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研究生: 安薇菈
Virginia - Lalujan
論文名稱: 應用說服性科技於健康促進系統設計與實作
A Design of Persuasive Technology Framework and Implementation for Health Promotion System
指導教授: 周碩彥
Shuo-Yan, Chou
口試委員: 林承哲
Robert Lin
温明輝
Don Wen
學位類別: 碩士
Master
系所名稱: 管理學院 - 工業管理系
Department of Industrial Management
論文出版年: 2014
畢業學年度: 102
語文別: 英文
論文頁數: 66
中文關鍵詞: Health PromotionPersuasive TechnologyBehavior ModelFramework
外文關鍵詞: Health Promotion, Persuasive Technology, Behavior Model, Framework
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  • Health problem are all around the world. WHO stated that the leading causes of global health are all preventable and related to an unhealthy lifestyle. A recent study on health statistics shows that lifestyle related diseases are leveraging at an alarming rate. Apparently, improved health care and public health promotion campaigns are not compelling to cease the problems. A big concern should be placed in human’s behavior change toward healthy lifestyle. Behavior change should influence individuals as well as environments.
    Technology takes a major role not only in reducing or slow spiraling medical costs but also in promoting wellness throughout all stages of life. Ubiquitous computing and context-aware algorithms combined with persuasive technology are potential solution to support behavior change. This system is able to actively persuade people to start living a healthy lifestyle through its recommendations that are generated using people’s current condition, activity and context.
    In this matter, persuasive technology should be designed as attractive as possible to gain people’s attention and engagement. Persuasive technology helps the system to guide people receiving the right message, in the right time, at the right place through the right media. With persuasive technology ingrained in the system, people will voluntarily attached to it and consequently having their behavior changed along the journey. A persuasive technology framework proposed in this research is able to promote behavior change toward healthy lifestyle and subsequently help reducing lifestyle related diseases.


    Health problem are all around the world. WHO stated that the leading causes of global health are all preventable and related to an unhealthy lifestyle. A recent study on health statistics shows that lifestyle related diseases are leveraging at an alarming rate. Apparently, improved health care and public health promotion campaigns are not compelling to cease the problems. A big concern should be placed in human’s behavior change toward healthy lifestyle. Behavior change should influence individuals as well as environments.
    Technology takes a major role not only in reducing or slow spiraling medical costs but also in promoting wellness throughout all stages of life. Ubiquitous computing and context-aware algorithms combined with persuasive technology are potential solution to support behavior change. This system is able to actively persuade people to start living a healthy lifestyle through its recommendations that are generated using people’s current condition, activity and context.
    In this matter, persuasive technology should be designed as attractive as possible to gain people’s attention and engagement. Persuasive technology helps the system to guide people receiving the right message, in the right time, at the right place through the right media. With persuasive technology ingrained in the system, people will voluntarily attached to it and consequently having their behavior changed along the journey. A persuasive technology framework proposed in this research is able to promote behavior change toward healthy lifestyle and subsequently help reducing lifestyle related diseases.

    Table of Contents Abstract i Acknowledgements iv Table of Contents v List of Figures vii List of Tables viii Chapter 1 Introduction 1 1.1 Background and Motivation 1 1.2 Objective 3 1.3 Methodology 4 1.4 Organization of the Thesis 4 Chapter 2 Literature Review 5 2.1 Health Problem Worldwide 5 2.2 Fogg Behavior Model 6 2.3 IoT in Health Promotion as Personalized Health Guide 7 2.4 IoT-enabled services Methods for Behavior Change Support 8 2.5 Personal Profile: Modeling User and Context 9 Chapter 3 Persuasive Technology Framework for Health Promotion 11 3.1 Fogg Behavior Model (FBM) 14 3.1.1 Motivation 14 3.1.2 Ability 16 3.1.3 Trigger 17 3.2 Tracking Cell Mechanism 18 3.3 Functional Triad (FT) 21 3.3.1 Health Promotion System as Tool 22 3.3.2 Health Promotion System as Medium 23 3.3.3 Health Promotion System as an Actor 23 3.4 Design with Intent (DwI) 25 3.5 Persuasive System Principles (PSP) 26 3.5.1 Primary Task Support 26 3.5.2 Dialogue Support 27 3.5.3 System Credibility Support 27 3.5.4 Social Support 28 3.6 Strategies 29 3.6.1 Achievements 29 3.6.2 Gamification 29 3.6.3 Rewards 30 3.6.4 Social Support 30 3.7 Devices 31 Chapter 4 Persuasive Technology Implementation for Health Promotion 32 4.1 Fogg Behavior Model (FBM) 32 4.1.1 Motivation 32 4.1.2 Ability 34 4.1.3 Trigger 36 4.2 Functional Triad (FT) 37 4.2.1 Health Promotion System as Tool 37 4.2.2 Health Promotion System as Medium 38 4.2.3 Health Promotion System as an Actor 39 4.3 Design with Intent (DwI) 40 4.4 Persuasive System Principles (PSP) 42 4.4.1 Primary Task Support 42 4.4.2 Dialogue Support 43 4.4.3 Social Support 44 4.5 Scenario 45 4.5.1 Scenario 1 46 4.5.2 Scenario 2 48 4.5.3 Scenario 3 48 Chapter 5 Conclusion and Future Research 50 References 51

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