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Author: 鄭鈴錡
Ling-Chi Cheng
Thesis Title: 基於WebGL與視覺化之三維傢俱建模系統
A 3D Furniture Modeling System Based on WebGL and Visualization
Advisor: 楊傳凱
Chuan-Kai Yang
Committee: 林伯慎
Bor-Shen Lin
Tzung-Han Lin
Degree: 碩士
Department: 管理學院 - 資訊管理系
Department of Information Management
Thesis Publication Year: 2020
Graduation Academic Year: 108
Language: 中文
Pages: 66
Keywords (in Chinese): 三維模型檢索三維範例建模互動式工具力導向佈局WebGL
Keywords (in other languages): 3D Model Retrieval, Data-Driven 3D Modeling, Interactive Tools, Force-Directed Layout, WebGL
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本系統使用現有的傢俱模型,經由光場描述符(LightField Descriptor)提取三維模型的特徵並且做相似度計算。藉由得到的相似度資料做力導向佈局(Force-Directed Layout)來呈現彼此之間的相似度,提供使用者快速尋找與選取概略的傢俱模型,並且透過簡易的互動式建模介面來做零件變換。另外,也提供相似零件的建議,以及零件調整工具,方便使用者做零件替換與編輯。最後,產生出使用者理想中的傢俱模型。


In recent years, the demand for design and modeling tools for non-professional users has been increasing. Among them, customizing a furniture according to personal preferences has also become increasingly popular. For non-professional modeling users, it is very difficult to design a customized 3D model from scratch. Therefore, this paper proposes an online
3D furniture modeling system to assist users to quickly and conveniently generate an ideal 3D furniture model.

This system makes use of existing furniture models. We first extract the features of a 3D model via the LightField Descriptor and perform similarity calculation. We then use the feature data to form a Force-Directed Layout to show the similarity among models. Our system allows users to quickly find and select rough furniture models. And through a simple interactive modeling interface to change its components. In addition, our system provides suggestions for similar components, as well as components adjustment tools, so that users can easily replace and edit components. AS a result, an ideal furniture model can be produced.

The system has made two contributions: first, the visualization of the similarity of 3D models; second, the convenience of 3D modeling.

推薦書 I 審定書 II 中文摘要 III 英文摘要 IV 誌謝 V 目 錄 VI 圖目錄 IX 表目錄 XIII 第一章 緒論 1 1.1 研究動機與目的 1 1.2 論文貢獻 2 1.3 論文架構 2 第二章 文獻探討 3 2.1 D3.js 3 2.2 Three.js 4 2.3 三維模型分割 5 2.4 三維模型檢索 7 2.5 三維模型編輯 10 2.6 三維範例建模 12 第三章 系統實作 15 3.1 系統流程 15 3.2 模型處理 16 3.2.1 模型標準化 17 3.2.2 模型分割 18 3.2.3 模型標籤 19 3.3 模型相似度計算 19 3.3.1 特徵提取 19 3.3.2 相似度計算 20 3.3.3 模型庫模型計算 22 3.4 相似度呈現 24 3.4.1 力導向原理 24 3.4.2 建立節點四元樹 25 3.4.3 節點斥力優化 26 3.4.4 節點連線處理 27 3.4.5 力導向佈局 27 3.5 模型部位合成 28 3.5.1 模型零件對齊 28 3.5.2 模型零件合併 29 3.5.3 模型孔填充 30 第四章 系統展示 31 4.1 系統環境 31 4.2 相似度呈現介面 32 4.2.1 力導向佈局 32 4.2.2 選取模型展示 34 4.3 互動式建模介面 35 4.3.1 相似零件建議 36 4.3.2 隨機零件建議 37 4.3.3 零件調整 39 4.3.4 模型角度旋轉 41 4.3.5 模型部位合成展示 42 4.3.6 新增模型計算展示 43 4.3.7 新增模型顏色標示 44 第五章 系統評估 45 5.1 使用者操作 45 5.1.1 建模結果一 46 5.1.2 建模結果二 49 5.1.3 建模結果三 52 5.1.4 建模結果四 55 5.2 使用者回饋 58 5.3 建模結果討論 59 第六章 結論與未來展望 60 參考文獻 61 附錄A 65

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