.2.1 校正漫畫角點到正確角落點 19 4.2.2 向量的延伸以及交會 20 5 閱讀介面的最佳化呈現 23 5.1 漫畫框排序 23 5.2 閱讀介面的呈現 24 5.2.1 合併同時觀看的漫畫框 24 5.2.2 變形非直角的框格 25 5.2.3 排版的演算法 26 5.2.4 動化的呈現模式 27 6 實驗結果 31 6.1 User Study 35 7 結論 49

    [1] Kohei Arai and Herman Tolle. Automatic E-Comic Content Adaptation.
    International Journal of Ubiquitous Computing (IJUC), 1(1):1{11, 2010.
    [2] C.B. Atkins. Adaptive photo collection page layout. In Proceedings of ICIP.,
    pages 2897{2900, 2004.
    [3] Ying Cao, Antoni B Chan, and Rynson W H Lau. Automatic Stylistic Manga
    Layout. In Proceedings of ACM Trans. Graph., pages 141{141, 2012.
    [4] Chung Ho Chan, Howard Leung, and Taku Komura. Automatic Panel
    Extraction of Color Comic Images. LNCS, Advances in Multimedia
    Information Processing, 4810:775{784, 2007.
    [5] Abigail Durrant, Duncan Rowland, David S Kirk, Steve Benford, Joel Fischer,
    and Derek Mcauley. Automics : Souvenir Generating Photoware for Theme
    Parks. In Proc. CHI, 2011.
    [6] Meirav Galun, Eitan Sharon, Ronen Basri, and Achi Brandt. Texture
    segmentation by multiscale aggregation of lter responses and shape elements.
    ICCV, pages 716|-723, 2003.
    [7] J. GEIGEL and A LOUI. Using genetic algorithms for album page layouts.
    IEEE Trans. on Multimedia, 10(4):16{27, 2003.
    [8] Eunjung Han, Kirak Kim, Hwangkyu Yang, and Keechul Jung. Frame
    Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content.
    in LNCS: Human-Computer Interaction. Intelligent Multimodal Interaction
    Environments, 4552:872{881, 2007.
    [9] Anh Khoi Ngo Ho, Jean-Christophe Burie, and Jean-Marc Ogier. Panel and
    Speech Balloon Extraction from Comic Books. International Workshop on
    Document Analysis Systems, pages 424{428, March 2012.
    [10] Thomas Hofmann, Jan Puzicha, and Joachim M. Buhmann. Unsupervised
    Texture Segmentation in a deterministic annealing framework. IEEE
    Transactions on Pattern Analysis and Machine Intelligence, 20(8):803{818,
    1998.
    [11] D. KURLANDER, T. SKELLY, and D. H. SALESIN. Comic chat. In Proc.
    ACM SIGGRAPH, 1996.
    [12] Luyuan Li, Yongtao Wang, Zhi Tang, and Dong Liu. Comic image
    understanding based on polygon detection. Proc. SPIE 8658, Document
    Recognition and Retrieval XX, 8658:86580B{86580B{11, February 2013.
    [13] Nikos Paragios, Rachid Deriche, and Sophia Antipolis Cedex. Geodesic active
    regions for supervised texture segmentation. ICCV '99 Proceedings of the
    International Conference on Computer Vision, 2:926|-932, 1999.
    [14] Christophe Ponsard and Vincent Fries. An Accessible Viewer for Digital
    Comic Books. in LNCS : Computers Helping People with Special Needs,
    5105:569{577, 2008.
    [15] J. PREU and J. LOVISCACH. From movie to comic, informed by the
    screenplay. In ACM SIGGRAPH Posters, 2007.
    [16] L. PURVIS, S. HARRINGTON, B. O'SULLIVAN, and E. FREUDER.
    Creating personalized documents: an optimization approach. In Proc. ACM
    Symp. on Document Engineering, 2003.
    [17] Yingge Qu, Wai-Man Pang, Tien-Tsin Wong, and Pheng-Ann Heng.
    Richness-Preserving Manga Screening. In Proceedings of ACM Trans. Graph.,
    pages {1{1, 2008.
    [18] Yingge Qu, Tien-Tsin Wong, and Pheng-Ann Heng. Manga colorization. In
    Proceedings of ACM Trans. Graph., pages 1214{1220, 2006.
    [19] Carsten Rother, Lucas Bordeaux, Youssef Hamadi, and Andrew Blake.
    AutoCollage. ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06, page 847,
    2006.
    [20] Dong-sung Ryu, Soo-hyun Park, Jeong-won Lee, Do-hoon Lee, and Hwan-gue
    Cho. Cinetoon: A semi-automated system for rendering black/white comic
    books from video streams. In Proc. CIT Workshops, pages 336{341, July
    2008.
    [21] Ariel Shamir and Michael Rubinstein. Generating Comics from 3D Interactive
    Computer Grapgics. Computer Graphics and Applications, 26(3):53{61, 2006.
    [22] Takamasa Tanaka, Kenji Shoji, Fubito Toyama, and Juichi Miyamichi. Layout
    Analysis of Tree-Structured Scene Frames in Comic Images. in Proc.
    International Joint Conference on Arti cial Intelligence, IJCAI-07,
    Hyderabad, India, pages 2885{2890, 2007.
    [23] Hiroaki Tobita. Comic Engine : Interactive System for Creating and Browsing
    Comic books with Attention Cuing. In Proc. International Conference on
    Advanced Visual Interfaces, pages 281{288, 2010.
    [24] Manik Varma and Andrew Zisserman. Texture Classi cation: Are Filter
    Banks Necessary? CVPR (2)'03, pages 691{698, 2003.
    [25] Thomas P. Weldon, William E. Higgins, and Dennis F. Dunn. Gabor Filter
    Design for Multiple Texture Segmentation. Optical Engineering,
    35:2852|-2863, 1996.
    [26] Masashi Yamada, Rahmat Budiarto, Mamoru Endo, and Shinya Miyazaki.
    Comic image decomposition for reading comics on cellular phones. IEICE
    Transaction on Information and Systems, pages E{87{D(6):1370{1376, 2004.
    53

    無法下載圖示 Full text public date 2018/08/05 (Intranet public)
    Full text public date This full text is not authorized to be published. (Internet public)
    Full text public date This full text is not authorized to be published. (National library)
    QR CODE