簡易檢索 / 詳目顯示

研究生: 江欣芷
Xin-Zhi Chiang
論文名稱: 角色扮演式電子繪本對大學生之閱讀歷程、批判性思考之影響
Effects of Role-Playing Electronic Picture Books on College Students’ Reading Process, Attention Distribution and Critical Thinking Performance
指導教授: 高宜敏
Gloria Yi-Ming Kao
口試委員: 陳學志
Hsueh-Chih Chen
陳志銘
Chih-Ming Chen
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2016
畢業學年度: 104
語文別: 中文
論文頁數: 111
中文關鍵詞: 電子繪本眼動追蹤角色扮演自拍批判性思考
外文關鍵詞: picture e-book, eye-tracking, role playing, selfie, critical thinking
相關次數: 點閱:552下載:5
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報

數位閱讀改變了人們的閱讀習慣,在面對數量龐大且零碎不完整的閱讀素材時,應維持客觀思辯的批判性思考能力,但因數位閱讀中普遍淺閱讀的現象,對於缺乏閱讀動機的學生,需要更好的輔助幫助其融入閱讀情境。角色扮演活動(Role Playing)能增強學生投入與參與感,更利於學生以不同觀點批判理解事物。因此,本研究設計角色扮演式電子繪本,提供不同角色為出發點的故事敘述觀點,更融入學生不同表情自拍照片至故事中作為主角頭像,並以眼動追蹤技術,探討不同角色扮演融入對於學習者的閱讀歷程是否有影響。本研究以台北市大專院校之65名學生作為研究對象,並採準實驗設計,分組為「變換表情自拍組」、「固定表情自拍組」、「無自拍組」三組進行不同角色扮演式電子繪本閱讀,隨後進行小組故事觀點討論,根據學生扮演之角色隨機分派至「單一觀點組」與「不同觀點組」,進一步分析討論學生在故事觀點討論對話中的批判性思考表現。本研究結果發現在變換表情自拍組學習者的閱讀歷程中,觀看自拍的主角圖區的凝視時間比例顯著高於另外兩組,且其閱讀動機也顯著提升。同時,在角色扮演活動中有加入學習者自拍的變換表情自拍組與固定表情自拍組,其學習者的閱讀投入也顯著高於無自拍組。另一方面,在角色扮演閱讀活動後的故事觀點討論中,提供學習者從不同觀點討論事物的「不同觀點組」,更能引導學生有更高階的批判性思考行為表現,對於培養學習者批判性思考能有所助益。


Digital reading has changed people's reading habits. Faced with a lot of incomplete and fragmentary reading content, readers should maintain the objective critical thinking skills. With the advent of interactive e-books and the culture of light reading and skimming, we hope to assist readers who lack these critical thinking skills and motivations to read with these interactive e-books. Role-playing activities greatly helped in providing students with understanding multiple perspectives and increased their participation in class. Therefore, this study hopes to examine whether role-playing picture e-books foster students critical thinking through showing multiple perspectives. These role-playing picture e-books allow users to upload their selfies to act as the main character to further immerse themselves into the story. Moreover, we used eye-tracking technology to explore readers’ attention distributions. The participants included 65 college and graduate students in Taipei. This study first randomly assigned students into three groups, Emotive Selfie, Fixed Selfie, and No Selfie. After they read their respective e-books they come back together for discussion. The students are divided into two groups to discuss issues with respect to their characters, One Perspective group, and Multiple Perspectives group. Results revealed that the role-playing picture e-books with their selfies can improve reader’s reading engagement. Meanwhile, the Emotive Selfie group had higher fixation duration on the main character area. Further, because that the character portrait would transform into the corresponding emotive selfie, according to the storyline, the reading motivation of the Emotive Selfie group was significantly higher than the other two groups. On the other hand, the students in multiple perspectives group had better critical thinking performance through the adequately discussed.

