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研究生: 賴宛吟
Wan-Ying Lai
論文名稱: 空間超連結—一個資訊設計的觀點
Spatial Hyperlink From the Perspective of Information Design
指導教授: 施宣光
Shen-Guan Shih
口試委員: 陳珍誠
Chen-Cheng Chen
戴楠青
Nan-Ching Tai
彭雲宏
Yeng-Horng Perng
阮怡凱
Yi-Kai Juan
學位類別: 博士
Doctor
系所名稱: 設計學院 - 建築系
Department of Architecture
論文出版年: 2014
畢業學年度: 102
語文別: 中文
論文頁數: 111
中文關鍵詞: 空間超連結空間資訊設計媒介空間資訊設計地方安居
外文關鍵詞: spatial hyperlink, medium, spatial information design, place, dwelling
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  • 隨著資訊科技的快速發展,空間設計及建築設計勢必將會產生新的變革,Heidegger提出「安居」(dwelling)的概念,主張人們之所以建構及築造,其本意在於安居,而唯有掌握空間中的資訊,才是安居最根本之道。傳統建築設計主要是以操控物質、材料及建築單元(牆、梁柱、門窗、天花、地板...等)的方法改造空間,而在數位資訊的時代,建築空間設計就是資訊設計。空間設計者得以藉由資訊技術的導入,進一步操控空間中資訊傳遞與表現方式。藉由空間資訊設計,讓人們重新思考如何掌握空間中的資訊,安心、自在的棲居於空間中。
    本文前半段從國內外研究案例及實際的設計案例分析去探討空間設計者如何應用資訊科技於空間設計中,回歸人內心本真的需求,探究人、空間及時間之間關係的線索,自然而然地呈現空間創作,以此建立一套空間超連結設計概念及架構,藉由對科技與資訊在空間設計中的建構,從空間現象學的角度切入,探討空間超連結的兩種不同深度的範疇:空間與時間之間的關係,並以此作為延續空間超連結的思考進程,也是一套利用空間資訊建構數位時代之安居的設計思維;後半段則以空間資訊設計的四大範疇以案例分析的方式探討如何將概念將落實於實體空間中,並先以人經驗可及的兩大構面進行設計操作,展開資訊空間設計之論述。設計部份則依據設計的議題、概念、形式的順序描述。回歸人性本真的渴望,營造一個具有創意的人性化生活環境,達到對人性的關懷體認,以及對空間表現形式的品味和創意。


    Where to dwell has been a question since the beginning of human existence. Following Heidegger’s (Heidegger, 1971, p. 147) concept, “Dwelling is the manner in which mortals are on the earth”, that means obtaining spatial information is the way for human to dwell. In this paper we return to this everlasting issue because rapid advances in information technology have created bright new avenues for spatial design. Technology can be the means to create new dwelling spaces. The question is how new technology can lead us to better lives.
    We propose Spatial Hyperlink which integrates information technology with spatial design to create virtual connections between spaces. The objective is to create a sense of connection for people who live separately, to make it possible for people who live in enclosed spaces to connect with nature, and to connect people’s past, present and future territorial identities. Three design cases are presented to demonstrate how spatial hyperlink works. The first case creates a place that connects people who use it at different times. The second case creates a place that connects people to nature. The third case creates a set of door installation that connects people to one another.

    博士論文指導教授推薦書 I 博士學位考試委員審定書 II 中文摘要 III 英文摘要 IV 誌謝 V 目錄 VII 圖目錄 X 表目錄 XII 第一章 緒論 1 1.1 研究背景 1 1.2 研究動機 3 1.2.1 數位資訊時代,空間設計就是結合數位資訊和實體空間的空間資訊設計。 3 1.2.2 人需要與時空連結 4 1.2.3. 空間資訊設計有機會突破時空限制,改變人類經驗世界的方式。 5 1.3 研究目的 5 1.4 名詞解釋 6 1.4.1 空間感 6 1.4.2 空間中的存在感 8 1.4.3 資訊處境 10 1.4.4 資訊模式 12 1.4.5 適當的資訊處境 13 1.4.6 資訊觀點下的「空間超連結」 14 1.5 研究範圍與限制 15 1.6 研究方法 16 1.7 論文架構 18 第二章 文獻回顧 19 2.1 「空間超連結」概念的發展 19 2.2 安居 (TO DWELL) 21 2.3 地方與空間資訊設計 22 2.4 空間需求與資訊科技 24 2.5 空間的語言—行為與空間設計 25 第三章 空間超連結設計範疇與案例 27 3.1 經驗與空間超連結 27 3.2 空間超連結之空間向度 28 3.2.1 天空(sky) 28 3.2.2 大地(earth) 28 3.3 空間超連結之時間向度 29 3.3.1 神(divine) 29 3.3.2 人(mortal) 29 3.4 案例分析 31 3.4.1案例介紹 32 3.4.2各案例之訊息傳遞模式與資訊處境分析 50 3.5 小節 54 第四章 空間超連結設計架構 55 4.1 空間超連結的概念說明 55 4.1.1 建築元素導入資訊科技:建築即界面(architecture is interface) 55 4.1.2 在經驗空間中創造媒介使空間有機會成為地方 56 4.1.3 空間超連結能藉由共同存在感創造情感溝通上的聯繫 57 4.2 資訊的媒介 58 4.3 空間超連結與建築空間的品質 58 第五章 空間超連結設計操作 59 5.1 人與天(自然現象):ANATURE LIGHT 59 5.1.1 設計理念 59 5.1.2 設計內容 60 5.1.3 製作過程與成果 61 5.2 人與人:相聚LOCUS— DINING TO GATHER / MEMORY 65 5.2.1 設計理念:Locus— Dining to gather 65 5.2.2 設計內容 66 5.2.3 設計發展過程 70 5.3 人與人:SPATIAL HYPERLINK 71 5.3.1 設計理念 71 5.3.2 設計內容 72 5.3.3 設計發展過程 73 5.4 創作與空間超連結的概念說明 76 5.5 空間中的行為分析:SPATIAL HYPERLINK 78 5.5.1 人們在空間中看到Spatial Hyperlink的感官感受 79 5.5.2 人們在環境中的行為 80 5.5.3 綜合分析討論 81 第六章 結論 83 6.1 討論 83 6.2 未來發展 84 6.3 結語 85 參考文獻 87 附錄一:空間行為記錄 94 附錄二:出版論文 一 101 附錄三:出版論文 二 103 附錄四:出版論文 三 107 附錄四:獲獎獎狀 111

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    3. 網路資料 (資料收錄時間:2014年 6月)
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