簡易檢索 / 詳目顯示

研究生: 常敬
Ching Chang
論文名稱: 非接觸輸入裝置操作姿勢與介面之使用性分析
Usability Analysis of Operating Posture of Touchless Input Device
指導教授: 林久翔
Chiu-Hsiang Lin
口試委員: 江行全
孫天龍
林承哲
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2017
畢業學年度: 105
語文別: 中文
論文頁數: 67
中文關鍵詞: 非接觸輸入裝置肌肉疲勞介面設計操作姿勢使用性分析Leap Motion
外文關鍵詞: touchless input device, muscle fatigue, layout design, usage posture, usability analysis, Leap Motion
相關次數: 點閱:333下載:2
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 隨科技發展,輸入裝置已從傳統滑鼠演變為現今非接觸輸入裝置,不僅空間自由度大增,也因為直覺式操作,在過去研究中皆有良好學習性。然而使用性分析研究中,仍屬傳統滑鼠有最佳績效。使用性分析的方法有許多,本研究針對操作姿勢及介面形式(包含選單設計與卷軸滾動方向)之績效(移動時間與錯誤次數)評估,並於測試時收集受測者操作手臂之表面肌電信號,進行疲勞分析。更在每次實驗後,進行主觀評量,除作為生理變量的補充,也做全面的使用性評估。
    本研究透過Leap Motion為非接觸輸入裝置,對10位男性受測者之數據經分析,發現操作姿勢與卷軸滾動形式具顯著差異。手臂平舉的互動方式雖有較高疲勞度,但整體績效卻顯著優異。介面形式則推薦環狀選單與垂直卷軸滾動為設計方針。本研究也從交互作用中發現,操作姿勢對於垂直軸向誤差影響較大,另一方面,於本實驗數據,疲勞對於績效並非負相關,而是有較高疲勞度之操作姿勢具有較高績效。未來研究可朝向操作姿勢或利用程式編寫校正偏差,期望能有更佳的整體使用性,再者,虛擬實境(VR)與擴增實境(AR)近兩年迅速普及,對於非接觸裝置三維(3D)介面的開發與設計,也是可期的研究方向。


    As technology advances, input devices has also slowly evolved from a traditional mouse into touchless devices. This is due to more spatial freedom and intuitive operation that has been shown in previous studies to have good learnability, however, traditional mouse still performs the best in terms of usability. This study focuses on operational posture as well as effectiveness of interface designs (including menu selection design and scroll direction). Movement time and error rate will be recorded and used for analysis in this study along with EMG data from the arm muscles of the participants with the former being used to measure and analyze fatigue experienced by the participants.
    This study uses Leap Motion as the touchless input device, and 10 male participants and found that there was a significant discrepancy between scrolling directions and operation posture. When participants’ arms were lifted while operating the device, their fatigue level increased, however this posture shows better performance. As for interface design, radial menu and vertical scrolls show better results and thus can be used as design guideline. It was also found in this study that the operational posture has a greater impact on vertical scroll errors. On the other hand, in the experiment data, it shows that fatigue is not negatively correlated with performance, the posture that yields higher fatigue produces better results.
    A further research can be regarding the posture and using adjustments on the code to compensate for the errors. Also, with the rapid expansion and spread of AR and VR in the past few years, it is possible that we will see more research regarding touchless device utilized in 3D interface designs, thus prompting further research to be done this way.

    致謝 I 摘要 II Abstract III 目錄 V 圖目錄 VIII 表目錄 X 第1章 緒論 1 1.1研究動機 1 1.2研究目的 2 1.3研究架構與流程 3 第2章 文獻探討 5 2.1 LEAP MOTION 5 2.2使用性分析 6 2.3表面肌電訊號處理與肌肉疲勞 7 2.4主觀評量 9 第3章 研究方法 10 3.1實驗受測者 10 3.2實驗情境與環境設計 10 3.2.1實驗情境設計 10 3.2.2實驗環境設計 11 3.3實驗設備與儀器 12 3.3.1 Leap Motion手勢控制器 12 3.3.2肌電訊號收集系統 13 3.4實驗設計 14 3.4.1操作手臂姿勢設計 15 3.4.2選單排列設計 16 3.4.3卷軸滾動設計 17 3.4.4任務設計 19 3.4.5肌肉疲勞 19 3.4.6主觀評量設計 21 3.5實驗變數 23 3.5.1實驗自變數(Independent variables) 23 3.5.2實驗依變數(Dependent variables) 24 3.6實驗流程 24 第4章 實驗結果 27 4.1移動時間 28 4.2錯誤次數 31 4.3肌肉疲勞 33 4.3.1 EMG肌肉疲勞數據 33 4.3.2 主觀疲勞分析 35 4.4使用性問卷 38 4.5相關性分析 39 4.6交互作用 40 第5章 結果與討論 43 5.1操作手臂姿勢 43 5.2選單排列形式 44 5.3卷軸滾動形式 45 5.4交互作用 45 第6章 結論與建議 46 6.1結論 46 6.2研究限制 47 6.3未來研究方向 47 參考文獻 49 附錄一 失誤紀錄表 52 附錄二 受測者同意書 53 附錄三 肌肉疲勞與使用性自覺評量 54