摘要 i 目錄 iii 第一章 緒論 1 1.1研究背景與動機 1 1.2研究目的 5 1.3研究問題 6 1.4研究限制 7 第二章 文獻探討 8 2.1角色扮演融入電子繪本 8 2.2批判性思考活動 11 2.3 利用眼動探究閱讀歷程 17 第三章 研究方法 22 3.1研究架構 22 3.2研究設計與流程 24 3.3研究對象 33 3.4研究假設 35 3.5研究工具 36 3.6資料處理 40 3.7前導性實驗 44 第四章 實驗結果與分析 49 4.1不同角色扮演式電子繪本對學習者的眼動行為分析 49 4.2不同角色扮演式電子繪本對學習者的閱讀動機影響 60 4.3不同角色扮演式電子繪本對學習者的閱讀投入影響 62 4.4不同故事觀點討論分組對學習者的批判性思考表現影響 64 第五章 研究結論與建議 71 5.1 結論與討論 71 5.2 未來研究之建議 76 參考文獻 77 附錄一 角色扮演式電子繪本 88 附錄二 變換表情自拍組_主角表情自拍引導表 95 附錄三 繪本閱讀動機前測 97 附錄四 繪本閱讀動機與投入後測 99 附錄五 故事討論學習單 101

中文部分
林巧敏(2011)。臺灣國小學童數位閱讀興趣與行為之調查分析。國家圖書館館刊,100(2),30-59。
林珊如(2010)。數位時代的閱讀:青少年網路閱讀的爭議與未來。圖書資訊學刊,8,29-53。
柯華葳、陳明蕾、廖家寧(2005)。詞頻,詞彙類型與眼球運動型態:來自篇章閱讀的證據。中華心理學刊,47(4),381-398。
曹文力(2005)。在遊戲情境中以沉浸經驗探討玩興對創造力的影響。國立交通大學理學院網路學習學程碩士論文,未出版,新竹市。
陳世娟、邵婉卿(2015)。臺灣成年民眾數位閱讀載具與閱讀行為之現況調查。大學圖書館,19(1),41-69。
陳學志、賴惠德、邱發忠(2010)。眼球追蹤技術在學習與教育上的應用。教育科學研究期刊,55(4),39-68。
郭蕙琪(2013)。紙本繪本與電子童書對幼兒閱讀理解成效之探討。國立臺北護理健康大學碩士論文,未出版,台北市。
溫明麗(2002)。皮亞傑與批判性思考性教學。臺北:洪葉。
溫明麗(2012)。批判性思考與教學-對話、解放與重建。臺灣教育,675,2-8。
葉玉珠、陳月梅、謝佳蓁、葉碧玲(2001)。「成人批判思考技巧測驗」之發展。測驗年刊,48(2),35-50。
簡郁芩、吳昭容(2012)。以眼動型態和閱讀測驗表現探討箭頭在科學圖文閱讀中的圖示效果。中華心理學刊,54(3),385-402。
蘇明勇、黃萬居(2006)。蘇格拉底詰問模式對六年級學生批判思考能力與傾向之影響。科學教育學刊,14(5),597-614。

英文部分
Adams, D. M. (1973). Simulation games: An approach to learning. Worthington, OH: Charles A. Jones Publishing.
Akyol, Z., & Garrison, D. R. (2008). The development of a community of inquiry over time in an online course: Understanding the progression and integration of social, cognitive and teaching presence. Journal of Asynchronous Learning Networks, 12 (3), 3-22.
Al-Bahrani, A., Holder, K., Moryl, R. L., Murphy, P. R., & Patel, D. (2016). Putting yourself in the picture with an ‘ECONSelfie’: Using student-generated photos to enhance introductory economics courses. International Review of Economics Education, 22, 16-22.
Alkin, M. C., & Christie, C. A. (2002). The use of role-play in teaching evaluation. American Journal of Evaluation, 23(2), 209-218.
Applebee, A. N. (1984). Writing and reasoning. Review of Educational Research, 54, 577-596.
Azevedo, R., Moos, D. C., Greene, J. A., Winters, F. I., & Cromley, J. G. (2008). Why is externally-facilitated regulated learning more effective than self-regulated learning with hypermedia? Educational Technology Research and Development, 56(1), 45-72.
Bakeman, R., & Gottman, J. M. (1997). Observing interaction: An introduction to sequential analysis (2nd Ed.). UK: Cambridge University.
Bambini, D., Washburn, J., & Perkins, R. (2009). Outcomes of clinical simulation for novice nursing students: Communication, confidence, clinical judgment. Nursing Education Perspectives, 30(2), 79-82.
Bender, T. (2005). Role playing in online education: A teaching tool to enhance student engagement and sustained learning. Innovate: Journal of Online Education, 1(4), 5.
Brookfield, S. D. (1987). Developing critical thinkers. San Fransisco: Jossey-Bass.
