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研究生: 陳依杰
Yi-Chieh Chen
論文名稱: 運用設計思考於技術型高中美術科 藝術與科技課程之學生學習成效研究
A Study on Students’ Learning Performance in Art and Technology Course at the Fine Arts Department of Vocational-Technical High School by the Implementation of Design Thinking
指導教授: 陳建雄
Chien-Hsiung Chen
口試委員: 賴文祥
Wen-Hsiang Lai
鄭金典
Jin-Dean Cheng
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2020
畢業學年度: 108
語文別: 中文
論文頁數: 121
中文關鍵詞: 設計思考學習成效藝術與科技技術型高中
外文關鍵詞: Design thinking, Learning outcome, Art and technology, Vocational high school
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  • 數位科技的學習已是近年教育領域之必要趨勢,亦是應培養學生之現代國民應具備的科技素養。於現今技術型高中著重技術層面之引導,然於實務工作中發現,於實際課程安排上,諸多設計思維訓練並不足夠,且會因以作品評定學習優劣,而忽略學生於創作主體過程中,發現問題、解決問題及思考創作的重要能力。是故,本研究進行之目的將設計思考引入課程,透過學習成效分析及問卷填寫及訪談回饋,進而探討該法的可行性與應用性。研究中針對技術型高中美術系學生二年級「藝術與科技」此堂課,分為控制組及實驗組兩組,控制組為一般傳統授課方式,實驗組則教授運用「設計思考」之概念,將以創作之作品進行評分,研究採用任課老師評分、專家評分及學生互評等3項進行評估兩組之學習成效,並收集「課程學習歷程問卷」、「課程滿意度問卷」及「設計思考引入課程之課後回饋問卷」,以分析學生學習態度、滿意度情形及實際授課感受之結果,另加以實際訪談呈現更多學生回饋內容細節。經本研究發現:(1)任課老師及專家評分之總分平均,於實驗組及控制組無顯著差異,兩組的學習成效未有顯著差異,經現場實地教學之觀察,研判乃係受新冠疫情影響學生學習動機及作業製作時效,建議於未來研究得根據環境狀態適時調整課程安排及內容。(2)另經分析問卷及實地訪談,發現透過授課方法及課程內容之調整,使學生能更享受於學習中,並提升學習動機及成就,同時增加學生創作之創造力,且執行設計思考後,有效提升團體之學習氛圍、創造力激發及自我創作認同感。(3)本研究結果可做為未來引入「設計思考」概念課程之參考,並有效提供建議作法及研究引入之限制性。


    In recent years, the learning in digital technologies has become a trend in education and it is also crucial in the cultivation of students’ technological literacy as modern citizens. Today's vocational-technical high schools pay attention on technical guidance. However, the training of design thinking found to be insufficient in the actual curriculum. Students are evaluated by their works instead of their abilities to identify and solve problems as well as creativity during the creation process. Therefore, the purpose of this study is to introduce design thinking into the curriculum and explore its feasibility and applicability through learning effectiveness analysis, questionnaires, and interviews. In the study, second grade vocational high school students in the Fine Arts Department are divided into experimental group and control group in the course of "Art and Technology." In the control group, traditional teaching method is adopted. On the other hand, the concept of "design thinking" is used in the experiment group to help grade students’ works. Learning effectiveness of two groups is evaluated by scores from teachers and experts, as well as peer assessment. "Learning historical questionnaire," "course satisfaction questionnaire," and "post-course feedback questionnaire on the introduction of design thinking" are collected to analyze students' learning attitude, level of satisfaction, and learning experience. In addition, interviews are conducted to explore student feedbacks in further details. The findings of this study are as follows: (1) In terms of the average scores from the teachers and experts, there is no significant difference between the experimental group and control group. In other words, there is no significant difference in the learning effectiveness between two groups. Based on the field observation, students' learning motivation and creation time are affected by COVID-19 pandemic. The study suggests that course arrangement and content shall be adjusted timely according to the environment in the future. (2) After analyzing questionnaires and field interviews, the study finds out that students are more engaged in learning, and their motivation and achievement are improved through the adjustment of teaching methods and course contents. Meanwhile, it makes students more creative. After implementing design thinking, it effectively enhances the learning atmosphere of the group, stimulates creativity and boosts a sense of self-identity. (3) The findings of this study can serve as references for introducing "design thinking" into the curriculum in the future, and provide effective recommendations on practices and limitations of the introduction.

    論文摘要 ii Abstract iii 誌謝 v 目錄 vi 圖表索引 viii 第一章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的 5 1.3 研究範圍與限制 6 1.4 研究架構 7 第二章 文獻探討 11 2.1 設計思考 11 2.2 設計思考的定義及沿革 12 2.3 設計思考的內涵架構與其他思考的差異 13 2.4 設計思考的步驟 21 2.5 設計思考的應用範疇 27 2.6 設計思考於教育上之應用 28 2.7 「藝術與科技」課程簡述 31 第三章 研究流程與方法 33 3.1 研究步驟 33 3.2 研究方法 34 3.3 學生學習現況調查與前期研究 35 3.4 研究流程及步驟 39 3.5 小結 63 第四章 研究成果與分析 65 4.1 實驗組與控制組學習成效分析與比較 65 4.2 問卷分析 68 第五章 結論與建議 91 參考文獻 94

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