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研究生: 李英瀚
YEN-HAN LI
論文名稱: 2D轉3D影像視覺感受之研究-以TriDef 3D為例
An Investigation of Visual Perception of 2D to 3D Image Conversion - A Case Study ofTriDef3D
指導教授: 孫沛立
Pei-Li Sun
口試委員: 溫照華
Chao-Hua Wen
陳鴻興
Hung-Shing Chen
林宗翰
Tzung-Han Lin
學位類別: 碩士
Master
系所名稱: 應用科技學院 - 應用科技研究所
Graduate Institute of Applied Science and Technology
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 87
中文關鍵詞: 2D轉3D影像立體顯示技術3D影像視覺舒適度深度知覺
外文關鍵詞: 2D to 3D image conversion, 3D display technology, 3D visual comfort, depth perception
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  • 影像顯示科技蓬勃發展,其中的3D顯示技術在近年特別受到矚目。廠商推出了許多3D顯示商品,但仍無法受到消費者青睞。其中,3D影像內容不足,以及觀看3D影像的不舒適問題,是難以推廣的兩大因素。3D影像內容的製作需要耗費相當多的時間與成本,即時將2D影像轉換成3D影像的技術有可能改善3D內容不足的問題,但該技術是否能夠提供舒適、生動的立體視覺經驗是值得探討的問題。
    本研究以市售的TriDef 3D影像轉換軟體為例,比較TriDef 3D在不同參數設定以及不同的顯示尺寸下對不同類型測試影像的視覺的感受。並利用3dsMax建立3D街景場景,比較TriDef 3D與雙視角立體顯示(Stereoscopic 3D, S3D)的視覺差異。為此,本研究設計了兩個人因視覺實驗:實驗一分別以23吋與65吋偏光眼鏡式立體顯示器呈現20張經TriDef 3D轉換的立體影像。受測者利用八分制李克特(Likert)量表評估不同深度與零平面位置參數下的多項視覺感受。實驗結果顯示深度設定(DP)與零平面設定(ZP)參數愈高,眼睛會越不舒適。相對而言,65吋螢幕的舒適度高於23吋螢幕。
    實驗二以3dsMax建立一組10秒鐘的街景模擬影片,在65吋偏光眼鏡式立體顯示器上比較TriDef 3D與S3D的動態影像視覺感受。實驗結果顯示參數優化後的TriDef 3D在視覺舒適度上優於S3D。推測其原因在於參數優化後的TriDef 3D左右眼影像相對視差範圍較S3D小,雙眼影像比較容易融合,觀看場景中的遠近物體較不需大幅調變雙眼輻輳。


    The development of image technologies is growing rapidly. 3D display technology has attracted extensive attention in recent years. Display manufacturers provided various 3D displays to the market. However, they are not widely accepted by the customers as lack of 3D contents and visual discomfort of viewing 3D displays. 3D contents normally are generated by costly 3D cameras or time-consuming 3D models using 3D software. Real-time 2D to 3D image conversion therefore is a favorite technology to copy with the shortage of 3D contents.
    The aims of this study is to investigate the visual perception of viewing 3D images generated by a commercial “TriDef 3D” 2D-to-3D image conversion software with different parameter settings and different size of 3D displays. The study also compared the visual perception between the TriDef 3D and stereoscopic 3D (denoted as S3D) using a video clip with street scene generated by Autodesk 3dsMaxTM. Two psycho-visual experiments were conducted: Experiment 1 evaluated the visual perception on 20 image contents with depth (DP) and zero-plane (ZP) parameters using 8-grade Likert scale on a 23” and a 65” polarization-glasses type 3D display respectively. The results show the visual discomfort increased when the DP and ZP values are higher. In terms of the size of the 3D displays, 65” display is more comfortable than the 23” in watching 2D-to-3D image contents.
    Experiment 2 compared the visual perception of a 10 second video clip between the parameter-optimal TriDef 3D and the S3D on the 65” 3D display. The results show the optimal TriDef 3D outperformed the S3D in terms of visual comfort. The possible reason is that the disparity ranges of the optimal TriDef 3D video are smaller than that of the S3D video. To fuse the left-right image in vision is easier and it doesn’t require dynamic convergence within foreground and background of the scene.

    摘要 Abstract 致謝 目錄 圖目錄 表目錄 第一章緒論 1.1研究背景 1.2研究目的 1.3研究問題 1.4名詞對照表 第二章文獻探討 2.1 立體視覺 2.2 立體顯示技術 2.3 2D轉換3D影像技術 2.4 TriDef 3D影像技術 2.5 影像儲存格式 2.6 視覺評估方式 第三章研究方法與設計 3.1研究架構 3.2實驗假設 3.3實驗設備 3.3.1硬體設備 3.3.2軟體工具 3.4實驗設計 3.4.1實驗一:不同尺寸之螢幕感知深度實驗 3.4.1.1受測者特性 3.4.1.2研究環境 3.4.1.3自變項 3.4.1.4應變項 3.4.1.5問卷設計 3.4.2實驗二:大尺寸(65”)螢幕模擬街景實驗 3.4.2.1受測者特性 3.4.2.2研究環境 3.4.2.3自變項 3.4.2.4應變項 3.4.2.5問卷設計 3.5實驗流程 3.5.1視覺檢測 3.5.2實驗評分 第四章結果與分析 4.1 不同尺寸螢幕之感知深度、影像品質與感知眼壓分析 4.1.1感知深度分析 4.1.2感知影像品質分析 4.1.3感知眼壓分析 4.2動態街景影像品質分析 4.2.1影像邊緣分析 4.2.2遠方背景解析度分析 第五章討論與結論 5.1研究發現 5.1.1實驗一:深度參數與顯示螢幕大小的影響 5.1.2實驗二:TriDef 3D與S3D的比較 5.2研究限制 5.3結論 5.4未來研究建議及方向 參考文獻 英文部分 中文部份 附件 附錄1實驗一相關實驗資料 1.1影像樣本各深度與零平面設定之紅藍眼鏡深度圖(以IM01為例) 1.2李克特量表網路問卷(以IM01為例) 1.3受測者回應資料 附錄2實驗二之李克特量表網路問卷 2.1李克特量表網路問卷 2.2受測者回應資料 附錄3 彩色圖片

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    中文部分
    1.劉榮政(民90),平面螢幕之立體影像設計,國立中央大學。
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