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研究生: 張添智
Tien-Chih Chang
論文名稱: 應用環景影像虛擬實境或多媒體互動數位平台於Podcast創作對小學生實作表現、自我效能及問題解決傾向之影響
Exploring influences of spherical video-based virtual reality or multimedia interactive digital platform in podcast creation on elementary students’s performance, self-efficacy, and problem-solving tendencies
指導教授: 王嘉瑜
Chia-Yu Wang
口試委員: 方素琦
Su-Chi Fang
陳秀玲
Hsiu-Ling Chen
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 90
中文關鍵詞: 虛擬實境多媒體互動數位平台播客創作自我效能問題解決傾向同儕互評實作
外文關鍵詞: multimedia interactive digital platform, peer assessment, podcast creation practical, problem solving tendencies, self-efficacy, virtual reality, practical
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提升小學生的解決問題能力與自我效能是教育中重要的目標。資訊科技課程則是培養學生解決問題能力和自我效能的重要途徑。本研究欲解決一般學校面臨的設備成本考量和課程時間不足等因素,提供學習者置身於真實情境並安排足夠的練習,故應用基於環景影像虛擬實境(Spherical video-based virtual reality, SVVR)以及多媒體互動數位平台(EDpuzzle)設計Podcast創作課程,並探討SVVR提供的互動和沉浸式學習體驗,對照EDpuzzle提供的互動式學習,對小學生的影響。
本研究採準實驗設計,來自北台灣的88位小學高年級學生,以參與班級為單位隨機分配應用SVVR(46名)或EDpuzzle(42名)於Podcast節目創作課程進行學習。研究分三天進行,課程共歷時240分鐘,探討兩種教學介入對於學生的學習成就、實作表現、自我效能及問題解決傾向的影響。
結果顯示,應用SVVR或EDpuzzle於PBL的Podcast創作教學,兩種教學介入皆能顯著提升國小學生的學習成就、自我效能和問題解決傾向。然而,在學習成就上,使用SVVR學習的小學生在學習成就的進步程度較接受EDpuzzle的組別高。在實作表現上,SVVR學生在Podcast實作能力測驗得分較EDpuzzle的學生高,但兩組的得分沒有顯著差異。進一步分析發現,與接受EDpuzzle的組別相較,應用SVVR塑造Podcast創作教學環境,讓學生在接近真實的實作練習環境進行學習,更能顯著提高學生在Podcast節目創作面向的實作表現。本研究亦對應用SVVR或EDpuzzle平台設計有效的Podcast創作教學提出建議。


Enhancing the problem-solving skills and self-efficacy of primary school students is an important goal in education. Information technology (IT) curriculum is an important way to develop students' problem-solving skills and self-efficacy. This study aims to solve the problems faced by schools in terms of equipment cost and insufficient lesson time, and to provide learners with real-life situations and sufficient practice, so we designed a podcast creation program using Spherical video-based virtual reality (SVVR) and an interactive multimedia platform (EDpuzzle).
This study was conducted to create a podcast curriculum and to investigate the impact of the interactive and immersive learning experience provided by SVVR on elementary school students as compared to the interactive learning provided by EDpuzzle. The study adopted a quasi-experimental design in which 88 upper elementary school students from Northern Taiwan were randomly assigned to either SVVR (46 students) or EDpuzzle (42 students) in a Podcast program creation course based on their participating class. The study was conducted over three days with a total duration of 240 minutes to investigate the effects of the two interventions on students' academic achievement, practical performance, self-efficacy, and problem-solving tendencies. The results showed that using SVVR or EDpuzzle in PBL podcast creation instruction, both interventions significantly increased the learning achievement, self-efficacy, and problem-solving tendency of elementary school students. However, in terms of academic achievement, primary school students using SVVR made more progress in academic achievement than the group receiving EDpuzzle. In terms of practical performance, SVVR students scored higher on the Podcast Practical Ability Test than those receiving EDpuzzle, but there was no significant difference in the scores between the two groups. Further analysis revealed that applying SVVR to shape the teaching environment of Podcast creation, allowing students to learn in a near real-life practical practice environment, was more likely to significantly improve students' practical performance in Podcast creation than the group receiving EDpuzzle. This study also suggests the application of SVVR or EDpuzzle platform to design effective Podcast creation teaching.

論文摘要 英文摘要 致謝 目錄 圖目錄 表目錄 第一章 前言 第一節、研究動機與目的 第二節、研究問題 第三節、名詞解釋 第四節、研究限制 第二章 文獻探討 第一節、問題解決與問題導向學習 第二節、問題解決傾向 第三節、Podcast資訊概念評量 第四節、Podcast創作實作表現 第五節、Podcast創作自我效能 第六節、同儕評量 第七節、評分標準 第八節、科技輔助教學環境及與學習成果的關聯 第三章 研究設計 第一節、研究對象 第二節、SVVR與EDpuzzle的Podcast創作教學環境 第三節、實驗步驟 第四節、研究測量工具 第四章 研究結果與討論 第一節、不同科技輔助平台對國小學生Podcast資訊概念學習成效的影響 第二節、不同科技輔助平台對國小學生Podcast實作表現的影響 第三節、不同科技輔助平台對國小學生Podcast創作自我效能的影響 第四節、不同科技輔助平台對國小學生問題解決傾向的影響 第五節、Podcast實作評量同儕互評 第五章 結論與建議 第一節、結論 第二節、對於未來教學與研究的建議 參考文獻 附錄 附錄一、Podcast資訊概念前測評量 附錄二、Podcast資訊概念後測評量 附錄三、Podcast資訊實作評量 附錄四、Podcast節目自我效能問卷 附錄五、問題解決傾向問卷 附錄六、Podcast實作同儕互評評量

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