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研究生: 顏宏儒
Hung-Ju Yen
論文名稱: 基於拍面方向偵測之羽球動作辨識系統
A Badminton Stroke Recognition System based on Detection of Racket Face
指導教授: 林淵翔
Yuan-Hsiang Lin
口試委員: 陳維美
Wei-Mei Chen
陳筱青
Hsiao-Chin Chen
學位類別: 碩士
Master
系所名稱: 電資學院 - 電子工程系
Department of Electronic and Computer Engineering
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 70
中文關鍵詞: 羽球動作辨識四元數座標轉換慣性感測器
外文關鍵詞: Badminton, Stroke recognition, Coordinate transformation, Quaternions, Inertial measurement unit
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羽球已成為熱門運動項目之一,為了有效的記錄和分析羽球球路,大多採用動作感測裝置及攝影機錄影。由於錄影的方式受限於拍攝角度與範圍的影響,較無法即時分辨出各種羽球的動作。然而使用動作感測裝置量測,除了能直觀的分析揮擊變化,進而改善影像處理的缺陷,且慣性感測器同時具有低成本及體積小的優點。
因此,本論文使用加速度計、陀螺儀及磁力計作為動作感測裝置,將裝置安裝於球拍拍桿上,並錄製球員揮擊時的資料。本論文收錄的動作包括正反手之長球、切球、平球、挑球及撲球等共10種動作。因球拍的兩面皆能揮擊,可能導致初始定義的軸向不同而造成誤判,因此本論文使用四元數及座標轉換將裝置軸向映射至地磁方向,以解決轉拍造成的影響。
於分類中本論文使用Sequential minimal optimization (Polynomial Kernel)作為動作分類器,能夠辨識10種揮擊的動作。於離線分析中,本論文使用之辨識方式準確度能高達98.75%。於即時辨識中,準確度為95.17%,高於市售產品,表示本論文開發之系統具有相當的優勢。
本論文開發之系統除了解決轉拍的影響,可以準確的辨識正反手共10種球種,也能夠即時的分析及記錄個人揮擊動作,相較於傳統利用錄影的方式,可達到輕便及即時的效果。


Badminton has become one of the popular sports, in order to effectively record and analyze the activities of badminton strokes, most of the use of motion sensing devices and video camera. Due to the way the video is limited by the angle and range of the camera, it is not easy to classify the types of badminton strokes in real time. However, the measurement of motion sensing device can improve the defect of image processing in addition to the intuitive analyze of badminton stroke change, and the inertial sensor has the advantages of low cost and small volume.
Therefore, in this paper, the accelerometer, gyroscope and magnetometer are used as motion sensing devices to install the device on the racket and record the data when the player strokes. The activities of badminton strokes recorded in this paper includes 10 kinds of activities, such as clear, drop, drive, lift and netshot of forehand and backhand. But the two faces of the racket both can stroke, which may cause the initial axial directions are different, this paper combine quaternions with coordinate transformations, and make the acceleration of the racket to the geomagnetic acceleration, and reduce the effects from rotating racket.
In the classification, this paper uses sequential minimal optimization (polynomial Kernel) as activities classifier, can classify 10 kinds of activities, in the off-line analyze, this paper uses the classification method accuracy can be as high as 98.75%. In real time recognition, the accuracy is 95.17%, higher than the commercial products, indicating that the system developed in this paper has a considerable advantage.
In addition to solving the effects of the rotating racket, the system can classify 10 kinds of badminton strokes accurately, and can analyze and record the individual strokes in real time, which can achieve the light and real-time effect compared with the traditional video recording method.

摘要 I Abstract II 誌謝 III 目錄 IV 圖目錄 VI 表目錄 VIII 第一章、 緒論 1 1.1 研究動機與目的 1 1.2 文獻探討 2 1.2.1 影像處理應用於羽球分析 2 1.2.2 慣性感測器應用於羽球分析 3 1.3 相關研究比較表 6 1.4 論文架構 7 第二章、 研究背景 8 2.1 慣性感測器 8 2.2 方向估計演算法 9 2.3 四元數 11 2.4 座標系統 15 2.5 動作分類器 16 2.6 羽球動作種類 18 第三章、 研究方法 19 3.1 系統架構 19 3.2 動作感測裝置硬體架構 20 3.2.1 MPU-9250慣性感測器 21 3.2.2 動作感測裝置圖 22 3.3 資料處理流程 23 3.3.1 資料來源 24 3.3.2 資料前處理 25 3.3.3 訓練及分類階段 35 3.4 即時動作辨識功能實現 36 3.5 實驗設計 37 3.5.1 參考裝置 37 3.5.2 實驗流程 39 3.5.3 實驗驗證 40 第四章、 實驗結果與討論 41 4.1 座標轉換驗證結果 41 4.2 共通模型與個人模型之比較結果 44 4.2.1 共通模型訓練及測試 44 4.2.2 個人模型訓練及測試 46 4.3 即時動作辨識功能測試 48 第五章、 結論與未來展望 51 附錄一 55

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