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Author: 潘琮皓
Tsung-Hao Pan
Thesis Title: 非寫實渲染:揚州畫派錦鯉之互動水墨
Non-photorealistic Rendering : Interactive Chinese Painting of Yangzhou School Painting
Advisor: 姚智原
Chih-Yuan Yao
Committee: 姚智原
Chih-Yuan Yao
Yu-Chi Lai
Hung-Kuo Chu
Degree: 碩士
Department: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
Thesis Publication Year: 2018
Graduation Academic Year: 106
Language: 中文
Pages: 55
Keywords (in Chinese): 非寫實渲染中國水墨畫風格自動化生成提示性輪廓調和函數流場設計
Keywords (in other languages): Non-photorealistic Rendering, Chinese Painting Style, Automatic Generation, Suggestive Contour, Field Design Using Harmonic Function
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  • 本研究提出一個以三維空間場景為基礎,自動化生成水墨風格動畫場景之系統,系統專注於快速進行

    We proposes a system that automatically generates Chinese painting style animation based on three-dimensional scenes. The system focuses on the rapid conversion of Chinese painting styles for 3D models, as a way to improve the consumption of human resources in Chinese painting animation production. In the system, the style conversion of the three-dimensional koi model is first carried out. We focus on the koi painting style of the new Yangzhou school representative painter Zheng ming Wang. First, we preprocessed the Chinese painting style brush strokes by the Navier Stokes Equation. Then uses the method of Suggestive Contour and Field Design Using Harmonic Functions to automatically find the contours and fin stripes from the 3D model. Next, we automatically generates watercolorized model texture using Level-of-Detail Abstraction. Finally we uses Repeat Texture Pattern to automatically generate scale maps, and completes the conversion of 3D model to 2D Chinese painting style. In the part of the interactive Chinese painting style scene design, the system automatically renders other 3D models into the Chinese painting style through the method of Modified Toon Shader and Texture Watercolorization. In addition, the dynamic effects simulated by the Navier Stokes equation are used for ink stroke simulation. It can be automatically generated by the user inputs. Finally, our system integrates the Mass-Spring Model Ripple Simulation and the Navier Stokes equation for dynamic water flow simulation and creates interactive ripples in Chinese painting animation.

    中文摘要 i Abstract ii 第一章 緒論 1 第二章 相關研究 5 第三章 系統架構 9 第四章 水墨畫風格錦鯉設計 11 第五章 水墨風格互動場景設計 21 第六章 實作結果與討論 30 第七章 結論與未來工作 35 參考文獻 36

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