Bullen, M. (1998). Participation and critical thinking in online university distance education. Journal of Distance Education, 13(2), 1-32.
Byrne, E., & Nitzke, S. (2002). Using books to encourage healthful eating by young children. Journal of Family and Consumer Sciences, 94(2), 72.
Calvani, A., Fini, A., and Ranieri, M. (2009). Assessing Digital Competence in Secondary Education - Issues, Models and Instruments. In Issues in Information and Media Literacy: Education, Practice and Pedagogy (pp. 153-172). Santa Rosa, California: Informing Science Press.
Canham, M., & Hegarty, M. (2010). Effects of knowledge and display design on comprehension of complex graphics. Learning and instruction, 20(2), 155-166. doi:10.1016/j.learninstruc.2009.02.014
Cheng, K. H., & Tsai, C. C. (2014). The interaction of child-parent shared reading with an augmented reality (AR) picture book and parents' conceptions of AR learning. British Journal of Educational Technology. doi: 10.1111/bjet.12228
Chi, M. T. (1997). Quantifying qualitative analyses of verbal data: A practical guide. The journal of the learning sciences, 6(3), 271-315. doi: 10.1207/s15327809jls0603_1
Chien, K. P., Tsai, C. Y., Chen, H. L., Chang, W. H., & Chen, S. (2015). Learning differences and eye fixation patterns in virtual and physical science laboratories. Computers & Education, 82, 191-201. doi:10.1016/j.compedu.2014.11.023
Csikszentmihalyi, M. (1975). Beyond Boredom and Anxiety: Experiencing Flow in Work and Play. San Francisco: Jossey-Bas.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.
De Koning, B. B., Tabbers, H. K., Rikers, R. M. J. P., & Paas, F. (2010) Attention guidance in learning from a complex animation: Seeing is understanding? Learning and Instruction, 20(2), 111-122.
Dinhopl, A., & Gretzel, U. (2016). Selfie-taking as touristic looking. Annals of Tourism Research, 57, 126-139.
Doty, D., Popplewell, S., & Byers, G. (2001). Interactive CD-ROM storybooks and young readers’ reading comprehension. Journal of Research on Computing in Education, 33(4), 374-84.
Ennis, R. H. (1985). A logical basis for measuring critical thinking skills. Educational Leadership, 43(2), 45-48.
Ennis, R. H. (1987). A taxonomy of critical thinking dispositions and abilities. In J. B. Baron& R. J. Sternberg (Eds.), Teaching thinking skills: Theory and practice (pp.9-26). New York, NY: W. H. Freeman.
Ennis, R. H. (1996). Critical thinking. Upper Saddle River, NJ: Prentice-Hall.
Ennis, R. H., Millman, J., & Tomko, T. N. (1985). Cornell critical thinking tests, Level X & Level Z-Manual. Pacific Grove, CA: Midwest Publications.
Ertmer, P. A., Strobel, J., Cheng, X., Chen, X., Kim, H., Olesova, L., ... & Tomory, A. (2010). Expressions of critical thinking in role-playing simulations: comparisons across roles. Journal of Computing in Higher Education, 22(2), 73-94.
Eshet-Alkalai, Y. (2004). Digital literacy: A conceptual framework for survival skills in the digital era. Journal of Educational Multimedia and Hypermedia, 13(1), 93-106.
Fahy, P. J. (2003). Addressing some common problems in transcript analysis. The International Review of Research in Open and Distributed Learning, 1(2).
Fahy, P. J., Crawford, G., & Ally, M. (2001). Patterns of interaction in a computer conference transcript. The International Review of Research in Open and Distributed Learning, 2(1).
Fanning, R., & Gaba, D. (2008). Simulation-based learning as an educational tool. In J. Stonemetz & K. Ruskin (Eds.), Anesthesia informatics (pp. 459–479). New York: Springer.
Fulwiler, T. (1987). Teaching with writing. Portsmouth, NH: Heinemann.
Gambrell, L. B. (2011). Seven rules of engagement: What's most important to know about motivation to read. Reading Teacher, 65(3), 172-178.
Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical thinking in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2-3), 87-105.
Garrison, D. R., Anderson, T., & Archer, W. (2001). Critical thinking, cognitive presence and computer conferencing in distance education. American Journal of Distance Education, 15(1), 7-23.
Garrison, D. R., Cleveland-Innes, M., & Fung, T. S. (2010). Exploring causal relationships among teaching, cognitive and social presence: Student perceptions of the community of inquiry framework. The Internet and Higher Education, 13(1), 31-36.
