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研究生: 薛家和
Chia-Ho Hsueh
論文名稱: 以服務設計觀點探討藝文活動平台介面設計
Exploring the Interface Design of an Art and Culture Event Platform from a Service Design Perspective
指導教授: 陳建雄
Chien-Hsiung Chen
口試委員: 衛萬里
Wan-Li Wei
柯志祥
Chih-Hsiang Ko
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 110
中文關鍵詞: 藝文活動服務設計雙鑽石設計流程介面設計狩野模式
外文關鍵詞: art and cultural activities, service design, double diamond design process, interface design, Kano model
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藝文活動蓬勃發展,假日逛活動已經成為許多人習慣和打卡熱點。藝文活動平台讓民眾獲得想要資訊,有助於提升活動參與。然而目前相關平台內容繁雜缺乏規劃,讓人無法找到所需,仍有改善空間。故本研究目的為提升藝文活動平台服務,運用服務設計觀點,提出平台設計建議與未來研究方向。

本研究以雙鑽石設計流程,四階段架構進行。「研究探索」階段,透過蒐集整理文獻資料,探討相關背景並建立理論基礎。「定義需求」階段,前導研究透過質化訪談了解需求。也由量化使用性任務績效測試,發現操作問題。透過人物誌和顧客旅程地圖分析,發掘服務缺口及痛點。「發展設計」階段,根據之前得出設計方向進行實驗性原型設計。「測試評估」階段,利用狩野模式框架進行問卷蒐集,評估新功能原型設計。

本研究結果顯示:(1)經由前導研究得知,藝文活動平台服務缺口與介面操作的痛點,包括「使用者活動偏好與系統推薦不足導致資訊過多」、「藝文活動掌握度不佳導致錯失活動參與」、「藝文活動資訊交流不足導致缺乏參考依據」、「搜尋功能不清晰導致使用者無法快速進行全站搜尋」、「資訊架構規劃不良導致使用者不易快速找到所需」、「圖標功能與文字說明不易理解導致使用者不易辨識」。(2)依服務設計流程,提出新功能與設計優化,分別為「偏好與推薦」、「追蹤與提醒」、「評價與評論」、「全站搜尋」、「資訊架構」、「一致性圖標」(3)新功能之中以「全站搜尋」、「資訊架構」、「偏好與推薦」滿意度較高。本研究提出藝文活動平台設計建議包含:(1)簡潔資訊架構,層級結構清晰。(2)優化全站搜尋,可視易用提示。(3)合宜追蹤提醒,適時給予訊息。


Art and cultural activities are thriving, and exploring activities during holidays has become a habit and a popular trend for many people. Art and cultural activity platforms provide the public with the desired information, which helps enhance their participation in such activities. However, the current platforms lack organization and have complex content, making it difficult for users to find what they need, leaving room for improvement. Therefore, this study aims to improve the service of art and cultural activity platforms by proposing platform design recommendations and future research directions from a service design perspective.

The study follows a double diamond design process with a four-stage framework. In the "Research Exploration" stage, relevant background information is collected and reviewed to establish a theoretical foundation. In the "Define Requirements" stage, preliminary research is conducted through qualitative interviews to understand the needs. Usability testing pertinent to task performance is also carried out quantitatively, revealing operational issues. Service gaps and pain points are identified through persona and customer journey map analysis. In the "Design Development" stage, experimental prototyping is conducted based on the previously identified design directions. In the "Test and Evaluation" stage, a questionnaire survey is conducted using the Kano model framework to evaluate the prototype design of new features.

The results of this study indicate the following: (1) Based on the findings from the preliminary research, service gaps and pain points in art and cultural activity platforms include "insufficient user activity preferences and system recommendations leading to information overload," "poor grasp of art and cultural activities resulting in missed participation opportunities," "insufficient information exchange about art and cultural activities leading to a lack of reference basis," "unclear search functionality hindering users from conducting comprehensive site-wide searches quickly," "poor information architecture planning making it difficult for users to find what they need quickly," and "difficulty in understanding icon functions and textual explanations leading to user confusion." (2) Following the service design process, new features and design optimizations are proposed, including "preferences and recommendations," "tracking and reminders," "evaluation and comments," "site-wide search," "information architecture," and "consistent icons." (3) Among these features, "site-wide search," "information architecture," and "preferences and recommendations" exhibit higher satisfaction levels. The study provides design recommendations for art and cultural activity platforms, including: 1. Clear and concise information architecture with a hierarchical structure. 2. Optimized site-wide search with visible and user-friendly prompts. 3. Appropriate tracking and reminders to provide timely information.

中文摘要 ii Abstract iii 誌謝 v 圖目錄 viii 表目錄 x 第一章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的 1 1.3 研究架構 2 1.4 研究範圍與限制 6 第二章 文獻探討 7 2.1 藝文活動 7 2.1.1 藝文活動參與 7 2.1.2 藝文活動平台 8 2.2 人機介面 8 2.2.1 使用者經驗 8 2.2.2 心智模式 9 2.2.3 資訊架構 10 2.2.4 人機互動設計 10 2.3 服務設計 11 2.3.1 服務設計定義 11 2.3.2 服務設計原則 12 2.3.3 服務設計流程 13 2.4 Kano二維品質模式 15 2.4.1 Kano 二維品質模式定義 15 2.4.2 狩野模式(Kano's model) 16 2.4.3 Kano品質模式問卷設計與屬性歸類 18 2.5 重要性-績效分析法(IPA) 19 第三章 研究設計 22 3.1 研究流程 22 3.2 實驗流程 23 第四章 前導性研究 27 4.1質性使用者研究 27 4.2 量化研究 42 4.3前導實驗之結果建議 60 第五章 原型設計與評估 63 5.1新的藝文活動平台設計 63 5.2 使用者經驗評估 70 5.2.1 受測者基本資料 70 5.2.2 新功能與設計優化量化評估 72 5.2.3 新功能與設計優化質化評估 76 5.2.4 驗證評估總結 79 第六章 結論與建議 81 6.1 研究結論 81 6.2 研究建議 84 6.2.1 驗證評估總結 84 6.2.2 後續研究建議 85 參考文獻 87 中文文獻 87 英文文獻 87 網路文獻 89 附錄一 藝文活動平台之使用訪談問卷 92 附錄二 前測實驗之受測者基本資料問卷 94 附錄三 前測實驗之系統使用性尺度量表(SUS) 96 附錄四 前測實驗之使用者互動滿意度問卷(QUIS) 97 附錄五 藝文活動平台之使用者經驗評估調查 99

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