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研究生: 張廷源
Ting-Yuan-Jang
論文名稱: 立體顯示器串擾視覺舒適度與雙眼色彩競爭閾值之研究
A study of visual comfort of 3D crosstalk and binocular color-rivalry thresholds for stereoscopic displays
指導教授: 孫沛立
Pei-Li Sun
口試委員: 陳鴻興
Hung-Shing Chen
溫照華
Chao-hua Wen
林宗翰
Tzung-Han Lin
學位類別: 碩士
Master
系所名稱: 應用科技學院 - 應用科技研究所
Graduate Institute of Applied Science and Technology
論文出版年: 2012
畢業學年度: 100
語文別: 中文
論文頁數: 84
中文關鍵詞: 雙眼競爭雙眼混色立體顯示技術立體串擾雙眼視差雙眼像差色彩競爭
外文關鍵詞: binocular rivalry, binocular color fusion, 3D display technology, 3D crosstalk, binocular parallax, binocular disparity, color rivalry
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  • 自從3年多前3D電影阿凡達上映,再度掀起新的一波3D熱潮。3D顯示技術與相關應用雖然推陳出新,發展迅速,但3D電視的市場並沒有顯著的成長。這意味著有些因素使3D科技無法普及。推廣3D產品的主要障礙在於缺乏好的節目,與當消費者長時間觀賞3D視訊內容可能帶來的視覺不適。而造成在立體影像中的視覺不適的主因是立體串擾所產生的鬼影,以及雙眼色彩競爭。本論文可分為兩個主要的研究「立體串擾對視覺舒適度的影響」與「色彩競爭」。對於開發更舒適的的3D顯示器,本論文建立具體的優化指標。

    在立體串擾的研究方面,前人的研究比較專注於如何定義合理的立體串擾評估指標,以及對視覺舒適度及影像品質的影響。較少對較影像內容的特性做研究,因此本研究藉由一連串的心物實驗探討雙眼像差、背景色對比、立體串擾、銳利化處理對視覺舒適度與鬼影明顯程度的影響。實驗結果顯示:(1)雙眼像差(視差角)在影響視覺舒適度的部分頗具顯著性,當雙眼像差極小時,立體串擾量的大小對視覺舒適度的影響不大。當雙眼像差極大且視差角超過1.5o時隨立體串擾增大將使視覺舒適度急劇下降。(2)鬼影並不與視覺舒適度相關,即使3D影像的鬼影程度十分明顯,並不會使視覺舒適度評分成比例下降。(3) 本研究建議在正常人眼視差(最大視差角1度),且視覺舒適度評分為平庸(等級4)以上時,在理想且無系統串擾的3D電視,其立體串擾的程度閾值為2.5%。所以實際運用上要將系統串擾考量進去,(4)本研究不建議對3D影像使用影像銳化處理。

    在雙眼色彩競爭的研究方面,本研究目的在了解哪一種類型的階調差異容易產生顯著的色彩競爭,導致影像不舒適。所以想在本研究找尋在人眼視覺舒適度的恰可感覺差異(just noticeable difference, JND)閾值,因此我們設計實驗研究當雙眼間階調改變時色彩閾值,實驗結果顯示:(1) 亮度與色溫調整的色彩競爭閾值較高,可能是透過人眼雙眼各自獨立的亮度適應與色度適應機制,補償了兩眼之間的色差。(2)人眼視覺系統並不能補償兩眼間的對比差、色相偏移。(3)使用CIECAT02色適應模式先分別處理左右眼影像的XYZ值,再到CIELAB空間比較色差,可使不同色調調變方式的閾值彼此接近。


    Three-dimension (3D) movie became popular since the 3D movie “Avatar” released in 2010. 3D display technology and related applications emerge and develop rapidly, but the 3D TV market is growing slowly. It means there are some factors making 3D TV not yet been wide-accepted. The primary two reasons are: (1) limited 3D programs, and (2) it causes visual discomfort when consumers are watching 3D video content for a long time. People feel the visual discomfort is partly invoked by 3D Crosstalk and Binocular Color Rivalry (BCR) of 3D images. The aim of this study is to assess the visual comfort (VC) of 3D crosstalk thresholds and binocular color-rivalry thresholds for 3D displays
    Previous studies on 3D Crosstalk focused on how to define 3D Crosstalk or to estimate the impact of 3D Crosstalk on visual comfort and image quality (IQ). The present study investigated the impact of binocular disparity angles (BD), background contrast, sharpness on visual comfort and ghosting by a series of psycho-visual experiments. The experimental results showed that, (1) BD has significant impact on VC. The 3D Crosstalk has no impact on VC when the amount of BD is less, but when binocular disparity angle is less than 1.5 degrees, the increasing of 3D Crosstalk will decrease the VC value. (2) Ghosting is not highly correlated to VC. Even significant ghosting can be observed, the VC value does not decline in proportion. (3) The recommended tolerance of 3D crosstalk is 2.5%. (4) Image sharpening is not recommended for displaying 3D images.
    In the CR study, the Just Noticeable Difference (JND) thresholds of the Visual Comfort (VC) were investigated pychovisually for 7 types of between-eye image differences including luminance, gamma, contrast, color temperature, chroma, hue and random tone differences. The experimental results show that: (1) the VC threshold values are higher when increasing the luminance and color temperature differences between two-views, (2) changing contrast or hue to single view resulting in low threshold values indicates the type of differences easily inducing binocular rivalry, and (3) luminance adaptation and chromaticity adaptation play important role on the variations of VC thresholds. Applying CIECAT02 (CIE Chromatic Adaption Transform 2002) to each view before calculating the between-eye color differences could reduce the variations.

    中文摘要 I Abstract III 誌謝 V 目錄 VII 圖目錄 IX 表目錄 XI 第一章 緒論 1 1.1 研究背景 1 1.2研究動機 2 1.3 研究目的 3 1.4論文架構 4 1.5名詞解釋 5 第二章 文獻探討 8 2.1 閾值評估 8 2.2 立體視覺與3D顯示技術 8 2.3 零立體串擾的3D顯示原理與應用 14 2.4 影響3D影像品質與3D影像自然度相關研究 15 2.5 影響3D影像舒適度與產生視覺疲勞度之相關研究 17 2.6 立體串擾相關研究 20 2.7 雙眼競爭 29 2.8 色差公式的演進 31 2.9 色度適應 31 2.10色彩競爭 34 第三章 立體串擾舒適度閾值評估 36 3.1 研究方法 36 3.2 市售3D TV之立體串擾測量 36 3.3 實驗設計 38 3.4 實驗結果分析:立體串擾與立體像差 40 3.5 背景對比的影響 42 3.6影像銳利化的影響 43 3.7 雙眼立體串擾程度不一致的影響 44 3.8複雜影像的視覺舒適度 45 第四章 立體雙眼色彩競爭閾值評估 48 4.1 研究方法 48 4.2 實驗設計 48 4.3 實驗結果與分析 55 4.4 考量色度適應的結果分析 62 4.5 背景色 實驗與結果分析 64 第五章 結論與建議 66 5.1 結論 66 5.2 未來研究建議 67 參考文獻 68

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