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研究生: 張煒旻
Wei-Min Chang
論文名稱: 智慧型手機行動通訊介面分類型式之設計研究
An Investigation on the Design of Categorization Style of Mobile Communication User Interface for Smart Phone
指導教授: 陳建雄
Chien-Hsiung Chen
口試委員: 鄭金典
Jin-Dian Cheng
張文德
Wen-Te Chang
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2010
畢業學年度: 98
語文別: 中文
論文頁數: 108
中文關鍵詞: 智慧型手機觸控螢幕介面設計使用性工程體驗設計
外文關鍵詞: Smart phone, Interface design, Touch sensitive screen, Usability engineering, Experience design
相關次數: 點閱:312下載:33
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觸控式螢幕介面的使用,在日常生活中的各種電子產品的應用已非常普遍,且已廣為大眾所接受。最近這幾年流行熱門的智慧型手機(Smart phone),觸控式螢幕介面更是不可或缺的必備規格功能之一。
因其便利操作的直覺式觸控、互動資訊畫面的呈現、圖形化介面隱喻的提示、外觀視覺的質感與美感、高效率人性化的簡易操作,大為提升愈來愈複雜電子科技產品使用性的滿意度。
本研究目的為針對在未來生活中普及率高度成長的智慧型手機產品,以使用者對觸控式螢幕的操作觀點,探討對於行動通訊分類型式的介面架構之各項操作模式。依據相關使用性之介面設計文獻,從實際任務操作與理論相互驗證的方式進行研究。
本研究採雙因子實驗設計,即2(高低使用經驗) x 3(三組模擬實驗軟體介面)x 2(兩組模擬實驗硬體介面),受測者需針對一般智慧型手機行動通訊產品常用之功能部份進行實驗操作任務,之後要求受測者填寫系統使用性尺度(System Usability Scale, SUS)量表與使用者滿意度量表(Questionnaire for User Interaction Satisfaction, QUIS),再將所得資料進行統計分析,以歸納結論及建議。期望本研究之成果能作為未來智慧型手機行動通訊分類介面設計之參考依據。研究結果說明如下:
1. 三組行動通訊介面分類型式架構在操作任務時間績效上之分析
(1) 介面B可呈現完整的資訊是較佳的分類介面設計,也讓使用者更直覺的操作。
(2) 3D介面設計與操作讓使用者有新的體驗,但也產生更多錯誤。
(3) 圖像式的設計讓高經驗使用族群的操作更直覺,而文字較適合低經驗使用族群。
(4) 介面的愉悅性有助於提升使用者對於產品的信賴感與喜好度。
(5) 簡化階層有助於使用者搜尋功能選單。
2. 使用者滿意度QUIS 評量表分析:
(1) 介面的整體反應,以分類介面 B之績效表現最佳,因在操作時清楚呈現分類功能選項,在整體的反應比其他兩分類介面設計來的佳。
(2) 操作時的學習程度,介面架構C 之績效表現最差,因其操作流程與步驟不容易使用及學習。


The use of touch sensitive screen user interface is very popular in the modern electronic products and has been widely accepted by consumers. During recent years, touch sensitive screen user interface has become a required attribute to most fashion smart phones.
Because of ease of operation, direct sense of touch, interactive information image, graphic and icons usage hints, aesthetic feeling, and high efficiency humanized operation, the touch sensitive screen user interface has improved users’ satisfaction towards many complex electronic products.
The purpose of this study is to analyze the structure of smart phone user interface based on touch sensitive screen interaction. For every operation mode of categorization style of mobile communication user interface, the relationship between user interaction stereotype and touch sensitive screen user interface design was analyzed from the usability viewpoint. This research study was performed based on the actual operation and theory according to the related user interface design literature.
This research study adopts two factors factorial design, i.e., 2 (higher and lower use experience) x 3 (three different categorization styles of mobile communication user interface). Participants were required to conduct interaction tasks that were common to most of the mobile communication of smart phone. Their task time was recorded for further analysis. In addition, after the experiment, participants were asked to fill out the questionnaires of System Usability Scale (SUS) and Questionnaire for User Interaction Satisfaction (QUIS). The findings were further analyzed by SPSS. It is also hoped that the research results can be good references for designing of categorization styles of mobile communication user interface in the future. The result of study is explained as follows:
1. The analysis of task time among the three categorization styles of mobile communication user interface.
(1) The interface with structure B is better categorization styles of user interface design because it can show complete information and make users operate it by intuition too.
(2) Design and operation of 3D interface make users have new use experience, but make more mistakes either.
(3) The type of picture design is good use for characters of high experience, and text design is suitable for characters of low experience.
(4) The joyful user interface will raise users’ sense of trust and taste degree in products.
(5) The use of simple hierarchy can help users search functional task.
2. The followings are the analysis of user’s satisfaction based on the QUIS comments:
(1) The user interface of structure B has the best task performance in the feedback of user interface. It is clear to show all functional terms of categorization.
(2) The user interface of structure C has the worst task performance in learning, because it is hard to operate and understand its procedures and steps.

第一章 緒論 1.1 研究背景與動機 1.3 研究架構與流程 1.4 研究範圍與限制 1.4 研究範圍與限制 第二章 文獻探討 2.1 智慧型手機(Smart phone) 2.2 觸控式螢幕與介面設計 2.2.1 觸控式螢幕運作原理 2.2.2 人機介面的演進 2.2.3 使用者介面(User Interface, UI) 2.2.4 人機介面系統使用性(Usability) 2.2.5 心智模式與介面設計 2.2.6 GUI 圖形使用者介面設計 2.2.7 TUI感知使用者介面 2.3 行動通訊與個人知識管理 2.3.1 行動通訊 2.3.2 知識(Knowledge) 2.3.3 知識管理 2.3.4 個人知識管理(PKM, Personal Knowledge Management) 2.3.5 個人行動通訊管理 2.3.6 個人知識與行動通訊管理 2.4 體驗設計與學習 2.4.1 體驗 2.4.2 體驗設計 2.4.3 體驗設計與心智模式 2.4.4 學習 2.5 文獻探討小結 第三章 研究方法與前導實驗 3.1 研究方法與步驟 3.2 前導實驗 3.2.1 觀察與訪談 3.2.2 使用者操作介面需求調查 3.2.3 前導實驗說明 3.2.4 受測手機樣本 3.2.5 操作介面樣本 3.2.6受測者樣本分析 3.2.7 實驗任務說明 3.2.8 實驗流程說明 3.3 實驗結果與分析 3.4 前測實驗小結 第四章 模擬實驗與結果分析 4.1 模擬實驗介面架構設計 4.2 問卷設計 4.3 受測者樣本 4.4 實驗任務設計 4.5 模擬介面任務操作及實驗資料分析 4.5.1 執行任務時間績效分析 4.5.2 SUS 系統使用性尺度評量表分析 4.5.3 QUIS 使用者互動滿意度評量表分析 第五章 結論與建議 5.1 研究結果 5.1.1 現有產品的使用者需求調查及使用性初測結果整理 5.1.2 介面架構實驗研究結果重點整理 5.2 結論建議與後續發展 5.2.1 結論與設計建議 5.2.2 後續研究發展建議 參考文獻 附錄一 智慧型手機開放式問卷 附錄二、智慧型手機行動通訊管理開放式問卷 附錄三、SUS 系統使用性尺度量表 附錄四、QUIS 使用者互動滿意度問卷

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