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研究生: 曾冠皓
Kuan-Hao Tseng
論文名稱: 應用增強型蟻群演算法於行動機器人之三維全域最佳化路徑規劃
Three-Dimensional Global Optimal Path Planning of Mobile Robots Based on Enhanced Ant Colony Optimization
指導教授: 徐勝均
Sendren Sheng-Dong Xu
口試委員: 吳晉賢
Chin-Hsien Wu
李俊賢
JIN-SHYAN LEE
黃旭志
Huang, Hsu-Chih
學位類別: 碩士
Master
系所名稱: 工程學院 - 自動化及控制研究所
Graduate Institute of Automation and Control
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 72
中文關鍵詞: 蟻群演算法三維路徑規劃移動機器人三維導航柵格法
外文關鍵詞: ant colony optimization, 3D path planning, mobile robot, 3D navigation, grid map.
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本論文探討以蟻群演算法(Ant Colony Optimization, ACO)和增強型蟻群演算法(Enhanced Ant Colony Optimization, EACO)對行動機器人做三維全域最佳化路徑之規劃。ACO演算法最早由Dorigo所提出,其中之轉換機率乃是由費洛蒙濃度和兩點線段長度的倒數所組成。本研究為改良三維地圖中,因懸崖所造成的死點問題(Deadlock)、探索率不足以及收斂速度較慢,所採用的EACO則是針對轉換機率的兩個參數進行修正: (a) 在兩點線段長度公式中,加強海拔參數的比重,(b) 在費洛蒙濃度公式中,加強局部費洛蒙更新機制,(c) 在判斷式中加入了爬坡角度限制。EACO與ACO相較之下,EACO收斂速度較快、路徑最多縮短了10個百分比,而在探索率則平均提高了10個百分比。經電腦模擬證明,EACO能在複雜三維地圖的機器人路徑規劃環境中,可準確的求解出最短全域路徑最佳解。


This study discusses the planning of a three-dimensional global optimization path for robots through the Ant Colony Optimization (ACO) and the Enhanced Ant Colony Optimization (EACO). In ACO, which was first proposed by Dorigo, the transition probability is composed of pheromone concentration and the length of two segments. This study intended to improve the deadlock caused by the cliffs, insufficient exploration rates, and slower convergence rates in the three-dimensional map, while the EACO targeted the correction of two parameters in transition probability: (a) Using the formula of the length of two segments, the weight of the altitude parameter was strengthened; (b) Using the pheromone concentration formula, the local pheromone updating mechanism was strengthened; (c) Using the determination formula, the ramp angle restrictions were added. A comparison of EACO and ACO shows that EACO has the advantages including faster convergence rates, shortening the path by up to 10%, and increasing the exploration rate by 10%. Evidence from computer simulation shows the EACO can accurately derive the best solution (i.e., the shortest global path) in the complex three-dimensional robot path planning environment.

中文摘要 ABSTRACT 致謝 目錄 圖目錄 表目錄 第1章 簡介 1.1 研究背景與動機 1.2 論文架構 第2章 蟻群演算法 2.1 螞蟻系統 2.1.1 人工螞蟻 2.1.2 費洛蒙 2.1.3 揮發機制 2.1.4 轉換機率 2.2 三維環境建置 2.2.1 柵格法 2.2.2 等高線 2.3 增強型蟻群演算法 2.3.1 轉換機率設計 2.3.2 局部費洛蒙更新 2.3.3 角度限制 第3章 路徑規劃之演算法設計 3.1 環境模型建構 3.2 角度限制 3.3 增強型螞蟻系統應用於路徑規劃設計 3.4 增強型螞蟻系統PSEUDOCODE 第4章 模擬結果與討論 4.1 模擬設計 4.2 模擬結果 4.2.1 PATH 1 ACO 起訖座標(1,1)與(100,100)的模擬結果 4.2.2 PATH 1 EACO 起訖座標(1,1)與(100,100)的模擬結果 4.3.1 PATH 2 ACO 起訖座標(1,100)與(100,1)的模擬結果 4.3.2 PATH 2 EACO 起訖座標(1,100)與(100,1)的模擬結果 4.4.1 PATH 3 ACO 起訖座標(1,1)與(100,50)的模擬結果4 4.4.2 PATH 3 EACO 起訖座標(1,1)與(100,50)的模擬結果 4.9 模擬結果與討論 第5章 結論與未來研究方向 5.1 結論 5.2 未來研究方向 參考文獻

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