研究生: |
吳淑楷 Shu-kai Wu |
---|---|
論文名稱: |
手部遠端指向螢幕中三維目標物的移動績效 Performance of Remote Target Pointing Hand Movement in a 3D environment |
指導教授: |
李永輝
Yung-Hui Lee |
口試委員: |
林久翔
none 紀佳芬 none 江行全 none 王茂駿 none 陳一郎 none 石裕川 none |
學位類別: |
博士 Doctor |
系所名稱: |
管理學院 - 工業管理系 Department of Industrial Management |
論文出版年: | 2012 |
畢業學年度: | 100 |
語文別: | 英文 |
論文頁數: | 75 |
中文關鍵詞: | 三維 、深度知覺 、Fitts law 、手部點選移動 、移動策略 |
外文關鍵詞: | Target pointing hand movement, three-dimension |
相關次數: | 點閱:444 下載:3 |
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本研究在於調查及探討無穿戴三維及時偵測系統中,手部遠距指向螢幕中三維目標物的移動績效,本研究採用不同距離、位置、大小的目標物,主要在於測量總移動時間(total movement time)、主要次移動時間(primary submovement time)、次要次移動時間(secondary submovement time)、平均速度、最高速度等運動學上的參數,另外也透過軌跡移動、Fitts law及移動策略評估手部在空間中遠距操控的特性與績效。本研究結果指出目標物在上半部且有深度的總移動時間(3.10秒)少於目標物在上半部且無深度的總移動時間(3.79秒),另外,目標物在下半部且無深度的總移動時間(2.94秒)少於目標在下半部且有深度的總移動時間(3.57秒),由於在2D螢幕中顯示3D目標物時,目標物會隨著距離深度而會有不同的視覺深度回饋於受試者,本研究發現在正前方有深度(Forward)的目標物所花費的總移動時間最長(3.94秒);在移動軌跡中,觀察出不同的移動策略,第一種為直線移動策略(straight line moving strategy),通常出現在有深度上方移動中,第二種為沿軸向移動策略(sequential axis moving strategy),直線移動策略的總移動時間(3.08秒)少於沿軸向移動策略的總移動時間(3.44秒);本研究修改Fitts law公式所得的結果,在無深度總移動時間R2解釋能力由0.72提升至0.894,在有深度則由0.72提升至0.869; 本研究結果建議能在深度知覺、目標物大小位置等因素中,提供未來無穿戴互動介面及螢幕中三維目標物的人機介面設計幫助,創造更直覺且人性化的互動設計。
This study investigates and models the performance of target pointing hand movements in a free-hand, touchless 3D environment. The targets in this study had different positions, sizes, and distances. Performance measurements included total movement time and movement trajectories. The total movement time consisted of a “primary submovement time” and a “secondary submovement time.” Results indicate that the total movement time for targets with depth in the upper part of the spherical framework (3.10s) was shorter than that for targets without depth (3.79s). The time for targets without depth in the lower part of the spherical framework (2.94s) was shorter than that for targets with depth (3.57s). Within a 3D perspective display, the perception of a distance and size depends on its depth position. Our results confirm the adequacy of the 3D information in the display by showing the longest total movement time was observed for the reach of “Forward” target(3.94 s). This study improved and suggested the modified Fitts’ model, and the R2 explained the total movement time from 0.72 to 0.894 without depth and from 0.72 to 0.869 with depth respectively. This study shows that participants navigated the 3D space naturally and could move the cursor using both sequential axis moving strategy and straight line moving strategy.Real-life applications of the proposed method include interface design for 3D perspective displays and hand movements in 3D environments.
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