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  • Search Result: 8results Search Strategy: "Department of Computer Science and Information Engineering".edept (Phrase) and ekeyword.raw="Procedural Content Generation"


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    1

    Procedural Level Content Generation of Action Games using Tactics

    2

    Game Design Goal Oriented Approach for Procedural Content Generation

    3

    A Taiwanese Traditional Temple Editing System Based on Parameters Control and Self-evolving Automation

    4

    A Study on 3D Rock-style Model Generation

    5

    Physically Procedural Generation of Complexity-Controllable Chain Reaction Setting
    • Department of Computer Science and Information Engineering /110/ Master
    • Author: Wei-Yao Ku Advisor: Yu-Chi Lai
    • A setting fundamentally determines the difficulty and impressiveness of a shot during a chain react…
    • Clicks: 782Downloads: 0
    • Full text public date 2025/08/12 (Intranet public)
    • Full text public date This full text is not authorized to be published. (Internet public)
    • Full text public date This full text is not authorized to be published. (National library)

    6

    Modeling Chinese Feature Buildings by Style Learning and Recommendation
    • Department of Computer Science and Information Engineering /106/ Master
    • Author: YOU-MING LIU Advisor: Wen-Kai Tai
    • In Eastern movie or game scenes, there are usually use a lot of Chinese-characteristic buildings. D…
    • Clicks: 704Downloads: 0
    • Full text public date 2023/07/09 (Intranet public)
    • Full text public date This full text is not authorized to be published. (Internet public)
    • Full text public date This full text is not authorized to be published. (National library)

    7

    Procedural Billiards Game Levels Generation and Evaluation System

    8

    Automatic Game Level Generation: A Case Study on Parkour Games
    1