研究生: |
熊思俊 Shih-Chun Hsiung |
---|---|
論文名稱: |
人眼視覺對立體影像深度增強之訊息評估 Visual assessment for the perception of the depth-enhanced stereograph |
指導教授: |
林樹強
Shu-Chiang Lin |
口試委員: |
林久翔
Chiu-hsiang Lin 溫照華 Chao-hua Wen |
學位類別: |
碩士 Master |
系所名稱: |
管理學院 - 工業管理系 Department of Industrial Management |
論文出版年: | 2013 |
畢業學年度: | 101 |
語文別: | 中文 |
論文頁數: | 53 |
中文關鍵詞: | 深度知覺 、2D轉3D影像 、立體影像顯示 、高斯差(Difference of Gaussian) |
外文關鍵詞: | Perception of depth, 2D to 3D conversion, Stereoscopic display, Difference of Gaussian(DoG) |
相關次數: | 點閱:296 下載:1 |
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近年立體影像之相關應用隨著3D電影、撥放設備的普及而蓬勃發展,但目前因3D內容製作成本仍高居不下,所導致匱乏的3D數位內容是造成市場難以活絡的主要原因。在這樣的環境下,將2D影像即時地轉換成立體影像的方式便成為了一個關鍵技術。目前較廣為應用的2D轉3D方法是先透過深度圖的估計,再以深度影像繪圖法(Depth Image Based Rendering,DIBR)分別產生兩張或兩張以上的不同視點的立體影像。然而這些利用2D-to-3D技術轉換的立體影像在影像內容中存在著深度訊息不合理問題,於是本研究延伸學者Overington於2011年提出的以Naked Eye 3D演算法來增強2D影像之裸眼深度訊息的概念,藉此增強立體影像的感知深度。透過實驗方式,探討這些由2D-to-3D演算法合成的立體影像經過Naked Eye 3D演算法處理是否能達到深度增強之效果,實驗中將控制因子Image(15張具有不同深度訊息的立體影像)、 Repetition(影像處理重複次數,6次、12次、18次)、DoG Filter(高斯差濾波器尺寸,3×3、5×5、7×7)、Sigma(高斯函數標準差,0.50、1.00、1.50、2.00、2.50、3.00)。再以人類視覺以及對深度線索的認知能力,對經Naked Eye 3D演算法處理之立體影像進行深度訊息合理性的比較。採完全相依樣本受試者內四因子實驗設計,以李克特氏八分量表為評分工具,讓受試者對Naked Eye 3D演算法處理前後的立體影像對深度表現進行認知評估。所得數據以重複量數的單因子變異數分析,得到以下結論:各因子的水準之間在深度增強表現上有達顯著差異;在因子Sigma 2.0和2.5之間容易和因子Repetition、DoG Filter出現交互作用;除了Sigma 0.50,其餘因子、水準均對深度增強有正向影響。
Due to the stereo movies and popularization of stereo displays in recent years, the applications of stereo are growing rapidly. However, the high-cost of production makes the deficiency of stereo content, and it furthermore causes the market of stereo displays inactive. In such environment, converting 2D to 3D by real-time becomes a key technique to satisfy the needs of the market. In order to convert 2D to 3D, by estimating and creating a depth map from a 2D image, then using Depth Image Based Rendering method (DIBR) to generate two or more images to simulate different viewpoints is common and widely applied for the moment. However, the content of these 3D images, which are simulated from 2D images, are accompanied with some problems, such as incorrect depth information. In2011, Overington bring up the idea based on Naked Eye 3D algorism to enhance the perception of depth in the 2D images and this study is citing this idea to enhance the perception of depth in the images which were converted from 2D to 3D. The objective of this study is investigating if the simulated 3D images, which processed by Naked Eye 3D algorism, will perform better in visual depth perception than the images non-processed or not. The experiment of the study will use the procedure and parameters of Naked Eye 3D algorism as factors, which are Repetition (3 levels), DoG (Difference of Gaussian) Filter (4 levels) and Sigma (6 levels), then asking participants for applying the Likert 8-points scale to compare the 3D images processed by Naked Eye 3D algorism with the non-processed 3D images according to their cognitive perception of depth. The conclusions are listed as follows. First, all main factors are significantly different; Second, there is interaction effect between Repetition and Sigma, and DoG Filter and Sigma as well. Special in Sigma levels are 2.0 and 2.5. Final, all of the levels of each factors have positive effects to enhance the perception of depth.
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