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研究生: 鄔尹樂
Wu Yinle
論文名稱: 結合鷹架的遊戲化電子書對不同認知風格之學習者的自我調節學習及學習表現之影響
The effect of Gamification e-book materials combined with scaffolding on the self-regulated learning and learning performance of learners with different cognitive styles
指導教授: 陳秀玲
Shirley Chen
口試委員: 陳志銘
Chih-Ming Chen
王嘉瑜
Chia-Yu Wang
學位類別: 碩士
Master
系所名稱: 人文社會學院 - 數位學習與教育研究所
Graduate Institute of Digital Learning and Education
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 124
中文關鍵詞: 遊戲化學習鷹架認知風格自我調節學習
外文關鍵詞: Gamification, Scaffolding, Cognitive styles, Self-regulation learning
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  • 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與研究問題 4 第三節 名詞釋義 5 第四節 研究範圍與限制 7 第二章 文獻探討 8 第一節 認知風格 8 第二節 自我調節學習 11 第三節 遊戲化電子書教材 17 第三章 研究方法 21 第一節 研究對象 21 第二節 研究工具 21 第三節 研究流程 26 第四節 資料處理與分析 27 第四章 實驗結果與討論 29 第一節 接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)學習者的學習成效之差異 30 第二節 接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)之不同認知風格的學習者在學習成效上之差異 32 第三節 接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)學習者的自我調節學習之差異 36 第四節 接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)之不同認知風格的學習者在自我調節學習上之差異 47 一、場地獨立學習者接受不同授課方式之自我調節學習分析 47 二、場地依賴學習者接受不同授課方式之自我調節學習分析 58 第五節 綜合討論 69 一、接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)之不同認知風格的學習者的學習成效之差異 69 二、接受不同學習情境(教師PPT講述式教學,學習者遊戲化電子書自學)之不同認知風格的學習者的自我調節學習之差異 71 第五章 結論與建議 74 第一節 結論 74 第二節 建議 76 參考文獻 78 附錄 89 附錄1 課堂學習單 89 附錄2團體嵌圖測驗問卷 91 附錄3 自我調節學習量表 97 附錄4 科學學習表現測驗 104 附錄5 測驗與知識點對照表 109

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