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研究生: 李語豪
Yu-Hao Lee
論文名稱: 探討VR敘事技巧 - 以VR動畫「女子」之創作為例
Investigating methods for VR storytelling : taking the creation of VR animation “She” as an example.
指導教授: 余能豪
Neng-Hao Yu
口試委員: 梁容輝
Rung-Huei Liang
陶亞倫
Ya-Lun Tao
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 99
中文關鍵詞: 虛擬實境動畫敘事互動引導觸覺回饋
外文關鍵詞: Virtual reality, Animation, Storytelling, Interactivity, Guidance, Haptic feedback
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VR作為一種新的敘事媒體,其特有的沉浸感可以讓觀者走進故事的世界「體驗」故事的發生,而不僅僅在「看」故事角色的演出。也因為其無景框及觀者主動參與的特性,許多導演紛紛嘗試並摸索全新的VR媒體敘事方式。本研究透過分析現有之VR敘事影片,從中歸納VR之特有敘事創作技巧與傳統影像敘事技巧在VR中的使用情形。並以此製作出VR短篇敘事動畫「女子」與搭配使用之觸覺回饋裝置,內容講述一名少年對自身性別認同的探索與他所面臨家庭與社會帶來的困境,敘事手法嘗試運用VR的優勢,巧妙利用360的空間安排劇情、讓觀眾與劇情互動以強調故事劇情以及核心價值觀,透過適當的引導讓觀眾在保有完整觀看自由度下也不會錯過導演精心安排的劇情畫面,並利用角色扮演及觸覺回饋裝置加強觀眾的沉浸感與對角色的同理。本作在最後依照分析的敘事技巧重新檢視其在VR動畫「女子」中的應用情形,並討論了實際製作時所遇到的問題,以提供給未來想以VR說故事的導演參考並運用。


Virtual reality as a new medium allows viewers to immerse into a virtual world, letting them directly "experience" a story instead of only "watching" a performance of characters. Unlike traditional 2D films with frames, viewers can freely explore a virtual world and actively participate in VR stories. These unique features have become the main challenge for directors, and many directors start exploring new storytelling methods in VR. This paper investigated VR storytelling methods and classified the unique storytelling techniques, including the traditional film techniques used in VR. Based on these techniques, we created a VR animation "She" and a tailored haptic wearing device. The story is about a boy facing gender identity and the challenges of his family and society. To enhance the experience of the core concept, we let viewers become part of the story and interact with it. Viewers have the freedom to explore the scenes, but in the meanwhile, they will be guided appropriately through the story without getting lost. In addition, we include haptic feedback to enhance the viewers' immersion and allow viewers to empathize with the character. Finally, we examined the storytelling techniques in VR animation "She" and discussed the problems encountered during the development. The paper will benefit VR directors who try to use VR as a medium to tell stories.

中文摘要-1 ABSTRACT-2 目錄-3 圖目錄-7 表目錄-11 一、 緒論-12 1.1 研究背景與動機-12 1.2 研究目的-13 1.3 研究架構-13 二、 文獻探討-14 2.1 開場讓觀者適應新環境-16 2.1.1放慢步調(A1)-16 2.1.2片頭引導(A2)-16 2.2 觀眾在VR中的虛擬化身-18 2.2.1觀眾有全身人形身體模型(E1)-18 2.2.2觀眾只有部分人形身體模型(E2)-20 2.2.3觀眾為非人類形象(E3)-22 2.2.4觀眾可以透過反射看見自己(E4)-23 2.3 吸引觀眾看向重點-24 2.3.1角色引導(G1、G2)-24 2.3.2環境引導(G3~G5)-25 2.3.3聽覺引導(G6)-27 2.4 觀眾在故事中的互動-28 2.4.1探索環境與建立世界觀(I1)-28 2.4.2與劇情互動(I2~I5)-29 2.4.3當觀眾未進行互動時(I6、I7)-33 2.4.4觸覺回饋(I8、I9)-33 2.5 帶領觀眾清楚理解時空的轉換-34 2.5.1保留視野連續性之剪接(T1)-34 2.5.2延續部份物件轉場(T2)-36 2.5.3使用同色系淡入淡出(T3)-37 2.5.4建構空間之溶解轉場(T4)-38 2.5.5遮蔽視線轉場(T5)-39 2.5.6減緩暈眩之鏡頭移動(T6)-41 2.5.7互動轉場(T7)-42 三、 創作VR互動敘事作品 -- 「女子」-43 3.1 概念發想-44 3.2 文字腳本-44 第一幕 萌芽-44 第二幕 探索性別認同-46 第三幕 家庭束縛-47 第四幕 離開母體-48 第五幕 重獲自由與社會霸凌-49 第六幕 尋回初心-51 3.3 角色設定-52 主角-52 觀眾-54 父母石像-56 聲波粒子-58 3.4 場景設計-59 房間-59 巨石像場景-60 子宮-61 草原-61 3.5 分鏡-62 3.6 軟體、硬體與運行設備-72 四、 討論-74 4.1 開場讓觀眾適應新環境-74 4.2 觀眾在故事中的化身-74 4.3 故事中的視線引導-76 4.4 敘事性的互動-77 4.4.1互動情節-78 4.4.2觸覺回饋-83 4.5 轉場與維持臨場感-85 4.6 前期觀者回饋-89 4.7 創作限制-90 4.8 未來展望-90 五、 結論-91 參考文獻-92

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