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研究生: Maya Arlini Puspasari
Maya - Arlini Puspasari
論文名稱: Factors Affecting Performance of Target Acquisition Task in Touchpad
Factors Affecting Performance of Target Acquisition Task in Touchpad
指導教授: 李永輝
Yung-Hui Lee
口試委員: 楊文鐸
Wen-Dwo Yang
林樹強
Shu-Chiang Lin
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2011
畢業學年度: 99
語文別: 英文
論文頁數: 86
中文關鍵詞: Fitts' LawTouchpadPosition FilterControl Display GainFinger Velocity
外文關鍵詞: Fitts' Law, Touchpad, Position Filter, Control Display Gain, Finger Velocity
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  • ABSTRACT

    The performance and usability of the input device play an important role in providing better experience for the user. The touchpad is commonly known as a pointing device and is a predominant pointing technology for notebook computers. However, comparative evaluations have established that touchpad performance is poor in comparison with a mouse. The best setting of touchpad is also remaining unknown. Furthermore, there is no research that study about the velocity pattern in touchpad. To solve this drawback, this research attempts to implement Fitts’ Law method, merely focused on touchpad. In the design of experiment, touchpad size and position filter are added as new independent variables, along with Control Display Gain, Distance, Width, and Angle, as the well-known variables in Fitts’ Law researches. Two sizes of touchpad are prepared which consist of large (100*60) and small (65*36) sizes. In addition, position filter is set at 2 different levels: 30 and 50, moreover gain setting is set at 3 different levels of fixed gain: 0.5, 1, and 2. For the Fitts’ Law Program, 3 different levels of distance (100, 300, and 500 pixel), 3 different levels of target width (10, 40, and 70 pixel), and 8 directions (0, 45, 90, 135, 180, 225, 270, and 315) are applied. Moreover, the dependent variables that are being studied are movement time, error count, movement count, target re-entry count, and peak velocity. In this experiment, 20 participants are recruited and ANOVA Split Plot is used as the method. In total, each participant performed 2592 trial movements (2 touchpad size × 3 position filter × 3 control display gain x 3 distance × 3 target size × 8 moving direction × 3 repetitions). As for the results, touchpad size significantly affects movement time, error count, movement count, and re-entry count. Position filter also significantly affects the re-entry count. The best setting acquired from result shows that filter 50 and gain 2 are better implemented for primary movement, and filter 30 and gain 0.5 are better applied in secondary movement. The result also shows that there is difference in angle for touchpad performance and mouse. The different behavior for touchpad user also differs in touchpad performance indicator. Moreover, clutching behavior on touchpad user makes touchpad velocity graph to be modeled into several primary movement. Furthermore, strong interaction between distance and gain influences Fitts’ Law equation to be modified.

    Keyword: Fitts’ Law, Touchpad, Position Filter, Control Display Gain, Finger Velocity


    ABSTRACT

    The performance and usability of the input device play an important role in providing better experience for the user. The touchpad is commonly known as a pointing device and is a predominant pointing technology for notebook computers. However, comparative evaluations have established that touchpad performance is poor in comparison with a mouse. The best setting of touchpad is also remaining unknown. Furthermore, there is no research that study about the velocity pattern in touchpad. To solve this drawback, this research attempts to implement Fitts’ Law method, merely focused on touchpad. In the design of experiment, touchpad size and position filter are added as new independent variables, along with Control Display Gain, Distance, Width, and Angle, as the well-known variables in Fitts’ Law researches. Two sizes of touchpad are prepared which consist of large (100*60) and small (65*36) sizes. In addition, position filter is set at 2 different levels: 30 and 50, moreover gain setting is set at 3 different levels of fixed gain: 0.5, 1, and 2. For the Fitts’ Law Program, 3 different levels of distance (100, 300, and 500 pixel), 3 different levels of target width (10, 40, and 70 pixel), and 8 directions (0, 45, 90, 135, 180, 225, 270, and 315) are applied. Moreover, the dependent variables that are being studied are movement time, error count, movement count, target re-entry count, and peak velocity. In this experiment, 20 participants are recruited and ANOVA Split Plot is used as the method. In total, each participant performed 2592 trial movements (2 touchpad size × 3 position filter × 3 control display gain x 3 distance × 3 target size × 8 moving direction × 3 repetitions). As for the results, touchpad size significantly affects movement time, error count, movement count, and re-entry count. Position filter also significantly affects the re-entry count. The best setting acquired from result shows that filter 50 and gain 2 are better implemented for primary movement, and filter 30 and gain 0.5 are better applied in secondary movement. The result also shows that there is difference in angle for touchpad performance and mouse. The different behavior for touchpad user also differs in touchpad performance indicator. Moreover, clutching behavior on touchpad user makes touchpad velocity graph to be modeled into several primary movement. Furthermore, strong interaction between distance and gain influences Fitts’ Law equation to be modified.

    Keyword: Fitts’ Law, Touchpad, Position Filter, Control Display Gain, Finger Velocity

    TABLE OF CONTENTS ABSTRACT i Acknowledgements ii TABLE OF CONTENTS iii LIST OF FIGURES v LIST OF TABLES vi CHAPTER 1 INTRODUCTION 1 1.1 Research Background and Motivation 1 1.2 Research Objective 3 1.3 Research Limitations 3 1.4 Research Framework 4 CHAPTER 2 LITERATURE STUDY 6 2.1 Touchpad 6 2.2 Fitts’ Law 8 2.2 Movement and Velocity Graph 9 2.3 Control Display Gain 11 2.4 Speed-Accuracy Trade-off 13 2.5 State of The Art 14 CHAPTER 3 RESEARCH METHODOLOGY 17 3.1 Design of Experiment 17 3.1.1 Participant 17 3.1.2 Apparatus 17 3.1.3 Independent Variables 19 3.1.4 Dependent Variables 20 3.2 Research Model 21 3.3 Target Acquisition Task 23 3.4 Experiment Procedure 25 CHAPTER 4 ANALYSIS 27 4.1 Finger Velocity 27 4.2 ANOVA Analysis 30 4.2.1 Movement time 31 4.2.2 Number of error (error count) 35 4.2.3 Post-Hoc Test 37 4.2.4 Movement Count 39 4.2.5 Re-entry count 43 4.2.6 Index of Difficulty (ID) 46 4.3 Distribution of Velocity 47 4.4 User Behavior Analysis 49 4.5 Fitts’ Law Model 53 CHAPTER 5 DISCUSSION 57 5.1 Finger Velocity 57 5.2 Control Display Gain 57 5.3 Velocity Distribution and Non-linear Gain 58 5.4 Angle Effect 59 5.5 Fitts’ Law Modification 60 CHAPTER 6 CONCLUSION 61 6.1 Conclusion 61 6.2 Future Research 62 REFERENCES 63 APPENDIX 65

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