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研究生: 蔡家逸
Jia-Yi Tsai
論文名稱: 創新人格與預防火災涉入程度對防火災知識持續學習意願之影響
Exploring the Impact of Innovativeness Trait and Fire Prevention Knowledge Involvement on the Continuance Intention of Learning Fire Prevention
指導教授: 王蕙芝
Hui-Chih Wang
口試委員: 吳克振
Couchen Wu
張順教
Shun-Chiao Chang
學位類別: 碩士
Master
系所名稱: 管理學院 - 企業管理系
Department of Business Administration
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 94
中文關鍵詞: 創新人格特質涉入程度持續學習意願悅趣化學習混合式教學虛擬實境遊戲式教學
外文關鍵詞: Innovativeness personality trait, degree of involvement, willingness to continue learning, gamified learning, blended teaching, virtual reality game-based teaching
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本研究旨在探討創新人格特質和預防火災知識的涉入程度,對國小三年級學生持續使用虛擬實境遊戲式學習導入意願的影響。研究是使用實驗法配合問卷調查法,同時實際使用防火虛擬實境遊戲式教學,以及截取(Capture)自防火虛擬實境遊戲內容編撰成傳統 PPT 課堂混合式教學,並自編問卷,分別收集兩組學生的創新人格特質、預防火災知識涉入程度、對虛擬實境遊戲式學習的態度,以及持續學習意願等相關資料。
研究結果顯示,其中對於預防火知識的學習後涉入程度,對學生的持續學習意願具有顯著的正向影響,而創新人格特質的表現反而不顯著。此外,女學生對於悅趣化虛擬實境遊戲式學習的態度與持續學習意願呈現高正相關。本研究結果可提供教育相關機構在推廣虛擬實境遊戲式學習時的參考,例如傳統教學的方式會讓不想學的學生更加不想學、只要在學習上善用悅趣化教材輔助教學,即無需再擔心學科是否較為生硬艱澀,就可提高學生們、尤甚是國小學生的持續學習意願和學習效果。


This study aims to explore the impact of innovativeness personality trait and the degree of involvement in fire prevention knowledge on the willingness of third-grade elementary school students to continue using virtual reality game-based learning. The study used an experimental method combined with a questionnaire survey method, while actually using fire prevention virtual reality game-based teaching, and capturing
from the fire prevention virtual reality game content compiled into traditional PPT classroom blended teaching, and self-compiled questionnaires, respectively collecting two groups of students' innovativeness personality trait, the degree of involvement in fire prevention knowledge, attitudes towards virtual reality game-based learning, and willingness to continue learning and other related information.
The results showed that among them, the degree of involvement in learning about fire prevention knowledge after learning had a significant positive impact on students' willingness to continue learning, while the performance of innovativeness personality trait was not significant. In addition, female students' attitudes towards gamified virtual reality gamebased learning and their willingness to continue learning are highly positively correlated. The results of this study can provide a reference for
education-related institutions when promoting virtual reality game-based learning, such as traditional teaching methods will make students who do not want to learn even less willing to learn, as long as they use gamified teaching materials to assist teaching in learning, there is no need to worry about whether the subject is more rigid and difficult... In this way, it will improve the willingness and learning effect of students, especially elementary school students, to continue learning.

目錄 ········································································· iv 圖目錄 ······································································· v 表目錄 ······································································· vi 第一章 緒論 ··································································· 1 1.1 研究背景與動機 ···························································· 1 1.2 研究目的 ·································································· 5 1.3 研究流程 ·································································· 6 第二章 文獻探討 ································································ 8 2.1 預防火災教育 ······························································· 8 2.1.1 預防火災教育種類 ························································· 9 2.1.2 台灣預防火災教學現況 ····················································· 12 2.2 教學設計 ·································································· 16 2.2.1 傳統課本學習 ····························································· 17 2.2.2 混合式學習 ······························································· 18 2.2.3 悅趣化學習 ······························································· 19 2.3 預防火災悅趣化教材開發設計個案說明 ··········································· 24 2.3.1 創意發想 ································································· 29 2.3.2 遊戲架構 ································································· 36 2.4 學生人格特質與持續學習意願 ··················································· 42 2.4.1 創新人格特質 ······························································ 42 2.4.2 涉入人格特質 ······························································ 43 2.4.3 持續學習意願 ······························································ 45 第三章 研究方法 ································································· 47 3.1 研究設計 ···································································· 47 3.2 假設建立 ···································································· 48 3.2.1 變數衡量方式 ······························································ 50 3.3 資料收集設計 ································································ 50 3.3.1 硬體架構 ·································································· 50 3.3.2 實驗教材設計 ······························································ 52 3.4 問卷設計與資料收集規劃 ······················································· 53 3.4.1 問卷設計 ·································································· 53 3.4.2 資料收集規劃及實驗流程 ····················································· 55 第四章 研究成果 ·································································· 58 4.1 資料分析方法 ································································· 58 4.1.1 樣本的基本資料分析 ·························································· 58 4.1.2 各變項的敍述性統計分析 ······················································ 59 4.1.3 信度分析 ··································································· 62 4.2 假說驗證 ····································································· 62 4.3 結果討論 ····································································· 68 第五章 學術貢獻與問題討論 ·························································· 69 5.1 結論與學術貢獻 ································································ 69 5.2 問題討論及未來研究建議 ························································· 70 參考文獻 ········································································· 73 附錄 ··············································································87

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