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研究生: 王齊
Chi Wang
論文名稱: 前端式互動椅的觸覺力回饋
Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair
指導教授: 姚智原
Chih-Yuan Yao
黃大源
Da-Yuan Huang
陳炳宇
Bing-Yu Chen
口試委員: 姚智原
Chih-Yuan Yao
黃大源
Da-Yuan Huang
陳炳宇
Bing-Yu Chen
余能豪
Neng-Hao Yu
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2019
畢業學年度: 107
語文別: 英文
論文頁數: 52
中文關鍵詞: 互動椅觸覺力回饋前端式力回饋
外文關鍵詞: Haptics, Interactive chair, passive kinesthetic force output
相關次數: 點閱:321下載:0
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椅子是生活中隨處可見的物品,一天使用椅子的時間也佔大多數。但往往 椅子只會提供使用者舒適的坐著,不會有任何額外的回饋。我們想設計一 張使 用者能輸入指令且會提供觸覺回饋的互動辦公椅。辦公椅藉由使用 者旋轉椅墊、 傾斜椅背或滾動輪子時調節阻力來限制使用者的運動。這 種互動方式理論上在 許多應用上是有效的,如沈浸在VR遊戲裡或是在公 共場所(如開會)可以快 速、有效地且私密的從椅子得知訊息。因為辦公室 是日常生活中隨處可見的物 品,因此想在辦公椅上設計不同阻力的觸覺 回饋,並探討在旋轉椅墊、傾斜椅 背及滾動輪子的可識別度。希望提出 的實驗結果以及一系列通過椅子的力回饋 來達到互動的創新技術。


We propose a new type of haptic output for foreground in- teractions on an interactive chair, where input is carried out explicitly in the foreground of the user’s consciousness. This type of force output restricts a user’s motion by modulating the resistive force when rotating a seat, tilting the backrest, or rolling the chair. These interactions are useful for many applications in a ubiquitous computing environment, rang- ing from immersive VR games to rapid and private query of information for people who are occupied with other tasks (e.g. in a meeting). We carefully designed and implemented our proposed haptic force output on a standard office chair and determined the recognizability of five force profiles for rotating, tilting, and rolling the chair. We present the result of our studies, as well as a set of novel interaction techniques enabled by this new force output for chairs.

摘要…………………………………… i Abstract........................................ ii 1. Introduction.................................... 1 2. RelatedWork ................................... 4 2.1 ChairInput ................................. 4 2.2 ChairOutput ................................ 4 2.3 ResistiveForceFeedback.......................... 5 3 KinestheticForceFeedback............................ 6 4 InteractionDesignSpace ............................. 7 5 InformalExploratoryStudy............................ 10 5.1 ParticipantsandTask ............................ 10 5.2 Results.................................... 10 6 Prototype ..................................... 12 6.1 Rotation(Seat) ............................... 12 6.2 Tilt(Backrest)................................ 13 6.3 Rolling(Caster)............................... 14 7 ForceProfile.................................... 16 7.1 ProfilesforRotatingtheSeat........................ 16 7.1.1 NaturalResistance ......................... 16 7.1.2 StrongResistance.......................... 16 7.1.3 Lock ................................ 17 7.1.4 Ramp-Down ............................ 17 7.1.5 Click ................................ 18 7.2  ProfilesforRollingtheChair........................ 18 7.2.1 NaturalResistance ......................... 19 7.2.2 StrongResistance.......................... 19 7.2.3 Lock................................. 19 7.2.4 Ramp-Down ............................ 19 7.2.5 Click ................................ 20 
7.3  ProfilesforTiltingtheBackrest....................... 20 7.3.1 MinimumTension ......................... 20 7.3.2 LowTension ............................ 20 7.3.3 HighTension............................ 20 7.3.4 MaximumTension ......................... 21 7.3.5 TensionRamp-Down........................ 21 8 UserStudy..................................... 22 8.1 Participants,ApparatusandTaskConditions . . . . . . . . . . . . . . . . 22 8.2 Procedure.................................. 24 8.3 ExperimentalDesignandMeasures .................... 24 8.4 Results.................................... 25 8.5 ProfileRecognitionAccuracy........................ 25 8.6 ResponseTime ............................... 28 8.7 NumberofAttemptsandSubjectiveRatings . . . . . . . . . . . . . . . . 29 8.8 Discussion.................................. 29 9 Application .................................... 31 9.1 On-demandInformationAcquisition.................... 31 9.2 Hands-freeInteractions........................... 32 9.3 Gaming................................... 33 9.4 Interaction Techniques for People with Disabilities . . . . . . . . . . . . 34 10LimitationandFutureWork............................ 35 11Conclusion..................................... 37

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