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研究生: 楊晴雅
Ching-Ya Yang
論文名稱: 虛擬實境輔助二輪電動車設計
Virtual Reality aided design in two-wheel electric motorcycle design process
指導教授: 林銘煌
Ming-Huang Lin
口試委員: 林銘煌
Ming-Huang Lin
董芳武
Fang-Wu Dong
鄭仕弘
Shi-Hong Zheng
范振能
Zhen-Neng Fan
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 124
中文關鍵詞: 虛擬實境設計流程二輪電動車造型Gravity Sketch
外文關鍵詞: virtual reality, design process, two-wheel electric vehicle, Gravity Sketch
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  • Gravity Sketch軟體予以在VR沉浸式環境中,繪製、導入及導出3D物件,此種使用方式在造型設計創作中,提供較2D圖面繪製更直覺的立體感,與一般3D建模、製作物理模型相比,能更方便與快速的以等比例3D檢視設計。
    本篇論文以「透過設計的研究」(Research Through Design)的方法,透過設計實作、體驗、紀錄、修正,探討並整理出Gravity Sketch在二輪電動車設計流程中的應用方式與在前期的「設計及發想」階段內,Gravity Sketch如何發揮成效。在研究過程中比較Gravity Sketch在不同情境帶來的影響,並提出使用建議,整理出Gravity sketch應用方式表提供交通工具設計入門者在使用Gravity sketch輔助設計時有一個基礎參考依據,使用項目的搭配、時機則是依個人學習狀況、習慣及需求去做彈性選擇。
    除研究Gravity sketch之外,創作上亦挑戰在油電交替時期,基於理性與感性造型分析上,以B快門視覺表現為主題,設計出三輛二輪電動車,以第一提案做出實體模型,測試Gravity Sketch應用於完整設計流程的果效,第二、三案用於驗證操作Gravity Sketch的熟練程度與設計時程的關聯。
    經本研究實做,Gravity sketch確實能夠改善原有的設計流程,特別是在「大型」產品設計上,使用Gravity sketch有明顯正向的幫助。在充分掌握Gravity sketch之後,在大型產品設計上會是實用、使設計流程更靈活的新工具。


    Gravity Sketch is a new VR software whitch can draw, import and export 3D objects in a VR immersive environment. The way of using it in modeling provides a more intuitive sense of three-dimensionality than 2D drawing, and is comparable to general 3D modeling and able to transfer data for making physical models. In comparison, it is more convenient and quicker to view the design in 3D in equal proportions as we see in the real world.
    This paper uses the method of "Research Through Design" to explore and sort out the application of Gravity Sketch in the design process of two-wheel electric vehicles through design implementation, experience, recording, and revision. How does Gravity Sketch work during the "Design and Ideas" phase. In the research process, we compare the impact of Gravity Sketch in different situations, and put forward suggestions for its use, and sort out the Gravity Sketch application method table to provide a basic reference for beginners in vehicle design when using Gravity Sketch to assist in design. Use the combination of projects, The timing is to make flexible choices based on personal learning conditions, habits, and needs.
    In addition to studying the Gravity sketch, three two-wheeled electric vehicles were designed in the creation part. Based on the analysis of rational and perceptual modeling, taking the visual performance of Bulb Exposure as the theme, challenging the differentiated styling in the period of oil-electricity alternation, the first case is used to make a physical model to test the effect of Gravity Sketch applied to the complete design process. The second and third cases are used to verify the relationship between the proficiency of Gravity Sketch and the design schedule.
    Through the implementation of this research, Gravity sketch can indeed improve the original design process, especially in the design of "large size" products, the use of Gravity sketch has obvious positive help. After fully mastering the Gravity sketch, it will be a new tool that is practical and makes the design process more flexible in large-size product design.

    一、 緒論 1.1 研究背景與動機 1.2 研究目的與方式 1.3 創作架構與研究流程 二、 文獻探討 2.1 VR虛擬實境 2.1.1 VR應用於工業設計領域 2.2 未來交通載具趨勢 2.2.1電能動力-換電與充電 2.2.2充電與換電配置介紹 2.3 摩托車基本介紹 2.3.1 車款種類 2.3.2 摩托車機構 2.3.3 電動車相關案例探討 2.3.4 電動車設計流程 2.4 動態造型與比喻 三、 研究方法 3.1 透過設計的研究(Research Through Design) 3.2 探索軌跡與紀錄 四、 設計創作 4.1 提案一 壓花玻璃 4.1.1 主題 4.1.2 目標族群定位 4.1.3 創作執行 4.1.4 成果與論述 4.2 提案二 光軌 4.2.1 主題 4.2.2 目標族群定位 4.2.3 創作執行 4.2.4 成果與論述 4.3 提案三 出框 4.3.1 主題 4.3.2 目標族群定位 4.3.3 創作執行 4.3.4 成果與論述 4.4 小結 五、 結論與建議 5.1 研究結論 5.2研究建議 參考文獻 附錄

    中文文獻
    [1] 市川克彥(2011)。認識摩托車的基本構造(圖解版) (溫欣潔譯)。台中:晨星。
    [2] 田中希美男、川北茂貴、金武 武、田中達也、長根広和、山下茂樹、村田一朗、Williams, T (2013)。慢速快門攝影術 (林璟辰譯)。台北:尖端。
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    [4] 林銘煌、黃慶賢(2002)。比喻式設計的邏輯與產品功能認知之關連。設計學報,7(2),1-22。
    [5] 楊清田(1997)。構成(一)。台北:三民書局。
    外文文獻
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    網路資料
    [1] Ford media center(https://media.ford.com/content/fordmedia/fna/us/en/news.html)
    [2] Ford’s Realtime Design Review in Virtual Space (2020.06.04)(https://blogs.autodesk.com/design-studio/2020/06/04/fords-realtime-design-review-in-virtual-space/)
    [3] Five questions on VR Design with John A. Frye (2020.08.18) (https://www.gravitysketch.com/blog/articles/five-questions-on-vr-design-with-john-a-frye/)
    [4] Ford Collaboration with Gravity Sketch Introduces Co-Creation feature, allowing designers across globe to work in same virtual reeality space (2019.05.06)
    (https://media.ford.com/content/fordmedia/fna/us/en/news/2019/05/06/ford-collaboration-gravity-sketch-co-creation.html)
    [5] Gravity Sketch (https://www.gravitysketch.com/)
    [6] Gravity Sketch launches collaborative tool to let remote teams design together in Virtual reality (2020.07.20) (https://www.yankodesign.com/2020/07/20/gravity-sketch-launches-collaborative-tool-to-let-remote-teams-design-together-in-virtual-reality-wfh/)
    [7] Svott’s new automotive design workflow (2020.12.03)
    (https://www.gravitysketch.com/blog/articles/automotive-design-workflow/?utm_source=rss&utm_medium=rss&utm_campaign=automotive-design-workflow)
    [8] We work with Ford to build a tool for better design workflow (2019.01.29)
    (https://www.gravitysketch.com/blog/articles/gravity-sketch-and-ford-working-together-to-build-a-tool-for-a-more-user-centric-design-workflow/)

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