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研究生: LARAS SWANDAYANI
LARAS SWANDAYANI
論文名稱: 靜態和動態虛擬環境中的視覺疲勞
Visual Fatigue in Static and Dynamic Virtual Environment
指導教授: 林久翔
Chiu-Hsiang Lin
口試委員: Bereket Haile Woldegiorgis
Bereket Haile Woldegiorgis
Hung-Jen Chen
Hung-Jen Chen
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2021
畢業學年度: 109
語文別: 英文
論文頁數: 88
中文關鍵詞: 動態視差靜態視覺疲勞虛擬現實
外文關鍵詞: Dynamic, Parallax, Static, Visual Fatigue, Virtual Reality
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  • 許多公司都在競相開發虛擬現實 (VR),因為他們認為它具有巨大的工業潛力。然而,VR應用的加速並沒有帶來客戶體驗的發展。由眼睛衝突引起的疲勞,仍然成為 VR 用戶感到的一個自然問題。而實際上,這種情況可以通過調整視差來最小化。此外,沒有特別的指南規定使用 VR 來防止視覺疲勞的最長時間。本研究旨在驗證 VR 環境和內部任務對視覺疲勞的影響。客觀測量和主觀測量分別應用於靜態和動態場景。臨界閃爍融合頻率、眼睛注視、眼睛掃視和眨眼率用於測量眼睛處理疲勞的能力。這項研究有望找出 VR 環境中的任務類型和視差與視覺疲勞之間的關係。這個結果可以被 VR 開發者用作未來開發 VR 時的關注點。對眼睛注視持續時間的實驗結果表明,視覺疲勞受任務類型的影響顯著。


    Many companies are competing to develop Virtual Reality (VR) because they see it as a great industrial potential. However, the acceleration of VR applications does not come up with customer experiences development. Fatigue, which generated by eye conflict, is still becoming a natural problem that the VR user feels. While actually, this condition can be minimized by adjusting the parallax. Furthermore, no particular guideline has stated the maximum duration of using VR to prevent visual fatigue. This research is aimed to validate the effect of the VR environment and the task inside towards visual fatigue. Objective and subjective measurement is applied respectively into the static and dynamic scenario. Critical Flicker Fusion Frequency, Eye Fixation, Eye Saccades, and Eye Blink Rate are used to measure the eye capability to handle the fatigue. This research is expected to find out the relationship between task type and parallax inside the VR environment to visual fatigue. This result can be used by the VR developer as a concern when developing VR in the future. The experimental results of analysing the eye fixation duration showed that visual fatigue affected by the type of task significantly.

    摘要 vii ABSTRACT ix ACKNOWLEDGEMENTS xi TABLE OF CONTENTS xiii LIST OF FIGURES xv LIST OF TABLES xvii CHAPTER 1 INTRODUCTION 1 1.1 Background 1 1.2 Problem Formulation 2 1.3 Objectives 2 1.4 Research Scope 2 1.4.1 Limitation 3 1.4.2 Assumption 3 1.5 Research Framework 3 CHAPTER 2 LITERATURE REVIEW 5 2.1 Virtual Reality 5 2.2 Visual Fatigue 5 2.3 Methods 6 2.3.1 CFF Test 6 2.3.2 Eye-Blink Rate 6 2.3.3 Eye Tracker 7 2.4 Visual Fatigue Questionnaire 8 2.5 Parallax 8 2.6 Research Gaps 10 CHAPTER 3 RESEARCH METHODOLOGY & EXPERIMENTAL DESIGN 19 3.1 Research Methodology 19 3.1.1 Identification Phase 19 3.1.2 Experimental Phase 19 3.1.3 Data Interpretation and Analysis Phase 19 3.2 Experimental Design 20 3.2.1 Research Model 20 3.2.2 Experimental Model 21 3.2.3 Experimental Task 24 3.2.4 Hypothesis and Prediction 32 3.2.5 Experimental Setup 34 CHAPTER 4 RESULT 37 4.1 Data Collecting 37 4.2 Data Processing 37 4.2.1 CFF 37 4.2.2 Eye Fixation 40 4.2.3 Fixation Duration 40 4.2.4 Fixation Count 44 4.2.3 Eye Blinking Rate 46 4.2.4 Eye Saccades 48 4.2.5 Subjective Measures 50 CHAPTER 5 DISCUSSION 53 5.1 Effect of Task Type Towards Visual Fatigue 53 5.2 Effect of Parallax Towards Visual Fatigue 55 5.3 Recommendation for Human-Virtual Reality Interactions 56 CHAPTER 6 CONCLUSION 59 6.1 Conclusion 59 6.2 Future Research 59 REFERENCES 61 APPENDIXES 65 Experimental Design: General Overview 65 Experimental Research Informed Consent Form 67 TESTING DAY QUESTIONNAIRE 68 Subjective Questionnaire 69

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