Grant, J. M. A. (2004). Are electronic books effective in teaching young children reading and comprehension? International Journal of Instructional Media, 31(3), 303-308.
Grimshaw, S., Dungworth, N., McKnight, C., & Morris, A. (2007). Electronic books: Children's reading and comprehension. British Journal of Educational Technology, 38(4), 583-599.
Gueval, J., Tarnow, K., & Kumm, S. (2015). Implementing e-books: Faculty and student experiences. Teaching and Learning in Nursing, 10(4), 181-185.
Hall, J. A., & Pennington, N. (2013). Self-monitoring, honesty, and cue use onFacebook: The relationship with user extraversion and conscientiousness. Computers in Human Behavior, 29(4), 1556–1564.
Hancock, J. T., & Toma, C. L. (2009). Putting your best face forward: The accuracy of online dating photographs. Journal of Communication, 59, 367-386.
Henri, F. (1992). Computer conferencing and computer-mediated communication: Interactive, quasi-interactive, or monologue? In C. O'Malley (Ed), Computer Supported Collaborative Learning, Berlin: Springer-Verlag.
Holsanova, J., Holmberg, N., & Holmqvist, K. (2009). Reading information graphics: The role of spatial contiguity and dual attentional guidance. Applied Cognitive Psychology, 23(9), 1215-1226.
Hou, H. T. & Wu, S. Y. (2011). Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study. Computers and Education, 57(2), 1459-1469.
Hou, H. T., Chang, K. E., & Sung, Y. T. (2010). “What kinds of knowledge do teachers share on blogs?” A quantitative content analysis of teachers’ knowledge-sharing on blogs. British Journal of Educational Technology, 41(6), 964-967.
Hou, H. T., Chang, K. E., & Sung, Y. T. (2009). A sequential behavioral detection and process analysis of knowledge construction of a collaborate learning instructional discussion activity in an online learning community. Paper presented at GCCCE2009, Taipei, Taiwan.
Hyman, J. A., Moser, M. T., & Segala, L. N. (2014). Electronic reading and digital library technologies: understanding learner expectation and usage intent for mobile learning. Educational Technology Research and Development, 62(1), 35-52.
Jacob, R. J., & Karn, S. K. (2003). Eye tracking in human-computer interaction and usability research: Ready to deliver the promises. In J. Hyönä, R. Radach, & H. Deubel (Eds.), The mind’s eye: Cognitive and applied aspects of eye movement research (pp. 573–605). Amsterdam: Elsevier Science.
Jeong, A. C. (2003) The sequential analysis of group interaction and critical thinking in online threaded discussions. The American journal of distance education, 17(1), 25-43.
Johnson, D.W., & Johnson, R.T. (2001). Cooperation and the use of technology. In D.H. Jonassen (Ed.), Handbook of research for educational communications and technology (pp.1017-1044). Mahwah, New Jersey: Lawrence Erlbaum Associates, Inc.
Jorge, T. D., Cybis, P. A. T., & Matos, G. M. (2014). The sequential codes as mediators of interactivity in hypermedia narrative: an analysis of the eBook-APP Cinderella. Blucher Design Proceedings, 1(2), 1127-1139.
Kabilan, M. K., &Kamaruddin, F. (2010).Engaging learners' comprehension, interest and motivation to learn literature using the reader's theatre. English Teaching, 9(3), 132-159.
Kalidas, C. S. (2014). Drama: A Tool for Learning. Procedia-Social and Behavioral Sciences, 123, 444-449.
Knoblich, G., Ohlsson, S., & Raney, G. E. (2001). An eye movement study of insight problem solving. Memory & Cognition, 29(7), 1000-1009.
Korat, O. (2010). Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade. Computers & Education, 55(1), 24-31.
Korat, O., & Shamir, A. (2007). Electronic books versus adult readers: Effects on children’s emergent literacy as a function of social class. Journal of Computer Assisted Learning, 23(3), 248-259.
Korat, O., & Shamir, A. (2008). The educational electronic book as a tool for supporting children’s emergent literacy in low versus middle SES groups. Computers & Education, 50(1), 110-124.
