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研究生: 呂穎竹
Ying-Chu Lu
論文名稱: 毛髮在光影上的質感表現應用之探討
The Research of Application of Quality on the Fur in Light and Shadow
指導教授: 孫春望
Chun-Wang Sun
口試委員: 梁容輝
Rung-Huei Liang
施宣光
Shen-Guan Shih
學位類別: 碩士
Master
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 39
中文關鍵詞: 毛髮光影3D動畫
外文關鍵詞: Fur, Shade, Shadow, 3D
相關次數: 點閱:200下載:1
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  • 早期3D的技術礙於電腦硬體的限制,造成廣大使用者怯步;但現今的技術及軟硬體成熟度的提高,卻也造就了無數廣大的使用者,無論在多媒體、廣告、產品設計、動畫等方面都有很好的表現。因此也越來越多的使用者追求真實度的表現,而毛髮模擬系統能夠打造一個角色的獨特性,增加其生命力及靈性。光影在Fur中佔有非常大影響因素,藉由陰影的各種呈現因素,對毛髮質感有很大的幫助。
    本文將以3D 系統中的毛髮模擬系統對其基本的元素個別的數值結果來進行測試結果對照與比對,而結論出其各因素的應用性,並將之應用到角色上,以期本研究能提供其他動畫者毛髮上的參考。


    In early, because of limitation of computer’s hardware, most of 3D users could not perform quite well, but now, no matter multi-media, AD, product design and animation are getting well since skill performance and soft-hardware have been maturing. Depend on Global Illumination, more and more users who desire to perform how real it is, And Fur to create a simulation system to the unique nature of the role, increase its power and flexibility of life. Light and Shadow to the Fur occupies a very significant impact, through presented by the shade and shadow, quality of the fur very helpful.
    In this study, will be fur simulation system of 3D system for the elements of its basic values of the results of the individual to carry out the test results come with the matching control, and the conclusion of its application of the factors, and to apply it to
    the role, with a view of this study were able to provide other fur on the animation reference.

    摘要...........................................................................Ⅰ 目錄...........................................................................Ⅱ 圖目錄............................................................................Ⅴ 表目錄........................................................................ Ⅶ 第一章 緒論.............................................................................1 1.1 研究動機及目標..............................................................1 1.2 3D毛髮簡介及應用.............................................................1 第二章 3D毛髮應用的探討與研究.....................................................4 2.1 3D毛髮基本形式介紹..........................................................4 2.1.1 光線對毛髮的影響及質感比較探討...............................................4 2.1.2 為毛髮連接燈光設定的步驟....................................................6 2.2 Shade及Shadow因....素.....................................................7 2.2.1 No shadow or Shading...................................................9 2.2.1.1 Simple Fur Shading...............................................11 2.2.2 Fur Shadows Maps......................................................12 2.2.3 Fur Self Shade.........................................................13 2.2.4 Fur Self Shade Darkness................................................17 2.2.5 Fur Back Shade Factor..................................................20 2.2.6 Fur Back Shade Darkness...............................................23 2.2.7 Threshold..............................................................25 2.2.8 相關問題解決方法..........................................................26 第三章 實作…………................................................................28 3.1 實作1.....................................................................28 3.1.1 白色綿羊測試.............................................................28 3.1.2 金色綿羊測試.............................................................32 3.1.3 黑色綿羊測試.............................................................33 3.2 實作2.....................................................................35 第四章 結論及未來研究方向.......................................................38 4.1 結論.....................................................................38 4.2 未來研究方向...............................................................38 參考文獻.......................................................................39

    [1] 黎煥勤,電影視覺符號之表達-光的應用技巧和效果,高苑學報,10,169-186。
    [2] 鄭永堅(2006),MAYA光與材質的視覺藝術(初版),台北:上奇科技。
    [3] T. Lokovic, E. Veach. Deep Shadow Maps. Pixar. Acm Siggraph, ddison-Wesley, August 2000.
    [4] Timo. Ahokas, Shadow Maps. Helsinki University of Technology, Telecommunications Software and Multimedia Laboratory.
    [5] John Kundert-Gibbs, Mick Larkins, Dariush Derakhshani, and Eric Kunzendorf. 2007. “Mastering Maya 8.5.” (1st ed.), Canda. Wiley Publishing, Ch22.
    [6] Autodesk MAYA Press. “The Art of MAYA.” Autodesk.
    [7] Jeremy Birn. 2006. “Digital Lighting & Rendering.” New Riders. (2st ed.)

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