簡易檢索 / 詳目顯示

研究生: 楊智文
Chih-Wen Yang
論文名稱: 台灣職籃賽事進場人數預測 : 以 P LEAGUE 為例
Taiwan Basketball League Attendance Prediction: A Case Study of P LEAGUE
指導教授: 呂志豪
Shih-Hao Lu
口試委員: 呂志豪
Shih-Hao Lu
黃政嘉
Jheng-Jia Huang
黃振皓
Chen-Hao Huang
學位類別: 碩士
Master
系所名稱: 管理學院 - 企業管理系
Department of Business Administration
論文出版年: 2023
畢業學年度: 112
語文別: 英文
論文頁數: 48
中文關鍵詞: P League機器學習觀眾人數預測隨機森林多變量迴歸長短期記憶模型社群媒體聲量
外文關鍵詞: P League, Machine Learning, Audience Number Prediction, Random Forest, Multivariate Regression, Long Short-Term Memory Model , Social Media Influence
相關次數: 點閱:51下載:5
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 在當今體育產業中,對於球團與聯盟而言,準確預測球賽的觀眾人數極為關鍵。這不僅牽涉到門票、場館營運與周邊商品的銷售,同時也影響媒體轉播策略和贊助商關係的管理。本研究運用日趨成熟的機器學習技術,融合比賽資訊、氣象條件以及新聞媒體報導等多元變數,並採用隨機森林模型、多變量迴歸分析和長短期記憶模型,旨在探究影響台灣籃球賽事觀眾人數的主要因素,並評估各模型的預測效果。
    研究發現,台灣籃球賽事的觀眾人數受諸多因素影響,特別是主隊隊伍、比賽日程(工作日或週末)及新聞媒體的聲量。主隊隊伍這一因素涵蓋比賽地點、球員狀況、主場地區的繁榮程度等多重要素,是影響觀眾人數預測最為關鍵的變量。
    在所採用的模型中,隨機森林模型表現最佳,其穩定性與準確度高,平均Adjusted R square 達0.820.82,預測誤差僅為371 人。相較之下,多變量迴歸模型在預測複雜問題如觀眾人數時表現不佳。至於長短期記憶模型,則由於資料量限制,未能充分展現深度學習的預測優勢。
    綜上所述,本研究不僅為台灣職業籃球聯盟後續相關研究奠定了基礎,其結果亦可作為聯盟廣告策略、主場城市交通規劃等領域的重要參考,進而助力於提升台灣職業籃球聯盟的整體競賽環境品質。


    In today's sports industry, accurately predicting the number of spectators at a game
    is crucial for teams and leagues. This affects not only ticket sales, venue operations, and
    merchandise sales, but also media broadcasting strategies and sponsorship relat ions. This
    study uses advanced machine learning techniques, combining information about the game,
    weather conditions, and media reports to explore factors affecting audience numbers at
    basketball games in Taiwan, using models like Random Forest, Multivaria te Regression,
    and Long Short Term Memory (LSTM).
    The study finds that audience numbers in Taiwan's basketball games are influenced
    by many factors, especially the home team, the date of the game (weekday or weekend),
    and media coverage. The home team factor includes the game location, player conditions,
    and prosperity of the home area, making it a key variable in predicting audience numbers.
    Among the models used, the Random Forest model performs best with high stability
    and accuracy, with an average Adjusted R square of 0.82 and an average prediction error
    of only 371 people. In contrast, the Multivariate Regression model does not perform wel l
    in predicting complex issues like audience numbers. The LSTM model, limited by the
    amount of data, could not fully demonstrate the advantages of deep learning predictions.
    In summary, this study not only lays the foundation for future research in the Taiwan
    professional basketball league but also provides important references for the league's
    advertising strategies, urban traffic planning in home cities, and thus contributes to
    improving the overall quality of the competitive environment in Taiwan's professional
    basketball league.