Lai, M. L., Tsai, M. J., Yang, F. Y., Hsu, C. Y., Liu, T. C., Lee, S. W. Y., Lee, M. H., Chiou, G. L., Liang, J. C., & Tsai, C. C. (2013). A review of using eye-tracking technology in exploring learning from 2000 to 2012. Educational Research Review, 10, 90-115.
Lawson, T. J., McDonough, T. A., & Bodle, J. H. (2010). Confronting prejudiced comments: Effectiveness of a role-playing exercise. Teaching of Psychology, 37(4), 257-261.
Lazar, A. (2014). Setting the Stage: Role-Playing in the Group Work Classroom. Social Work with Groups, 37(3), 230-242.
Lee, S. M. (2014). The relationships between higher order thinking skills, cognitive density, and social presence in online learning. The Internet and Higher Education, 21, 41-52.
Li, M., Murphy, P. K., Wang, J., Mason, L. H., Firetto, C. M., Wei, L., & Chung, K. S. (2016). Promoting reading comprehension and critical–analytic thinking: A comparison of three approaches with fourth and fifth graders. Contemporary Educational Psychology, 46, 101-115.
Lin, R. (2012). A Study of Creative Thinking for Children's Picture Book Creation. IERI Procedia, 2, 36-42. doi: 10.1016/j.ieri.2012.06.048
Liu, H. C., & Chuang, H. H. (2011). An examination of cognitive processing of multimedia information based on reviewers’ eye movements. Interactive Learning Environments, 19, 503-517.
Lin, J. H., & Lin, S. J. (2014). Tracking eye movements when solving geometry problems with handwriting devices. Journal of Eye Movement Research ,7, 1-15.
Liu, Z. (2005). Reading behavior in the digital environment: Changes in reading behavior over the past ten years. Journal of Documentation, 61(6), 700-712. doi:10.1108/0022041051063
Liu, Y. L., Lin, W. J., Yueh, H. P., & Minoh, M. (2010). A study of group interaction patterns and emoticon use in a synchronous discussion activity. International Journal on Digital Learning Technology, 2(1), 79-95.
Lyu, S. O. (2016). Travel selfies on social media as objectified self-presentation. Tourism Management, 54, 185-195.
Ma, G., & Li, X. (2015). How character complexity modulates eye movement control in Chinese reading. Reading and Writing, 28(6), 747-761.
Mason, L., Tornatora, M. C., & Pluchino, P. (2013). Do fourth graders integrate text and picture in processing and learning from an illustrated science text? Evidence from eye-movement patterns. Computers & Education, 60(1), 95-109.
Mason, L., Pluchino, P., Tornatora, M. C., & Ariasi, N. (2013). An eye-tracking study of learning from science text with concrete and abstract illustrations. The Journal of Experimental Education, 81(3), 356-384.
Mayer, R. E. (2010). Unique contributions of eye-tracking research to the study of learning with graphics. Learning and Instruction, 20, 167-171.
Mills, J., Yates, K., Harrison, H., Woods, C., Chamberlain-Salaun, J., Trueman, S., & Hitchins, M. (2016). Using a community of inquiry framework to teach a nursing and midwifery research subject: An evaluative study. Nurse Education Today, 43, 34-39.
Muir, L., & Hawes, G. (2013). The case for e-book literacy: Undergraduate students' experience with e-books for course work. The Journal of Academic Librarianship, 39(3), 260-274.
Muir, L. J., Veale, T., & Nichol, A. (2009). Like an open book? Accessibility of e-book content for academic study in a diverse student population. Library and Information Research, 33(105), 90-109.
Murphy, E. (2004). An Instrument to Support Thinking Critically about Critical Thinking in Online Asynchronous Discussions. Australasian Journal of Educational Technology, 20(3), 295-315.
Nadkarni, A., & Hofmann, S. G. (2012). Why do people use Facebook?. Personality and individual differences, 52(3), 243-249.
National Assessment Governing Board. (2013). Reading framework for the 2013 National Assessment of Educational Progress. Washington, DC: U.S. Department of Education.
Nodelman, P. (2010). Words about pictures: The narrative art of children's picture books. Athens: University of Georgia.
Nor, N. F. M., Hamat, A., & Embi, M. A. (2012). Patterns of discourse in online interaction: seeking evidence of the collaborative learning process. Computer Assisted Language Learning, 25(3), 237-256. doi: 10.1080/09588221.2012.655748
Norris, S.P. & Ennis, R. (1989). Evaluating critical thinking. In R. J. Schwartz & D. N. Perkins (Eds), The practitioners' guide to teaching thinking series. Pacific Grove, CA: Midwest.
