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研究生: 傅星諭
Hsing-yu Fu
論文名稱: 水墨流體動畫
Fluid Animation in Chinese Painting
指導教授: 姚智原
Chih-Yuan Yao
賴祐吉
Yu-Chi Lai
口試委員: 朱宏國
none
江佩穎
none
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2012
畢業學年度: 101
語文別: 中文
論文頁數: 92
中文關鍵詞: 非真實渲染那維斯托克方程式中國水墨畫河流瀑布流場速度場張量場平滑
外文關鍵詞: NPR, Navier-Stoke equation, Chinese ink painting, river, fall, flow field, velocity field, tensor field smoothing
相關次數: 點閱:386下載:1
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  • 在中國水墨畫中,流水及飛泉是意境呈現的重要技法,而呈現水流的畫法則以勾勒、渲染或二者結合之交互應用為主,用以強調呈現水紋之流暢與連貫。本研究中,以那維斯托克方程式(Navier-Stoke equation)的物理模型來模擬此一效果,以使水流效果符合自然法則,同時利用張量場域平滑法(tensor field smoothing),來消除因為使用者多重輸入所造成的成像缺陷,最後才得呈現平順且時序一致性的國畫動畫。在本論文中,我們提供簡單且直覺的介面來建構國畫場景及控制速度場,用以繪製出符合使用者意念的水墨河流動畫效果。在系統中,使用者可利用系統提供之介面,自行設置場景,包括山及水流中的石頭,並且設定各部水流的基本流向及速度,依據使用者的設定,本系統可以計算出穩定的速度場後,再根據速度場產生具水墨效果排列的筆觸,並可更可進一步做出此一效果的三維模擬及動畫。該系統主要貢獻在於整合那維斯托克方程式(Navier-Stoke Equation)和張量平滑演算法(tensor field smoothing),並將其引入國畫的流水技法中,更進一步建構了以此為基底的使用者介面,讓畫者可以快速地建立心中的意境及產生所需的動態水流,且水流是平滑且呈現時序及空間一致性,避免了一般非擬真算圖(Non-photorealistic rendering)畫法在動畫中的雜訊。


    Rivers and falls are important elements in Chinese ink painting. Rivers and falls are painted by strokes to sketch the lines of the water flow and ink dispersion to express the spray of the flow surface in order to present the sense of smooth waterlines and the characteristics of coherent diffusion. This thesis uses the Navier-Stoke equation to simulate the water flow in a river and fall to create physically correct flow fields. At the same time, it also applies a tensor field smoothing method to the constructed flow fields in order to reduce the possible rendering artifacts when multiple flow patterns are specified. In the last, the constructed field would be animated as Chinese ink painting with smooth and time coherence. Our system provides an intuitive user interface to let the painter construct their virtual world with mountains, plains, rocks, rivers and falls. Then, the painter can specify the flow pattern in the rivers and falls, and the system can compute the physically correct flow field in the rivers and falls according to the boundaries, obstacles and user-specified fields. The physically correct flow field is used to construct the ink strokes with our smooth field stroke algorithm. Our system can easily generate view consistent and temporally coherent 3D animated rivers and falls in a Chinese ink painting style. The main contributions of our system lies in the integration of the Navier-Stoke equation and tensor field smoothing to generate a Chinese-ink-painting river and fall animation. Furthermore, we propose an interactive system that can quickly create a Chinese ink painting world containing the animated rivers and falls with the water flow drawn with spatial and temporal coherence. The overall animation is pleasant without the flickering artifacts commonly existing in a stroke-based non-photorealistic rendering (NPR) animation.

    論文摘要 iii Abstract iv 目錄 iv 圖目錄 vii 表目錄 xi 第 一 章 緒論 1 1.1 研究動機與目的 1 1.2 研究內容與流程 3 1.3 論文架構 4 第 二 章 相關文獻與探討 5 2.1 中國水墨畫筆觸相關研究 5 2.2 中國水墨畫靜物的相關研究 7 2.2.1 2D影像輪廓擷取及水墨畫渲染 7 2.2.2 3D影像輪廓擷取及水墨畫渲染 9 2.3 中國水墨動畫之相關研究 11 第 三 章 物理性質的平滑水墨河流模擬 14 3.1 速度場計算 14 3.1.1 那維斯托克方程解器 16 3.1.2 邊界及障礙物處理 19 3.1.3 物理性質的平滑水墨河流模擬 21 3.2 速度場平滑化 23 3.2.1 張量場自動平滑處理 26 3.2.2 拉普拉斯平滑運算元 29 第 四 章 水墨畫風格渲染動畫 32 4.1 水墨筆觸生成 33 4.1.1 特性介紹 33 4.1.2 生成方法 33 4.1.3 結果展示 37 4.2 水墨筆觸配置 37 4.2.1 特性介紹 39 4.2.2 配置方法 39 4.2.4 結果展示 44 4.3 河流動畫產生 47 4.3.1 特性介紹 47 4.3.3 動畫機制 47 4.3.3 結果展示 51 第 五 章 水墨流體編輯系統 53 5.1 使用者介面 53 5.1 功能介紹 57 第 六 章 實驗結果與討論分析 65 第 七 章 結論與未來展望 74 參考文獻 76

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