    摘要 II Abstract III Content V List of Figures VIII List of Tables IX Chapter 1 Introduction 1 1.1 Research Background 1 1.2 Research Motivation 2 1.3 Research Process 4 Chapter 2 Literature Review 6 2.1 Taiwan's professional basketball league - P League 6 2.1.1 Development of the Taiwanese Basketball League 6 2.1.2 P League Professional Basketball Introduction 7 2.1.3 Comparison of Taiwanese Professional Basketball Leagues 8 2.2 Sports consumption expenditure 11 2.2.1 The scope of sports consumption expenditure 11 2.2.2 The impact of the external environment on sports consumption expenditure 12 2.2.3 The impact of personal background on sports consumption expenditure 13 2.3 Prediction of sports event attendance 14 2.3.1 Important factors influencing sports event attendance 15 2.3.2 Prediction methods for sports event attendance 15 Chapter 3 Methodology 17 3.1 Data Collection 17 3.1.1 P League Game Detailed Data 17 3.1.2 Game Location Weather Data 18 3.1.3 News Media Reporting Data 20 3.2 Research Data Analysis and Processing 21 3.2.1 Handling Missing and Outlier Values 21 3.2.2 Data Labeling Process 22 3.3 Analysis model for predicting the attendance at sporting events 24 3.3.1 Random Forest Model 24 3.3.2 Multivariate Regression 25 3.3.3Long Short-Term Memory model 26 3.4 Cross-Validation 27 Chapter 4 Results 28 4.1 Exploratory Data Analysis 28 4.1.1 Exploratory Data Analysis on Games Data 30 4.1.2 Exploratory Data Analysis on Weather Data 33 4.1.3 Exploratory Data Analysis on News Data 35 4.2 Important Factors Affecting Audience Attendance 36 4.3 Analysis Results 37 4.3.1 Model Predictive Analysis Results 40 Chapter 5 Conclusion 41 5.1 Research Conclusion 41 5.1.1 Important Factors Affecting the Attendance 41 5.1.2 Predictive Performance of Attendance 42 5.2 Research Contributions 43 5.2.1 Academic Contributions 43 5.2.2 Practical Contributions 44 5.3 Research Limitation and Suggestion 44 References 46

