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研究生: 郭筱晴
Siao-Cing Guo
論文名稱: 基於概念構圖的VR內容與語言融合學習模式對於EFL學生在英語閱讀學習成就、學習動機、語言焦慮和任務價值感的影響
Effects of a Concept Mapping based VR Content and Language Integrated Learning Approach on EFL Students’ Learning Achievement, Motivation, Language Anxiety, and Task Value in English Reading
指導教授: 黃國禎
Gwo-Jen Hwang
口試委員: 黃國禎
Gwo-Jen Hwang
陳志鴻
Chih-Hung Chen
陳玫蓉
Mei-Rong Chen
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2022
畢業學年度: 110
語文別: 中文
論文頁數: 63
中文關鍵詞: 虛擬現實虛擬實境概念構圖CLIL
外文關鍵詞: virtual reality, virtual context, concept mapping, content and language integrated learning (CLIL)
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  • 隨著科技的發展,新科技在教育領域的應用越來越受到重視。本論文研究探討基於概念構圖(Concept mapping)的VR內容與語言融合學習模式 (Content and language integrated learning, CLIL) 是否可以提升EFL學生的英語學習成就。本研究採用準實驗研究方法,招募兩班大專學生48名學生,分配為實驗組和對照組,參與虛擬實境融合內容和語言的學習活動;實驗組在學習後,進行概念構圖整理組織所學習到的內容,對照組則參與一般虛擬實境內容與語言融合的學習活動,兩組所學習的均內容相同。在實驗研究的活動前後,兩組學生皆施予英語前後測和學習問卷,包括:學習動機、語言焦慮感和任務價值感,以及語言焦慮感。研究結果發現,在虛擬實境下進行融合內容和語言的教學模式下,再以概念構圖輔助學習,可以提升學生的英語閱讀表現、內在學習動機、批判性思考以及對於任務的價值感,然而加入概念構圖,並未增加學生的語言學習焦慮感。


    With the advent of modern technology, integrating new technologies into education is gaining more traction. This research study is aimed to investigate the effect of a concept-mapping-based VR content and language integrated learning (CLIL) approach on EFL students’ English learning achievement. In this study, two classes of students at the tertiary level were recruited as the experimental group and the control group to participate in the virtual reality CLIL learning. Students in both groups were administered the pre- and post-tests of English and learning questionnaires, including motivation, language anxiety, and task value, prior to and after this experiment. The students in the experimental group learned with the concept mapping-based virtual reality CLIL mode, while those in the control group learned with the conventional virtual reality CLIL mode. The results of this study indicated that applying the concept mapping strategy to the virtual reality CLIL contexts enhanced students’ English reading performance, learning motivation, critical thinking, and task values more than the conventional virtual reality CLIL approach, while no significant difference was found between the students’ language learning anxiety of the two modes.

    第一章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的與問題 3 1.3 名詞釋義 5 1.3.1 情境式學習 (Situated learning) 5 1.3.2虛擬實境 (Virtual reality environment) 5 1.3.3 概念構圖 (Concept mapping) 5 1.3.4 內容與語言融合的學習 (Content and language integrated learning: CLIL) 6 1.3.5 學習動機 (Learning motivation) 6 1.3.6 批判性思考 (Critical thinking) 6 1.3.7 任務價值 (Task value) 7 1.3.8 語言學習焦慮 (Language anxiety) 7 1.4 論文架構 7 第二章 文獻探討 9 2.1情境式學習 (Situated learning) 9 2.2 虛擬實境 (Virtual reality) 10 2.3 概念圖 (Concept mapping) 11 2.4 內容與語言融合的學習(Content and language integrated learning, CLIL) 12 第三章 系統介紹 13 3.1 CoSpaces 系統介紹 13 3.2 CoSpaces系統架構功能 14 3.3 CoSpaces操作介面 16 3.4 概念構圖Concept mapping 操作介面 19 第四章 實驗設計 21 4.1 實驗架構 21 4.2 實驗對象 22 4.3實驗課程 23 4.4實驗流程 23 4.5 測量工具 25 4.5.1 英語閱讀表現 25 4.5.2 學習動機問卷 25 4.5.3 批判性思考問卷 26 4.5.4 任務價值感問卷 26 4.5.4 英語學習焦慮問卷 26 4.5.5 訪談 26 第五章 研究結果與分析 28 5.1 英語閱讀能力和批判性閱讀能力分析結果 28 5.2 學習動機的分析結果 33 5.3 批判性思考分析結果 33 5.4 任務價值感分析結果 34 5.5 語言學習焦慮分析結果 35 5.5 訪談結果分析 35 5.5.1 教學或學習模式 37 5.5.2 感知體驗 38 5.5.3 問題和困難 39 第六章 結論與未來展望 41 6.1 研究結果與討論 41 6.1.1 英語字彙與批判性閱讀能力結果與討論 43 6.1.2 學習動機結果與討論 44 6.1.3 批判性思維能力結果與討論 45 6.1.4 任務價值感結果與討論 45 6.1.5 英語學習焦慮結果與討論 466 6.2 研究限制 46 6.3 未來研究與建議 47 參考文獻 48 附件1 英語測驗 57 附件2 批判性閱讀測驗 58 附件3 學習問卷 61 附件4 訪談問題 63

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