O’Brien, J.L., & Spears, C.E. (2011). Victor or villain? Wernher von Braun and the space race. Social Studies, 102(2), 59-64.
Ong, E. Y., Ang, R. P., Ho, J., Lim, J. C., Goh, D. H., Lee, C. S., et al. (2011). Narcissism, extraversion and adolescents’ self-presentation on Facebook. Personality and Individual Differences, 50(2), 180-185.
Pearce, J. M., Ainley, M., & Howard, S. (2005). The ebb and flow of online learning. Computers in Human Behavior, 21(5), 745-771.
Pearman, C., & Chang, C. (2010). Scaffolding or distracting: CD‐ROM storybooks and young readers. Techtrends, 54(4), 52-56.
Peterson, M. (2010). Massively multiplayer online role-playing games as arenas for second language learning. Computer Assisted Language Learning, 23(5), 429-439.
Picton, I. (2014). The Impact of ebooks on the Reading Motivation and Reading Skills of Children and Young People: A rapid literature review. London: National Literacy Trust.
Porter, A.L. (2008). Role-playing and religion: Using games to educate millennials. Teaching Theology and Religion, 11, 230-235.
Quan, H., & Tjitra, H. W. (2009). Small Group Process and Interaction Analysis System. Advances in Psychological Science, 17, 1067-1074.
Qiu, L., Lu, J., Yang, S., Qu, W., & Zhu, T. (2015). What does your selfie say about you? Computers in Human Behavior, 52, 443-449.
Raisinghani, M. S. (Ed.). (2008). Handbook of Research on Global Information Technology Management in the Digital Economy. Hershey, PA: IGI Global.
Rayner, K. (1998). Eye movements in reading and information processing: 20 years of research. Psychological bulletin, 124(3), 372-422. http://dx.doi.org/10.1037/0033-2909.124.3.372
Rayner, K., Rotello, C. M., Stewart, A. J., Keir, J., & Duffy, S. A. (2001). Integrating text and pictorial information: eye movements when looking at print advertisements. Journal of Experimental Psychology: Applied, 7(3), 219.
Rayner, K. (2009). Eye movements and attention in reading, scene perception, and visual search. The quarterly journal of experimental psychology, 62(8), 1457-1506.
Rayner, K., Pollatsek, A., Ashby, J., & Clifton, C. (2012). Psychology of reading (2nd Ed.). New York: Psychology Press.
Richardson, J. C., & Ice, P. (2010). Investigating students' level of critical thinking across instructional strategies in online discussions. The Internet and Higher Education, 13(1), 52-59.
Rockinson-Szapkiw, A. J., Courduff, J., Carter, K., & Bennett, D. (2013). Electronic versus traditional print textbooks: A comparison study on the influence of university students' learning. Computers & Education, 63, 259-266.
Rourke, L., & Kanuka, H. (2009). Learning in communities of inquiry: A review of the literature. International Journal of E-Learning & Distance Education, 23(1), 19-48.
Rowlands, I., Nicholas, D., Jamali, H., & Huntington, P. (2007). What do faculty and students really think about e-books? Aslib Proceedings, 59(6), 489-511.
Rusdi, S. H., & Umar, I. N. (2015). Students’ Levels of Critical Thinking, Supportive Behaviors and Types of Questions in an Online Forum Learning Environment. Procedia-Social and Behavioral Sciences, 197, 1752-1758.
Sargeant, B. (2013). Interactive Storytelling: How Picture Book Conventions Inform Multimedia Book App Narratives. Australian Journal of Intelligent Processing Systems, 13(3), 29-35.
Sargeant, B. (2015). What is an ebook? What is a Book App? And Why Should We Care? An Analysis of Contemporary Digital Picture Books. Children's Literature in Education, 1-13.
Schmidt-Weigand, F., Kohnert, A., & Glowalla, U. (2010). A closer look at split visual attention in system-and self-paced instruction in multimedia learning. Learning and Instruction, 20(2), 100-110.
Shapiro, S., & Leopold, L. (2012). A critical role for role-playing pedagogy. TESL Canada Journal, 29(2), 120.
Sharmin, S., Špakov, O., & Räihä, K. J. (2015). Dynamic text presentation in print interpreting–An eye movement study of reading behaviour. International Journal of Human-Computer Studies, 78, 17-30.
