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研究生: 黃匍豪
Huang Pu-Hao
論文名稱: 三維擴增實境式之施工作業模擬
3D AR-based Simulation for Construction Operation
指導教授: 陳鴻銘
Hung-Ming Chen
口試委員: 楊亦東
I-Tung Yang
謝佑明
Y.M. Hsieh
學位類別: 碩士
Master
系所名稱: 工程學院 - 營建工程系
Department of Civil and Construction Engineering
論文出版年: 2011
畢業學年度: 99
語文別: 中文
論文頁數: 144
中文關鍵詞: 三維視覺化施工作業模擬擴增實境建模
外文關鍵詞: Construction Work Simulation
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  • 目前施工作業模擬與三維視覺化技術之整合應用,多屬於施工模擬的後處理階段,即是以3D動畫來具體直觀地呈現模擬的結果。然而,對於模擬前處理階段之模型建構作業,仍是以文字檔或2D流程圖形式的模型來定義模擬問題,此類模型除了對於模擬問題的表達呈現上不夠具體直觀外,其之建構也難以同步結合工地現場的實況來以考量。
    本研究嘗試提出三維視覺化的施工作業模擬之模型建構模式,其所建立之施工模擬模型為整合了模擬資料為模型元件屬性參數之3D場景模型,並進一步整合擴增實境的技術,讓此一3D模型可直接建立在施工現地的照片或即時影像上,以虛實3D場景之整合來建構出具體直觀且符合現地情況的模擬模型,本研究分析釐定了各類施工程序模擬模型其構成資訊之種類與範圍以及3D場景模型間之關聯性,並加以研擬並提出之3D施工模擬模型之模型元件類別,與各類模型元件的屬性參數,以及模擬建構之標準作業流程。本研究以具有文字介面之STROBOSCOPE程式為施工模擬引擎開發原型系統以呈現所提之建構模式,基於所提程式建立3D模擬模型後,經由系統轉換可將各模型元件之參數截取,並格式化為文字輸入檔供施工模擬程式執行分析,分析完成之輸出檔亦可由本系統截取獲得各機具元件在各節點上之起始時間後,將模擬直接於所建模型上做即時的動畫呈現。


    Currently, integrated applications for construction operation simulation and 3D visual technology are mainly used during the post-processing phase of simulation operations. In other words, 3D animations are used to illustrate the detailed perceptual intuition of simulated results. However, text files and modules in 2D flow diagrams are more commonly used to define the issue being simulated during the pre-processing phase of the simulation. This type of simulation fails to illustrate the detailed perceptual intuition of the issues being simulated, and its structure also makes it difficult to synchronize and integrate with the actual field status for evaluation.
    This study proposed a construction module for 3D visual construction operation simulations. The construction simulation modules being built are simulated 3D field settings which contain property parameters for each simulation component. These simulation components are integrated from the simulation data and are then integrated with Augmented Reality (AR) technology to allow the 3D module to be superimposed on photos or real-time images of the construction site. The integration of virtual and practical 3D field-setting simulations offers a detailed representation which matches the actual field setting. During the study, we analyzed and examined various simulation modules for construction programs and the types and ranges of parameters used for building the information system . The relationship between these 3D field-setting simulations were also analyzed and examined. After initial studies and planning, the classes and property parameters of each construction simulation module component were proposed, along with a standard operation procedure to build the simulation. Stroboscope software provided a text interface and we used it as the base system for engine development during construction simulation to represent the proposed module construction. 3D simulation modules were then built based on the proposed program, and the parameters of each module components were extracted during system conversion. These parameters were then entered as text files in the construction simulation program to perform analysis. After data analysis using the proposed system, the initial time for each machine and tooling component at each node were extracted from the output file. The 3D modules could then be directly illustrated as real time animation on the final field-setting simulation

    論文摘要 VII ABSTRACT IX 誌謝 XI 目錄 XIII 圖目錄 XVII 表目錄 XXIII 第一章 緒論 2 1.1 研究動機 2 1.2 研究目的 7 1.3 研究範圍 12 1.4 研究方法與流程 12 1.5 論文架構 15 第二章 研究背景 16 2.1 文獻回顧 16 2.2 系統開發技術 19 2.2.1 擴增實境(Augmented Reality, AR) 19 2.2.2 標識追蹤(Marker-Based Tracking) 20 2.2.3 三維電腦繪圖(3D Computer Graphics) 23 2.2.3.1 當前轉換矩陣(Current Transformation Matrix, CTM) 23 2.2.3.2 觀點轉換(View Transformation) 24 2.2.3.3 投射矩陣(Projection Matrix) 24 2.2.3.4 渲染(Render) 26 2.2.4 物件導向(Object-oriented) 27 2.2.4.1 封裝(Encapsulation) 27 2.2.4.2 繼承(Inheritance) 27 2.2.4.3 多型(Polymorphism) 28 2.2.5 .NET Framework 28 2.3 系統開發工具 29 2.3.1 Visual Basic 29 2.3.2 OpenGL 29 2.3.3 AR Toolkit 30 2.3.4 STROBOSCOPE 31 第三章 三維視覺化之施工作業模擬模型 32 3.1 現地施工作業之通例分析 33 3.2 模型元件類別及其三維視覺化呈現方式 34 3.3 模型元件類別之屬性參數 36 3.4 模型元件間的相關性 39 3.5 基於組構模型元件之建構程序 40 第四章 三維模擬模型屬性自動轉換STROBOCOPE輸入檔之規則 43 4.1 STROBOSCOPE模擬程式指令介紹 44 4.2 模型三維施工模擬之轉換機制 51 第五章 系統功能需求分析與規劃 60 5.1 現地影像擷取模式 61 5.2 三維與擴增實境建模雙介面間之座標映射 63 5.3 系統介面同步機制 65 5.4 分析結果自動擷取機制 67 5.5 三維元件模型庫-機具與物料元件之3D視覺化呈現 69 5.6 系統介面之操作與互動模式 73 5.6.1 三維建模介面之操作模式 73 5.6.2 擴增實境介面之操作模式 74 5.6.3 各類模型元件之建模操作模式 75 5.6.4 元件屬性資料查詢模式 76 第六章 系統架構與功能實作 78 6.1 主系統類別架構(System Class) 78 6.1.1 模型元件管理類別(Component Data Manager) 82 6.1.1.1 施工區域類別(Area Handler Class) 83 6.1.1.2 節點元件類別(Node Handler Class) 85 6.1.1.3 路徑類別(Path Handler Class) 87 6.1.1.4 機具元件類別(Machinery Handler Class) 89 6.1.1.5 物料元件類別(Resource Handler Class) 91 6.1.1.6 元件模型類別(Model Handler Class) 93 6.1.2 轉換STR檔案格式類別(STR Transformer Class) 94 6.1.3 動畫管理類別(Animation Handler Class) 96 第七章 系統使用範例 98 7.1 擴增實境初始設定 98 7.2 三維與擴增實境建模雙介面之座標映射設定 100 7.3 各類模型元件之建模操作 101 7.4 擴增實境介面與三維建模介面之同步操作 108 7.5 自動轉換STROBOCOPE輸入檔之操作 109 7.6 分析結果自動擷取功能 110 7.7 場景操作 112 7.8 各類模型元件查詢 113 7.9 模型元件呈現控制 117 第八章 結論與未來展望 118 8.1 結論 118 8.2 未來展望 120 參考文獻 122 作者簡介 129

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