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研究生: 王大任
Da-Ren Wang
論文名稱: 使用精簡攝影機組實現多個簡單物之三維重建
Reconstruction of Multiple Simple Objects Using Reduced Camera Set
指導教授: 林敬舜
ChingShun Lin
口試委員: 陳維美
Wei-Mei Chen
呂政修
Jenq-Shiou Leu
林益如
Yi-Ru Lin
學位類別: 碩士
Master
系所名稱: 電資學院 - 電子工程系
Department of Electronic and Computer Engineering
論文出版年: 2010
畢業學年度: 99
語文別: 中文
論文頁數: 72
中文關鍵詞: 透視投影影像特徵擷取三維重建多物體重建剪影
外文關鍵詞: Silhouette, Perspective Projection, Image Feature Extraction, 3D Reconstruction, Multiple Object Reconstruction
相關次數: 點閱:223下載:5
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  • 使用影像來實現物體的三維重建在計算機視覺及計算機圖學領域中是越來越被重視。目前常見的方法為多視角剪影及立體視覺。本文提出一個多物體三維重建系統,只使用三台網路攝影機分別在三個軸的方向拍攝。第一階段我們運用電腦影像處理技術去截取出幾何物體的特徵邊及特徵頂點,第二階段利用透視投影原理分析特徵部份的3D座標位置,再利用演算法分析錯誤的特徵3D座標位置。最後運用計算機圖學技術來建構三維模型。

    本文為一個實作的系統,實際攝影物體然後三維重建。不需要使用太多的攝影機,且不需在模型上標記顏色記號來輔助三維重建,也不使用資料庫資訊來協助重建,並且可以重建多個物體。我們還加入了OpenGL來繪製三維圖形,即時產生三維重建的結果,讓使用者可以很容易的從各個角度觀看重建結果。


    Using image information to make 3D model reconstruction of real objects in computer vision and computer graphics is getting more and more attentions. Widely used methods include reconstructing object based on the multiple silhouettes and stereo vision. In this thesis, we design a multiple-object 3D reconstruction system using only three webcams located in Cartesian coordinate system. In the first stage, digital image processing (DIP) is used to extract object edge and vertex features. In the second stage, we use the principle of perspective projection to analyze the coordinates of features in 3D space, and then iteratively remove the redundant vertices by reasoning in 3D space. Finally, we use computer graphics technology to construct the 3D model.

    In this thesis, we implement a 3D object reconstruction system with a reduced camera set. Labeling and pre-set database are not necessary in the proposed algorithm. We also integrate the DIP algorithm with OpenGL technology to reconstruct the 3D graphics. The reconstruction result is convenient for users to immediately observe the simple-geometry object from different viewpoints.

    論文摘要 Ⅱ ABSTRACT Ⅲ 致謝 Ⅳ 目錄 Ⅴ 第1章 序論 1 1.1 研究動機 1 1.2 相關研究 1 1.3 本文架構 3 第2章 相關研究 4 2.1 色彩空間 4 2.1.1 RGB色彩空間 4 2.1.2 HSI色彩空間 5 2.1.3 YCbCr色彩空間 6 2.1.4 NCC色彩空間 7 2.2 侵蝕和膨脹 7 2.2.1 侵蝕 7 2.2.2 膨脹 8 2.3 連通物件標示法 9 2.4 邊緣偵測 10 2.4.1 拉普拉斯 11 2.4.2 Sobel測邊 11 2.4.3 Prewitt測邊 12 2.4.4 Canny測邊 12 2.5 直線偵測 14 2.5.1 蠻力法 14 2.5.2 霍夫轉換法 14 第3章 2D影像物件頂點及邊線特徵擷取 16 3.1 過濾背景 17 3.2 消除雜訊 19 3.3 尋找物件剪影 20 3.4 物件色彩轉灰階 21 3.5 物件邊緣偵測 22 3.6 尋找邊線 23 3.7 第一次修正邊線 23 3.8 尋找頂點 26 3.9第二次修正邊線 27 第4章 三視角三維空間多物體重建 32 4.1 建立三個視角的投影平面 35 4.2 產生三個視角的頂點透視投影線 36 4.3 尋找可能的頂點位置 40 4.4 分析正確和錯誤的頂點位置 43 4.5 三維幾何模型建構 46 4.6 多物體的三維重建 47 4.6.1 分割物件剪影 48 4.6.2 物件影像配對 50 4.7 物件模型的統計分析 55 第5章 實驗問題結果 56 5.1 顏色擷取不完整 56 5.2 邊緣不明顯 56 5.3 分析三維空間頂點錯誤 57 5.3.1 分析候選頂點無解 58 5.3.2 一條投影線同時經過兩個以上正確頂點 59 第6章 未來展望 61 參考文獻 62

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