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研究生: 藍思婷
Szu-Ting Lan
論文名稱: 實境密室逃脫遊戲之遊戲設計元素吸引力與沉浸體驗之研究
The Study on the Attractiveness of Game Design Elements and Immersion Experience for Reality Escape Game
指導教授: 董芳武
Fang-Wu Tung
口試委員: 許峻誠
Chun-Cheng Hsu
梁容輝
Rung-Huei Liang
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 103
中文關鍵詞: 實境遊戲密室逃脫遊戲設計元素吸引力沉浸體驗
外文關鍵詞: Reality Games, Reality Escape Game, Attractiveness of Game Design Elements, Immersion Experience
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  • 實境密室逃脫遊戲為近年來全球廣泛流行之休閒娛樂產業,隨著休閒型態的改變和科技的發展,相關類型之實境遊戲在未來也頗具發展,本研究針對台灣實境密室逃脫遊戲,以問卷調查法及訪談法,深入探討玩家於實境密室逃脫中的沉浸體驗(挑戰投入、好奇投入及現實轉換投入),以及遊戲設計元素吸引力(故事、機關、謎題任務、玩家互動、視聽呈現)的關係,期望為未來相關實境遊戲之開發人員提供設計上的考量與建議。
    經由研究結果得知,玩家在密室逃脫遊戲中的沉浸體驗可分挑戰投入、好奇投入及現實轉換投入;不同年齡及性別的玩家於沉浸體驗中沒有太大之差異;然而,不同遊戲次數的玩家在沉浸體驗上呈現明顯差異,擁有較多次不同密室逃脫遊戲經驗的玩家,在遊戲中愈容易進入沉浸狀態,擁有較好的遊戲體驗。欲增加玩家的挑戰投入,在遊戲設計方面可藉由良好的玩家互動和謎題設計來提升,謎題之互動性、邏輯性及難易度會影響玩家的遊戲體驗;欲增加玩家的好奇投入,可藉由較易刺激玩家感官體驗之遊戲設計元素,包括玩家互動、機關設計及視聽呈現來提升;而欲增加玩家的現實轉換投入,可藉由故事及視聽呈現來提升,相較於挑戰投入及好奇投入,玩家於遊戲中較不容易進入現實轉換投入,故事的敘述方式及非玩家角色的引導可影響玩家對遊戲之故事世界的融入。


    Reality Escape Games are the global popular recreation industry in the past few years. The related type of reality games also has the potential in development due to the change of recreation type and technology improvement. In this work, it is focused on reality escape games in Taiwan. The Immersion Experience of players during gameplay and Attractiveness of Game Design Elements were investigated by survey techniques and interview method. This work is believed to give the concerns and advice to the developer of reality games.
    According to the results of this work, the immersion experience in reality escape game was divided into “Challenge-based immersion”, “Curious-based immersion” and “Real world transferred immersion”. There is not much difference in immersion experience between the players with different age and gender. However, there’s significant difference in immersion experience between the players with different times of gameplay.
    Challenge-based immersion of players could be increased by good player interaction and puzzle design in the aspect of game design. The interaction, logic and difficulty have an influence on the experience of game players. Curious-based immersion of players could be increased by adding some sensory stimuli elements in game design which includes player interaction, mechanism design, and audiovisual presentation. Real world transferred immersion of players could be increased by story and audiovisual. Compare to challenge-based immersion and curious-based immersion, players did not get into real word transferred immersion easily. The narrative of the story and non-player characters guidance may have an impact on the immersion of the game story

    摘要i 英文摘要ii 致謝 iii 一、 緒論 1 1.1 研究背景與動機 1 1.2 研究目的 3 1.3 研究流程 4 二、 文獻探討 5 2.1實境遊戲 5 2.1.1遊戲的定義 5 2.1.2實境遊戲的分類 7 2.1.3另類實境遊戲 8 2.2實境密室逃脫 9 2.2.1實境密室逃脫的定義 9 2.2.2實境密室逃脫的發展 11 2.2.3實境密室逃脫的設計 14 2.3遊戲設計元素吸引力 20 2.3.1 遊戲設計元素 21 2.3.2 遊戲設計元素吸引力的衡量 22 2.4 遊戲沉浸體驗 25 2.4.1沉浸的定義 25 2.4.2遊戲沉浸體驗相關理論 26 2.4.3 遊戲沉浸體驗的衡量 30 三、 研究方法 32 3.1研究架構 32 3.2研究設計 33 3.3問卷設計 36 3.3.1人口統計變數定義與衡量 36 3.3.2遊戲設計元素吸引力定義與衡量 37 3.3.3遊戲沉浸體驗定義及衡量 39 3.4資料分析方法 42 四、 量化資料分析與結果 43 4.1樣本資料分析 43 4.2信效度分析 44 4.2.1效度分析 44 4.2.2信度分析 45 4.3沉浸體驗因素分析 46 4.3.31探索性因素分析 46 4.4.1沉浸體驗信度及效度檢驗 51 4.4人口統計變項與沉浸體驗 53 4.4.1玩家性別與沉浸體驗之差異分析 53 4.4.2玩家年齡與沉浸體驗之差異分析 54 4.4.3遊戲次數與沉浸體驗之差異分析 54 4.5遊戲設計元素吸引力與沉浸體驗之關聯性 58 4.5.1遊戲設計元素吸引力與沉浸體驗之相關分析 58 4.5.2遊戲設計元素吸引力與沉浸體驗之回歸分析 59 五、 質化研究結果 63 5.1實境密室逃脫吸引玩家體驗之魅力 63 5.2玩家於遊戲設計元素之感知 66 六、 研究結論與建議 74 6.1研究結果及討論 74 6.1.1玩家於實境密室逃脫中之沉浸體驗 74 6.1.2實境密室逃脫之遊戲設計元素對於沉浸體驗的影響 76 6.2後續研究建議 86 6.3研究限制 87 文獻探討 88

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