研究生: |
蔡雅鳳 Ya-Feng Tsai |
---|---|
論文名稱: |
人脈互動社群平台設計之研究- 以台科大 EMBA 為例 A Framework Design Study of Building a Social Interactive Network Platform |
指導教授: |
陳正綱
Cheng-Kang Chen |
口試委員: |
欒斌
Pin Luarn 葉穎蓉 Ying-Jung Yeh |
學位類別: |
碩士 Master |
系所名稱: |
管理學院 - 資訊管理系 Department of Information Management |
論文出版年: | 2019 |
畢業學年度: | 107 |
語文別: | 中文 |
論文頁數: | 70 |
中文關鍵詞: | 社群商務 、社會互動 、人脈管理 、社群分析 、聊天 機器人 、圖形資料庫 |
外文關鍵詞: | Social Interactive, Graph Database |
相關次數: | 點閱:566 下載:22 |
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近年來社群網絡及電子商務結合的社群商務,越來越受到企業的重視。企業也為了與消費者建立雙向的溝通及彼此合作的關係,逐漸從傳統的電子商務轉移至社群商務中。雖然企業對社群商務的發展報持著遠大的抱負,在學術上卻顯少討論社群商務資訊架構實作的方法,因此本研究將針對此方面進行研究找出解決方法。
本研究目的在探討 1.從學術與實務觀點,探討人脈互動社群商務平台應如何建構,以協助人脈管理、活動和知識庫,並做為企業建構社群商務之依據。2.藉由實作台科大 EMBA 人脈關係網雛型及架設聊天機器人,以驗證人脈互動社群商務平台之建構成效。其研究步驟如下: 1.文獻分析法-以文獻探討社群商務平台架構設計開發流程。2.個案發展設計-由文獻探討與個案需求分析,設計人脈互動社群平台架構研究。3.系統展示-透過系統展示對個案社群平台設計進行驗證,以發現更深入的平台架構設計問題,提出改善。 本研究經由以上述的研究過程,發現下列研究結果:1.企業須改變為以人互動參與為主的設計概念。2.繪製跟顧客有關的商品或服務的互動內容和關係的使用情境需求,來釐清社群商務適用範疇。3.建議結合顧客最常使用的社群媒體的社群互動對話和社群經營的功能,再透過聊天機器人結合企業流程後台來完成,建議不須自建社群商務平台的行動 APP。4.使用權限和互動內容設計可以內容為中心(CCI)、參與者為中心(PCI)、同類型互動(SCI)區分社群互動權限設計。5.社群互動建議朝向 SLATES、4RC 的互動內容去設計。6.聊天機器人設計要包含機器人個性和採用任務型的對話劇本。7.建議使用圖形化 Neo4j 資料庫效能會比關聯式資料庫好。8.初期開發驗證可以採用免費的雲端服務平台,等確認可行性後再購買等級高的雲端服務增加系統的穩定性。9.更重要的是要建置後台的人脈網絡分析機制,找出人脈商務運用的價值。
In recent years, s-commerce combined with social media and e-commerce has more and more attention. Although enterprises have great ambitions for the development of social commerce. There is a lack of a comprehensive framework to shape social commerce from IT perspectives, which would guide a design process of s-commerce platforms. Therefore, this study will conduct research on this aspect to find a solution.
The purpose of this study is to explore: 1.From the academic and practical perspectives, to explore how to design a framework of building a social interactive network platform. 2. By implementing case of EMBA of National Taiwan University of Science and Technology to verify the framework of building a social interactive network platform. The research steps are as follows: 1. Literature Analysis Method–Explore the social commerce platform architecture design and development process. 2. Case Development Design– By case needs design social commerce platform architecture design and development process. 3. System Prototype -Verify the case platform design through system prototype to discover more in-depth platform architecture design issues and propose improvements.
Through the above research process, the following findings were found: 1. Enterprises must change to a design concept based on social interaction. 2. Drawing the social interactive of the goods or services related to the customer and the contextual needs of the relationship to clarify the scope of social commerce business. 3.The study recommended to combine the social commerce、social media that customers use most often, and through the chat robot combined with the enterprise process background. It is not recommended to build own APP. 4. Use interactive type design. Content-centric (CCI), participant-centered (PCI),and self-type interaction (SCI) can be used to distinguish interactions design. 5. Social interaction suggestions to design for interactive content of SLATES and 4RC. 6. The chat robot design should include the robot personality and the task-based dialogue script. 7. It is recommended to use the graphical Neo4j database performance will be better than relational databases. 8. At initial of development phase can use the free cloud service platform, after confirm the feasibility, then purchase a high-level cloud service to increase the stability of the system. 9.More importantly,it is necessary to establish a social network analysis mechanism to find out the value of business use.
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