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研究生: 姜瓔育
Ying-Yu Chiang
論文名稱: 實體場域顧客間互動導向服務設計-以國民運動中心健身房為例
Customer-to-Customer Interaction-Oriented Service Design in the Physical Field: A Case Study of Fitness Center in Civil Sports Center
指導教授: 唐玄輝
Hsien-Hui Tang
口試委員: 陳書儀
Shu-Yi Chen
董芳武
Fang-Wu Tung
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 113
中文關鍵詞: 顧客間互動服務設計參與式設計顧客行為服務接觸
外文關鍵詞: Customer-to-customer interaction, Service design, Participatory design, Customer behavior, Service encounter
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  • 良好的顧客間互動有助提升顧客滿意度和回訪意願,然而既有研究缺少以服務設計視角切入,提出顧客間互動服務之執行建議。本研究選擇雙北國民運動中心健身房作為研究個案,因為場館對大眾開放,聚集了各種類型的顧客,也有許多新手在此入門健身運動,然而場館缺少新手友善的服務,適合作為顧客間互動研究之切入點。
    本研究旨在提出基於「健身實體場域」建立「顧客間互動服務」之服務設計方法,以期作為規劃顧客間互動服務之參考。研究流程包含「服務設計過程」與「個案反思過程」兩部分:首先完成「促進實體場域之顧客間互動服務」的服務設計個案;接著分析設計過程,討論設計過程的特色和執行建議。
    「服務設計過程」分為問題解析、概念迭代、場域驗證三個階段。在問題解析階段,運用服務設計工具分析脈絡,收斂出五項顧客間互動之服務設計方向。在概念迭代階段,邀請健身者參與共創工作坊,模擬顧客間互動。在場域驗證階段,健身者參與實體場域測試活動,進而整理出測試結果。
    在「個案反思過程」有三個面向的探討:討論「共創工作坊」與「場域測試」兩項服務設計方法,應用於顧客間互動服務之發現與執行建議;總結顧客間互動之服務設計建議;訪談健身產業從業人員,評估顧客間互動服務之價值。
    本研究對於健身產業、顧客間互動服務研究及服務設計領域三方皆有貢獻。對於健身產業,彰顯健身產業發展顧客間互動服務之機會點與價值;對於顧客間互動研究領域,落實學術理論於健身產業之服務設計個案;對於服務設計領域,發展出模擬互動的參與式設計過程。


    Good customer-to-customer (C2C) interaction helps increase customer satisfaction and retention. However, the existing research lacks suggestions on the implementation of C2C interactive services from the perspective of service design. This study selected the gymnasiums of several Civil Sports Centers in Taipei City as the research case. These venues are open to the public, so the gym gathers various types of customers. There are many novices who are getting started in fitness, but the venue lacks novice-friendly, which is suitable as an entry point for research on C2C interaction.
    The purpose of this research is to propose a service design method based on the physical field of fitness to establish C2C interaction service, in order to serve as a reference for planning similar types of services. The research process consists of two parts: the "service design process" and the "case reflection process". First, this research completed a service design case that promotes C2C interaction services in the physical field; after that, it analyzed the design process and discussed design features and implementation suggestions.
    The service design process was divided into three stages: problem analysis, concept iteration, and field evaluation. In the problem analysis stage, we use service design tools to analyze the context and converge the five service design directions for C2C interaction. In the concept iteration stage, gym customers were invited to participate in co-creation workshops to simulate C2C interaction. In the field evaluation stage, gym customers participated in physical field test activities, and then we sorted out the test results.
    In the process of case reflection, there are three discussions: (1) the finding and implementation suggestions of applying the two service design methods, "co-creation workshop" and "field test" to C2C interaction service; (2) the summary of service design suggestions for C2C interaction; (3) the value evaluation of C2C interaction service through interviews with practitioners in the fitness industry.
    This research has contributed to the fields of fitness industry, C2C interaction service research and service design. For the fitness industry, it demonstrates the opportunity and value of the development of C2C interaction services for the fitness industry. For the C2C interaction service research, it applies academic theories to service design cases in the fitness industry. For the service design field, it has developed a participatory design process that simulates C2C interaction.

    摘要 ii Abstract iii 誌謝 iv 目錄 v 圖目錄 viii 表目錄 x 第一章 緒論 1 1.1研究背景與動機 1 1.2研究目的 2 1.3研究範圍與限制 3 1.4研究架構 3 第二章 文獻探討 6 2.1顧客間互動 6 2.1.1以服務主導邏輯觀看顧客間互動服務 6 2.1.2顧客間互動服務的特徵 7 2.1.3顧客間互動方式 7 2.1.4顧客間互動目的與角色 8 2.2運動中心 9 2.2.1 國外運動中心發展概況 10 2.2.1.1歐洲運動中心特色 10 2.2.1.2北美運動中心特色 10 2.2.2台灣國民運動中心發展概況 10 2.3服務設計 13 2.3.1服務設計定義 13 2.3.2服務設計流程 14 2.3.3服務設計方法與工具 15 2.4文獻探討總結 16 第三章 研究方法 17 3.1 個案設計標的 17 3.2個案設計方法及流程 18 3.2.1問題解析 18 3.2.2概念迭代 19 3.2.3場域測試 19 3.3個案反思之研究方法 19 3.3.1個案研究法 19 3.3.2半結構式訪談法 20 第四章 服務設計個案 21 4.1問題解析 21 4.1.1質化資料蒐集 21 4.1.2問題解析結果 25 4.1.2.1三大核心服務區域 25 4.1.2.2互動者人物誌 28 4.1.2.3顧客旅程地圖 30 4.1.3服務設計方向 33 4.2概念迭代 36 4.2.1共創工作坊 36 4.2.2服務設計概念發展 39 4.3場域驗證 47 4.3.1測試場域 47 4.3.2服務設計原型 48 4.3.3測試過程 49 4.3.4測試結果 52 4.4小結 57 第五章 個案反思 58 5.1服務設計方法用於顧客間互動服務之探討 58 5.1.1共創工作坊的發現與執行建議 58 5.1.2場域測試的發現與執行建議 60 5.1.2.1模擬服務情境的發現 60 5.1.2.2模擬顧客間互動的發現 62 5.1.2.3顧客間互動服務測試之執行建議 63 5.2顧客間互動之服務設計建議 64 5.3顧客間互動服務之價值評估 67 第六章 結論與未來發展 70 6.1彰顯健身產業發展顧客間互動服務之價值 70 6.2運用服務設計方法,應用顧客間互動研究於健身場景 70 6.3發展出模擬互動的參與式設計過程 71 參考文獻 73 附件 76 附件一 運動中心健身房之顧客間互動經驗受訪者招募問卷 76 附件二 運動中心健身房之顧客間互動經驗訪談大綱 97 附件三 運動中心健身房之顧客間互動服務受測者招募問卷 99

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    網路文獻
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