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研究生: 張韶宸
Shao-Chen - Chang
論文名稱: 基於擴增實境引導操作之翻轉課堂活動模式對學生科學學習表現及感受之影響
Impacts of an augmented realty-based flipped learning guiding approach on students’ scientific project performances and perceptions
指導教授: 黃國禎
Gwo-Jen Hwang
口試委員: 劉子鍵
Tzu-Chien Liu
楊接期
Jie-Chi Yang
黃武元
Wu-Yuin Hwang
邱國力
Chiou, Guo-Li
學位類別: 博士
Doctor
系所名稱: 應用科技學院 - 應用科技研究所
Graduate Institute of Applied Science and Technology
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 67
中文關鍵詞: 擴增實境翻轉教室專題導向學習行動科技
外文關鍵詞: flipped classroom, augmented reality, project-based learning, mobile technology
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近年來,翻轉學習已逐漸成為全球重視的教學模式。翻轉學習強調學生在課前由講授影片中獲得原先在課堂中教師面授的知識;因此,在課堂中有更多的時間進行師生互動,包括解題、討論及實作。許多學者指出,這樣的學習方式能更有效地運用課堂時間,協助學生解決學習方面的問題,並提供更多高層次思考活動的機會。學者更進一步指出,若能夠配合更好的學習策略及工具,翻轉學習活動將有更好的效果。因此,本研究嘗試開發基於擴增實境操作學習系統,來支援翻轉課堂活動。為了探討這個系統的成效,本研究將這個模式應用於國小自然與生活科技的「磁力」單元活動中。參與實驗的對象為國小五年級四個班,共111名學生;其中兩個班為實驗組,兩個班為控制組。實驗組學生使用擴增實境操作引導之翻轉學習模式,控制組學生使用一般翻轉學習模式。由實驗結果顯示,結合擴增實境操作引導之翻轉學習模式,有助於提升學生的作品實作成績、學習動機、批判思考傾向及團體自我效能。


In recent years, flipped learning has received an increasing emphasis; it stresses that students can memorize and understand the knowledge through the instructional video recorded by teachers before the class, and hence more time is available for students to practice, apply knowledge and discuss in class. Many scholars have pointed out that such a learning approach can more efficiently use the time in class by engaging students in higher order thinking activities as well as interaction with peers and teachers. In the meantime, researchers have also indicated that leading in proper learning strategies or tools could further improve the students’ performance. Therefore, in this study, an AR-based learning guiding mode was proposed for developing a flipped learning system. To examine the effectiveness of the proposed approach, an experiment was conducted in a natural science learning activity of an elementary school using the developed system. The participants were four classes of 160 fifth graders. Two classes were assigned to the experimental group, while the others were the control group. The students in the experimental group used the AR-based flipped learning mode, while those in the control group learned with the conventional flipped learning mode. From the experimental results, it was found that the AR-based flipped learning mode significantly improved the students’ project outcomes, learning motivation, critical thinking tendency, and group efficacy.

摘要 第一章 緒論 第二章 文獻探討 第三章 系統開發 第四章 研究設計 第五章 研究結果與分析 第六章 結論與建議 參考文獻

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