    Andreff, W. (2001). The correlation between economic underdevelopment and sport. European Sport Management Quarterly, 1(4), 251–279. https://doi.org/10.1080/16184740108721902
    Annamalai, B., Yoshida, M., Varshney, S., Pathak, A. A., & Venugopal, P. (2021). Social Media Content Strategy for Sport Clubs to Drive Fan Engagement. Journal of Retailing and Consumer Services, 62(62), 102648. https://doi.org/10.1016/j.jretconser.2021.102648
    Chen, C.-K. (2012). Hierarchical linear relationship between the U.S. leisure and entertainment consumption. Technology in Society, 34(1), 44–54. https://doi.org/10.1016/j.techsoc.2011.12.003
    Davies, L. E. (2002). Consumers’ expenditure on sport in the UK: increased spending or underestimation? Managing Leisure, 7(2), 83–102. https://doi.org/10.1080/13606710210137237
    Eakins, J. (2015). An examination of the determinants of Irish household sports expenditures and the effects of the economic recession. European Sport Management Quarterly, 16(1), 86–105. https://doi.org/10.1080/16184742.2015.1067238
    Griffith, D. A. (2010). An analytical perspective on sporting events attendance: The 2007–2008 US NCAA college bowl games. Applied Geography, 30(2), 203–209. https://doi.org/10.1016/j.apgeog.2009.01.005
    Hirschle, J. (2014). Consumption as a Source of Social Change. Social Forces, 92(4), 1405–1433. https://doi.org/10.1093/sf/sou001
    Karg, A., Nguyen, J., & McDonald, H. (2021). Understanding Season Ticket Holder Attendance Decisions. Journal of Sport Management, 1–15. https://doi.org/10.1123/jsm.2020-0284
    Kim, T., Hong, J., & Kang, P. (2015). Box office forecasting using machine learning algorithms based on SNS data. International Journal of Forecasting.
    King, B. E. (n.d.). Predicting National Basketball Association Game Attendance Using Random Forests : Journal of Computer Science and Information Technology. Jcsitnet.com. Retrieved December 11, 2023, from http://jcsitnet.com/vol-5-no-1-june-2017-abstract-1-jcsit
    Lera-López, F., Ollo-López, A., & Rapún-Gárate, M. (2012). Sports spectatorship in Spain: attendance and consumption. European Sport Management Quarterly, 12(3), 265–289. https://doi.org/10.1080/16184742.2012.680897
    Lera-López, F., & Rapún-Gárate, M. (2005). Sports Participation versus Consumer Expenditure on Sport: Different Determinants and Strategies in Sports Management. European Sport Management Quarterly, 5(2), 167–186. https://doi.org/10.1080/16184740500188656
    Lera-López, F., & Rapún-Gárate, M. (2007). The Demand for Sport: Sport Consumption and Participation Models. Journal of Sport Management, 21(1), 103–122. https://doi.org/10.1123/jsm.21.1.103
    Lizana, M., Carrasco, J.-A., & Tudela, A. (2019). Studying the relationship between activity participation, social networks, expenditures and travel behavior on leisure activities. Transportation. https://doi.org/10.1007/s11116-019-09980-y
    Lövdal, S. S., Den Hartigh, R. J. R., & Azzopardi, G. (2021). Injury Prediction in Competitive Runners With Machine Learning. International Journal of Sports Physiology and Performance, 16(10), 1522–1531. https://doi.org/10.1123/ijspp.2020-0518
    Mueller, S. Q. (2020). Pre- and within-season attendance forecasting in Major League Baseball: a random forest approach. Applied Economics.
    Nisar, T. M., Prabhakar, G., & Patil, P. P. (2018). Sports clubs’ use of social media to increase spectator interest. International Journal of Information Management, 43, 188–195. https://doi.org/10.1016/j.ijinfomgt.2018.08.003
    Pavlyshenko, B. (2019). Machine-Learning Models for Sales Time Series Forecasting. Data.
    Popp, N., Jensen, J., & Jackson, R. (2017). Maximizing visitors at college football bowl games. International Journal of Event and Festival Management, 8(3), 261–273. https://doi.org/10.1108/ijefm-02-2017-0014
    Şahin, M., & Erol, R. (2017). A Comparative Study of Neural Networks and ANFIS for Forecasting Attendance Rate of Soccer Games. Mathematical and Computational Applications, 22(4), 43. https://doi.org/10.3390/mca22040043
    Şahin, M., & Uçar, M. (2020). Prediction of sports attendance: A comparative analysis. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology.
    Skinner, J., & Smith, A. C. T. (2021). Introduction: sport and COVID-19: impacts and challenges for the future (Volume 1). European Sport Management Quarterly, 1(3), 1–10. https://doi.org/10.1080/16184742.2021.1925725
    Thibaut, E., Vos, S., & Scheerder, J. (2014). Hurdles for sports consumption? The determining factors of household sports expenditures. Sport Management Review, 17(4), 444–454. https://doi.org/10.1016/j.smr.2013.12.001
    Wakefield, K. (2016). Using Fan Passion to Predict Attendance, Media Consumption, and Social Media Behaviors. Journal of Sport Management, 30(3), 229–247. https://doi.org/10.1123/jsm.2015-0039
    Wilhite, B., & Shank, J. (2009). In praise of sport: Promoting sport participation as a mechanism of health among persons with a disability. Disability and Health Journal, 2(3), 116–127. https://doi.org/10.1016/j.dhjo.2009.01.002
    Wilkens, S. (2021). Sports prediction and betting models in the machine learning age: The case of tennis. Journal of Sports Analytics, 1–19. https://doi.org/10.3233/jsa-200463
    Yoshizawa, Y., Kim, J., & Kuno, S. (2016). Effects of a Lifestyle-Based Physical Activity Intervention on Medical Expenditure in Japanese Adults: A Community-Based Retrospective Study. BioMed Research International, 2016, 1–6. https://doi.org/10.1155/2016/7530105

    QR CODE