    Bachmann, D., Weichert, F., & Rinkenauer, G. (2014). Evaluation of the leap motion controller as a new contact-free pointing device. Sensors, 15(1), 214-233.
    Balakrishnan, R., & MacKenzie, I. S. (1997). Performance differences in the fingers, wrist, and forearm in computer input control. Paper presented at the Proceedings of the ACM SIGCHI Conference on Human factors in computing systems.
    Basmajian, J. V., & De Luca, C. J. (1985). Muscles alive: their functions revealed by electromyography: Williams & Wilkins.
    Bateman, S., Mandryk, R. L., Gutwin, C., & Xiao, R. (2013). Analysis and comparison of target assistance techniques for relative ray-cast pointing. International Journal of Human-Computer Studies, 71(5), 511-532.
    Bohan, M., Thompson, S. G., & Samuelson, P. J. (2003). Kinematic analysis of mouse cursor positioning as a function of movement scale and joint set. Paper presented at the Proceedings of the International Conference on Industrial Engineering–Theory, Applications and Practice.
    Callahan, J., Hopkins, D., Weiser, M., & Shneiderman, B. (1988). An empirical comparison of pie vs. linear menus. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.
    Chany, A.-M., Marras, W. S., & Burr, D. L. (2007). The effect of phone design on upper extremity discomfort and muscle fatigue. Human factors, 49(4), 602-618.
    Chen, W., Balmos, T., Wang, W., Olson, S., & Hanten, W. (1997). Comparison of initial median frequency values formulated by two different methods. Journal of Clinical Electrophysiology, 9(1), 2-6.
    Chertoff, D. B., Byers, R. W., & LaViola Jr, J. J. (2009). An exploration of menu techniques using a 3D game input device. Paper presented at the Proceedings of the 4th International Conference on Foundations of Digital Games.
    Coelho, J. C., & Verbeek, F. J. (2014). Pointing task evaluation of leap motion controller in 3D virtual environment. Creating the Difference, 78.
    Davis, J. M., & Bailey, S. P. (1997). Possible mechanisms of central nervous system fatigue during exercise. Medicine and science in sports and exercise, 29(1), 45-57.
    De Luca, C. J. (1983). Myoelectrical manifestations of localized muscular fatigue in humans. Critical reviews in biomedical engineering, 11(4), 251-279.
    Dedering, Å., Németh, G., & Harms-Ringdahl, K. (1999). Correlation between electromyographic spectral changes and subjective assessment of lumbar muscle fatigue in subjects without pain from the lower back. Clinical Biomechanics, 14(2), 103-111.
    Elfving, B., Németh, G., Arvidsson, I., & Lamontagne, M. (1999). Reliability of EMG spectral parameters in repeated measurements of back muscle fatigue. Journal of Electromyography and Kinesiology, 9(4), 235-243.
    Georgakis, A., Stergioulas, L. K., & Giakas, G. (2003). Fatigue analysis of the surface EMG signal in isometric constant force contractions using the averaged instantaneous frequency. IEEE Transactions on Biomedical Engineering, 50(2), 262-265.
    Guna, J., Jakus, G., Pogačnik, M., Tomažič, S., & Sodnik, J. (2014). An analysis of the precision and reliability of the leap motion sensor and its suitability for static and dynamic tracking. Sensors, 14(2), 3702-3720.
    Kulshreshth, A., & LaViola Jr, J. J. (2014). Exploring the usefulness of finger-based 3D gesture menu selection. Paper presented at the Proceedings of the 32nd annual ACM conference on Human factors in computing systems.
    Langolf, G. D., Chaffin, D. B., & Foulke, J. A. (1976). An investigation of Fitts’ law using a wide range of movement amplitudes. Journal of Motor Behavior, 8(2), 113-128.
    Li, P., & Lai, C. (2011). Eye tracking study on the internet heavy users’ cognitive processing of information and navigational patterns of online shopping websites in taiwan. J. e-Business, 13(3), 517-554.
    McLean, L., Tingley, M., Scott, R., & Rickards, J. (2000). Myoelectric signal measurement during prolonged computer terminal work. Journal of Electromyography and Kinesiology, 10(1), 33-45.
    Minning, S., Eliot, C. A., Uhl, T. L., & Malone, T. R. (2007). EMG analysis of shoulder muscle fatigue during resisted isometric shoulder elevation. Journal of Electromyography and Kinesiology, 17(2), 153-159.
    Öberg, T. (1992). Trapezius muscle fatigue and electromyographic frequency analysis. Linköpings universitet.
    Oh, J.-Y., & Stuerzlinger, W. (2002). Laser pointers as collaborative pointing devices. Paper presented at the Graphics Interface.
    Olsen Jr, D. R., & Nielsen, T. (2001). Laser pointer interaction. Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.
    Ortega, M., & Nigay, L. (2009). AirMouse: Finger gesture for 2D and 3D interaction. Human-Computer Interaction–INTERACT 2009, 214-227.
    Park, K. S., Hong, G. B., & Lee, S. (2012). Fatigue problems in remote pointing and the use of an upper-arm support. International Journal of Industrial Ergonomics, 42(3), 293-303.
    Potter, L. E., Araullo, J., & Carter, L. (2013). The leap motion controller: a view on sign language. Paper presented at the Proceedings of the 25th Australian computer-human interaction conference: augmentation, application, innovation, collaboration.
    Weichert, F., Bachmann, D., Rudak, B., & Fisseler, D. (2013). Analysis of the accuracy and robustness of the leap motion controller. Sensors, 13(5), 6380-6393.
    黃勝裕. (2000). 肌肉週邊疲勞之肌電圖判定. 中華體育季刊, 14(1), 109-115.

    無法下載圖示 全文公開日期 2022/07/25 (校內網路)
    全文公開日期 本全文未授權公開 (校外網路)
    全文公開日期 本全文未授權公開 (國家圖書館:臺灣博碩士論文系統)
    QR CODE