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研究生: 許元耀
Yuan-Yao Hsu
論文名稱: 從意向中接合理論:初探互動設計中之植物性
Bridging Intentionality to Theory: A Preliminary Exploration on Plantness of Interaction Design
指導教授: 梁容輝
Rung-Huei Liang
口試委員: 陳玲鈴
Lin-Lin Chen
陶亞倫
Ya-Lun Tao
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 143
中文關鍵詞: 推測設計能動性物件導向本體論植物性
外文關鍵詞: speculative design, agency, object-oriented ontology, plantness
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  • 在此波物聯網的浪潮中,物件將逐漸被賦予複雜的運算功能,至此「物-人」關係也將被重新定義,傳統著重於使用為者中心之設計框架將可能受到限制,互動設計派典中開始出現了新的推測轉向,即物件將不僅止於服膺於人的需求,更可能成為人類社交生活中的行動者。因此如何建構物主體之設計將成為一新興議題,在過往的研究中已有不少學者提出體現能動性方法,諸如運用泛靈論或角色的隱喻等,在此本研究試圖探究在能動性頻譜中具有較低能動性的設計可能:植物性,通過現象學研究方法,邀請參與者進行互動設計物與植物學理論的詮釋接合,以六件實際互動設計作品以及植物學名詞的註記與詮釋工作,還原出具有潛力的植物性的意向及中介知識,再經由透過設計做研究,製作能夠部署至居家空間中的設計物:植物性印表機,來汲取體驗中的實徵資料,最後透過設計師對資料的意義解讀,用以理解植物性更深入的潛在意涵。


    In the trend of Internet of things, objects are gradually given complex processing features. The relationship between objects and human beings will be redefined and divided from the user-centered approach. Therefore, speculative turn starts to appear among the design paradigms. Things will no longer belong to serve the mankind, but also become the actants in human’s social life. How to construct a thing-centered design will become the next key issue. In the past, a certain number of researchers have put forward the method of agency, such as applying the animism or characteristics of metaphor, etc. In this study, phenomenological approach on exploring the “plantness” is used to accompanied with lower agency in the spectrum of artifact agency. Through an intermediary knowledge workshop including guided annotation of six artifacts and their situated probes, the senses of plantness of an artifact steady emerged. Drawing on these understandings, Botanical Printer was built and deployed with the method of research through design. After gaining the empirical data, a deeper significance of plantness can be comprehend.

    第一章 | 研究動機 1.1 物聯網:「物-人」關係重塑 01 1.2 物的能動性展現 02 1.3 能動性的低限 — 植物性Plantness 05 第二章 | 文獻探討 07 2.1 物件導向本體論 08 2.2 物的能動性分類 10 2.3 知覺交錯 12 2.4 慢科技 14 第三章 | 研究方法 23 3.1 現象學研究 25 3.2 接合概念 25 3.3 質性研究 26 3.4 透過設計做研究 27 3.5 設計研究實踐 29 第四章 | 植物性之中介知識 31 4.1 研究對象 32 4.2 研究步驟 33 4.3 研究工具介紹 34 4.4 植物性中介知識開展 42 4.5 六件設計物之植物性排名 80 4.6 小結:植物性的體現可能 84 第五章 | 植物性互動設計實作 87 5.1 揉合的自然氣候與電子氣候 88 5.2 設計物:植物性印表機 91 5.3 植物性印表機互動模式 92 5.4 硬體與程式工作 100 第六章 | 設計物居家部署探索 103 6.1 第一組參與情景還原 106 6.2 第二組參與情景還原 114 6.3 部署活動訪談與反思 122 第七章 | 討論與建議 131 7.1 中介於撤出以及感知交錯之植物性 132 7.2 可被感知的撤出與抵抗 133 7.3 植物的能動性分類 134 7.4 塊莖理論 135 第八章 | 結論 137 文獻 140

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