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研究生: 胡尚仁
Shang-Jen Hu
論文名稱: 3D模型之立體感知控制研究
Controlling depth perception for rendering stereoscopic 3D models
指導教授: 林宗翰
Tzung-Han Lin
口試委員: 溫照華
Chao-Hua Wen
孫沛立
Pei-Li Sun
唐政元
none
學位類別: 碩士
Master
系所名稱: 應用科技學院 - 色彩與照明科技研究所
Graduate Institute of Color and Illumination Technology
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 62
中文關鍵詞: 視覺舒適度視差分佈立體顯示
外文關鍵詞: visual comfort, parallax distribution, stereoscopic render
相關次數: 點閱:301下載:11
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  • 現今3D顯示技術已發展的非常迅速,然而僅有少數的3D軟體有支援立體影像播放等功能,再者觀看自製的3D立體模型時往往產生出視覺舒適度不甚理想等情況,讓人無法長期凝視,因此3D立體影像的呈現變成了一門重要的課題。

    觀看3D立體影像時往往由使用者自行調整相機方位,而若非立體影像的專家在調整時經常產生視覺不適等情況。故本研究首先探討立體相機的參數調變對於視差分佈的影響,以及著手分析視差分佈中的不同變數與視覺舒適度的相關性,並依照這類相關性去對虛擬相機參數做調變,並且調變完成後需保有視覺舒適度以及刺激的立體感。

    研究中採用虛擬相機模擬立體影像,以OpenGL實作立體瀏覽環境,並且探討不同的3D虛擬相機擺設方式、立體相機間距、相機夾角、以及視差分佈等變數所產生的立體影像。最後依照人因實驗方式決定舒適閾值,並依照此閾值完成具有智慧調變機制的立體模型觀賞軟體。


    Recently, the development of the stereo display technology progresses fast. However, less three-dimensional software provides quality stereoscopic render. In using this kind of software, users sometimes have discomfort experience when viewing stereoscopic 3D models. So, producing quality stereoscopic 3D technology becomes an important issue.

    Usually, user adjusts the camera position by him or herself when viewing stereoscopic models. Amateur will provoke eye fatigue and feel uncomfortable under improper camera parameters. Therefore, we test the effect of different visual stereo camera’s parameters and parallax distributions. We will propose a stereoscopic camera adjustment algorithm for improving visual comfort and preference of stereoscopic images.

    In this paper, we carry out a virtual stereoscopic camera system, which has different positions, convergence angles, and parallax distributions, in OpenGL. When users use this system, the vast majority of the parallax will be constrained in the safe range. It is helpful to improve 3D visual comfort and make 3D display popular.

    誌謝 i 中文摘要 ii ABSTRACT iii 目錄 iv 圖目錄 vi 表目錄 viii Chapter 1、 緒論 1 1.1 研究背景 1 1.2 研究動機與目的 2 1.3 論文架構 3 Chapter 2、 立體技術與成像原理 4 2.1 相關名詞解釋 4 2.2 立體顯示器 6 2.3 雙眼視差產生的立體視覺 8 2.3.1 感知深度 8 2.3.2 成像原理 10 2.4 視角的量化計算 11 Chapter 3、 文獻探討 13 3.1 立體影像融合範圍 13 3.2 立體影像感知能力 14 3.3 視覺疲勞 15 3.4 像差與視差 17 3.5 立體相機調變 18 Chapter 4、 實驗設計與研究方法 20 4.1 視差分佈分析處理 20 4.2 前置測試 23 4.3 程式編寫架構 25 4.4 實驗對象 28 4.5 實驗工具 28 4.5.1 實驗設備與測試軟體 29 4.5.2 Strata Foto 3D建模 30 4.5.3 立體影像觀賞及操作介面 32 4.6 實驗設計 33 4.6.1 實驗一「融合範圍分析」設計 33 4.6.2 實驗二「智慧調變機制實驗」設計 38 4.7 統計方法 40 4.7.1 單因子變異數分析法 41 4.7.2 雙因子變異數分析法 42 Chapter 5、 實驗結果分析與討論 43 5.1 實驗一「融合範圍分析」結果分析 43 5.1.1 立體感評價區間 43 5.1.2 融合能力評價區間 45 5.2 實驗二「智慧調變機制實驗」結果分析 48 Chapter 6、 結論與建議 53 6.1 結論 53 6.2 未來發展 53 參考文獻 54 附件 57

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