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研究生: 蔡文毓
Wen-Yu Tsai
論文名稱: 結合深層思考促進機制之擴增實境行動學習系統對小學生水墨畫課程學習成就及感受之影響
Effects of Incorporating a Deep Thinking-Promoting Mechanism into Augmented Reality-based Mobile Learning System on Elementary School Students’ learning performance of Ink Wash Painting
指導教授: 黃國禎
Gwo-Jen Hwang
口試委員: 朱蕙君
Hui-Chun Chu
宋涵鈺
Han-Yu Sung
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 88
中文關鍵詞: 擴增實境行動學習高層次思維鑑賞審美
外文關鍵詞: appreciation, aesthetics
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  • 藝術教育家指出,美感教育對於學生的審美觀及心理發展有很重要的影響,尤其水墨畫是中華文化的傳統藝術,更有著非凡的文化及歷史意義;然而,國小水墨課學習時數少,學生不易深入瞭解其背後的文化及美學價值,因而缺乏動機,在實地參訪時不易產生自我文化的認同感。許多研究指出,科技融入學習模式可以讓教學不再侷限於傳統單向的知識傳遞,而多了更多的互動與樂趣。因此,本研究嘗試結合擴增實境行動學習模式於藝術欣賞課程,來提升學生的學習動機,進而讓他們能更深入地瞭解繪畫知識。本研究提出深層思考策略,並結合擴增實境技術來開發「清院版清明上河圖」水墨畫學習輔助系統;同時,規劃一個準實驗,來探討結合深層思考促進機制於擴增實境行動學習系統的學習模式對小學生在學習成效與學習動機之影響。研究結果顯示,本系統能顯著提升水墨畫課程的學習成效;然而,由於受限於行動載具的使用方式,學生在學習動機方面則有降低的現象。


    Art educators indicated that aesthetic education has important effects on students’ aesthetic conceptions and mental development. Ink wash paintings are traditional arts in Chinese culture, with significant culture and historical meaning. However, the learning periods for ink wash painting in elementary schools are few. It is difficult for students to understand the culture and aesthetic value deeply; therefore, they lack learning motivation and are hard to create a sense of identity for cultures while having in-field trips. Many studies pointed out that technology-enhanced learning mode can allow education to be limited in traditional one-way knowledge transfer and hence more interactions and interests are developed. Therefore, in this study, it was attempted to combine augmented reality (AR) mobile learning mode in artistic appreciation courses to promote students’ learning motivation and hence let them gain painting knowledge more in-depth. A deep thinking strategy was proposed in this study and augmented reality technology was used and combined to develop Along the River During the Qingming Festival ink wash painting appreciation learning system. Meanwhile, a quasi-experiment was designed to explore the effects of such a learning mode on elementary school students’ learning effects and learning motivation. The research results showed that the system can significantly improve the students’ appreciation learning effects; however, owing to the inconvenience of using AR applications on mobile devices, their learning motivation was decreased.

    摘要 I ABSTRACT II 誌謝 III 目錄 IV 圖目錄 VII 表目錄 VIII 第一章 緒論 1 1.1研究背景與動機 1 1.2研究目的與問題 6 1.3名詞釋義 7 第二章 文獻探討 8 2.1審美與深層思考 8 2.1.1審美判斷與其應用 8 2.1.2深層思考的特性 9 2.1.3審美判斷與深層思考的關係 10 2.2行動學習與擴增實境 11 2.2.1行動學習的定義與應用 11 2.2.2行動學習的相關研究 12 2.2.3擴增實境的定義與應用 13 2.2.4擴增實境的相關研究 16 第三章 系統開發 19 3.1學習內容與策略 19 3.2系統架構與功能 23 3.3系統介面與說明 27 第四章 研究設計 32 4.1研究架構 32 4.2實驗對象與環境 34 4.3實驗流程 36 4.4研究工具 37 4.5資料處理與分析 41 第五章 研究結果與分析 42 5.1學習成效 42 5.2學習動機 43 5.3創造力傾向 46 5.4認知負荷 47 第六章 結論與建議 48 6.1結論 48 6.2建議 54 參考文獻 56 附件一 67 附件二 70 附件三 75 附件四 76 附件五 77 附件六 78

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