Shea, P., & Bidjerano, T. (2009). Community of inquiry as a theoretical framework to foster “epistemic engagement” and “cognitive presence” in online education. Computers & Education, 52(3), 543-553.
Shiratuddin, N., Hassan, S., & Landoni, M. (2003). A Usability Study for Promoting eContent in Higher Education. Educational Technology & Society, 6(4), 112-124.
Skibbe, L. E., Moody, A. J., Justice, L. M., & McGinty, A. S. (2010). Socio-emotional climate of storybook reading interactions for mothers and preschoolers with language impairment. Reading and Writing, 23(1), 53-71.
Sorokowska, A., Oleszkiewicz, A., Frackowiak, T., Pisanski, K., Chmiel, A., & Sorokowski, P. (2016). Selfies and personality: Who posts self-portrait photographs? Personality and Individual Differences, 90, 119-123.
Swan, K., & Ice, P. (2010). The community of inquiry framework ten years later: Introduction to the special issue. The Internet and Higher Education, 13(1), 1-4.
Tombak, A. (2014). Importance of Drama in Pre-School Education. Procedia-Social and Behavioral Sciences, 143, 372-378.
Tsai, M. J., Hou, H. T., Lai, M. L., Liu, W. Y., & Yang, F. Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis. Computers & Education, 58(1), 375-385.
van Dijken, M. J., Bus, A. G., & de Jong, M. T. (2011). Open access to living books on the internet: a new chance to bridge the linguistic gap for at-risk preschoolers? European Journal of Special Needs Education, 26(3), 299-310. doi: 10.1080/08856257.2011.593823
Verhallen, M. J. A. J., Bus, A. G., & De Jong, M. T. (2006). The Promise of Multimedia Stories for Kindergarten Children at Risk, Journal of Educational Psychology, 98(2), 410-19
Wang, M. J. (2012). The ability of college students to think critically as displayed in online discussion. Taiwan Journal of TESOL, 6(2), 27-59.
Wang, J. H. Y., & Guthrie, J. (2004). Modeling the effects of intrinsic motivation, extrinsic motivation, amount of reading, and past reading achievement on text comprehension between US and Chinese students. Reading Research Quarterly, 39(2), 162-186.
Watson, S. W., Smith, Z., & Driver, J. (2006). Alcohol, sex and illegal activities: An analysis of selected facebook central photos in fifty states. ERIC Document Reproduction Service No. ED493049.
Warschauer, M., & Matuchniak, T. (2010). New technology and digital worlds: Analyzing evidence of equity in access, use, and outcomes. Review of Research in Education, 34(1), 179-225.
Wigfield, A., & Guthrie, J. T. (1997). Relations of children's motivation for reading to the amount and breadth or their reading. Journal of Educational Psychology, 89(3), 420-432.
Willoughby, D., Evans, M. A., & Nowak, S. (2015). Do ABC eBooks boost engagement and learning in preschoolers? An experimental study comparing eBooks with paper ABC and storybook controls. Computers & Education, 82, 107-117.
White, E. M. (1993). Assessing higher-order thinking and communication skills in college graduates through writing. The Journal of General Education, 42, 105-122.
Whitehouse, A. J., Maybery, M.T., Durkin, K. (2006). The development of the picture-superiority effect. British Journal of Developmental Psychology, 24(4), 767-773.
Woody, W. D., Daniel, D. B., & Baker, C. A. (2010). E-books or textbooks: Students prefer textbooks. Computers & Education, 55(3), 945-948.
Yang, F. Y., Chang, C. Y., Chien, W. R., Chien, Y. T., & Tseng, Y. H. (2013). Tracking learners' visual attention during a multimedia presentation in a real classroom. Computers & Education, 62, 208-220.
Yokota, J. & Teale W. H. (2014). Picture Books and the Digital WorldEducators Making Informed Choices. The Reading Teeacher, 67(8), 577-585. doi: 10.1002/trtr.1262
Zhu, E. (1996). Meaning negotiation, knowledge construction, and mentoring in a distance learning course. Paper presented at the Proceedings of selected research and development presentations at the 1996 national convention of the association for educational communications and technology, Indeanapolis, IN.
Zickuhr, K. & Lee, R. (2014). E-Reading Rises as Device Ownership Jumps. Washington, DC: Pew Research Center. Available at: http://pewinternet.org/Reports/2014/E-Reading-Update.aspx

QR CODE