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研究生: 蔡尚德
Shang-Te Tsai
論文名稱: 創意設計資源整合模式:Q版漫畫設計系統
Creative Design Resource Integration Model:Q-Version Comic Design System
指導教授: 賴源正
Yuan-Cheng Lai
口試委員: 賴淑玲
Shu-Ling Lai
王焜潔
Kun-Chieh Wang
范垂仁
Chwei-Jen Fan
張廷政
Ting-Cheng Chang
學位類別: 博士
Doctor
系所名稱: 管理學院 - 資訊管理系
Department of Information Management
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 124
中文關鍵詞: 設計資源整合模式Q 版漫畫造型風格設計元素分析設計資源分享造型產生系統
外文關鍵詞: designsresourcesintegrationsmodel, Q-versionscomicsstyling, design elements analysis, design resource sharing, model generation system
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  • 有鑒於近年來網路技術以及應用的發展,這股潮流也帶動了與數位內容產業相關的設計產業以及文化創意產業的發展,本研究希望透過分析設計者於創作造型時所需要的設計資源,以設計規劃一個資源整合的模式架構,並實作開發資源整合相關的系統,與匯集設計者們所交流的設計資源,並將這些設計資源用以分析Q版漫畫人物角色造型的設計風格,以及設計Q版漫畫造型風格比例算法公式,直接將設計造型資源按照關聯比例Q版化。
    本研究將所實作的設計資源整合系統,以開放式的模組架構設計,可輕易的與其它的系統平台相關功能整合,如網路論壇的表情符號,或是即時通訊軟體的造型貼圖等。本研究匯集設計者們所分享交流的各式各樣設計資源,可用於發展或整合數位內容以及文化創意等產業的發展,如發展線上造型貼圖市場,或是具客製化特色的創意商品市場,實現了整合多元系統平台,與共享設計資源的資源整合模式。


    The development and application of the Internet technology in recent years has led to the development of design industries related to the digital content industry and the development of cultural and creative industries. The present study aims to design resources to create a desired shape through an analysis of the design and planning of a resource integration mode architecture implement the integration of the related systems development resources, bringing together designers and design resources analyze the Q-Version of cartoon character design, modeling these design resources and develop a Q-Version comic styling ratio algorithm formula, by modeling the resources directly related to the design in accordance with the proportions of the Q-Version of the design.
    In this study, the design of the implemented resource integration system with respect to an open architecture modular design can be easily with other system platform integration-related functions, such as Internet forum emoticons, instant messaging software modeling, and texture. This study brings together designers who share a wide range of communication design resources available for the development or integration of digital content, and also the development of cultural and creative industries, such as the development of online map market modeling or the custom creative characteristics of commodity markets to achieve a pluralistic system integration platform. It also enables sharing design resources in the resource integration mode.

    第 1 章 緒論.................................................................................................................. 1 1.1 研究動機與目的............................................................................................. 1 1.2 研究方向延續性........................................................................................... 11 1.3 論文組織與架構........................................................................................... 12 第 2 章 造型設計風格與角色比例分析.................................................................... 13 2.1 造型設計風格分析....................................................................................... 13 2.1.1 卡通漫畫設計風格............................................................................ 13 2.1.2 黑筆素描設計風格............................................................................ 14 2.1.3 隨筆速寫設計風格............................................................................ 15 2.2 卡通漫畫頭部和身體的比例....................................................................... 16 2.3 Q版漫畫人物角色造型設計風格............................................................... 17 第 3 章 設計資源整合系統分析與實作.................................................................... 19 3.1 創意設計資源整合模式............................................................................... 19 3.2 造型圖庫系統設計與實作........................................................................... 23 3.2.1 造型圖庫系統架構............................................................................ 23 3.2.2 造型圖庫系統設計資源分類............................................................ 26 3.2.3 造型圖庫系統實際運作.................................................................... 34 3.3 造型產生系統設計與實作........................................................................... 35 3.3.1 造型產生系統架構分析.................................................................... 36 3.3.2 造型產生系統工作目錄規劃............................................................ 38 3.3.3 呼叫 ImageMagick 控制造型模組設計 ........................................... 39 3.3.4 呼叫 GD 繪圖程式庫模組設計 ........................................................ 40 3.3.5 呼叫 TrueType 字型模組設計 .......................................................... 41 3.3.6 造型資源屬性架構............................................................................ 42 3.3.7 造型圖像上傳.................................................................................... 43 3.3.8 造型資源查詢.................................................................................... 45 3.3.9 圖型化使用者介面設計.................................................................... 47 3.3.10 造型圖層編輯功能.......................................................................... 49 3.3.11 造型特效 .......................................................................................... 55 3.3.12 字型特效.......................................................................................... 58 3.3.13 線上造型資源相簿.......................................................................... 61 第 4 章 造型構成元素與Q版漫畫設計風格分析.................................................... 62 4.1 人物角色造型設計構成元素分析............................................................... 62 4.2 Q版漫畫造型風格設計分析....................................................................... 65 4.3 Q版漫畫造型風格比例算法設計............................................................... 70 第 5 章 設計資源系統整合模式實作與應用............................................................ 80 5.1 線上造型產生系統設計資源整合模式....................................................... 80 5.2 設計資源整合其它系統平台應用............................................................... 86 5.2.1 開放式系統模組架構設計................................................................ 86 5.2.2 整合造型碼應用................................................................................ 87 5.2.3 整合網路論壇造型應用.................................................................... 91 5.2.4 整合 XML 應用 ................................................................................. 93 5.2.5 整合二維碼應用................................................................................ 98 5.2.6 整合即時通訊軟體貼圖應用.......................................................... 100 5.2.7 整合創意商品設計應用.................................................................. 102 第 6 章 結論與未來展望.......................................................................................... 104 參考文獻.................................................................................................................... 107 附錄 1......................................................................................................................... 110

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