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研究生: 陳映伶
Ying-Ling Chen
論文名稱: 不同設計方法對於思考過程與成果的影響
The Influence of Different Design Methods on Design Thinking Process and Performance
指導教授: 唐玄輝
Hsien-Hui Tang
口試委員: 陳建雄
none
盧禎慧
none
學位類別: 碩士
Master
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2011
畢業學年度: 99
語文別: 中文
論文頁數: 87
中文關鍵詞: 設計方法設計思考設計原型理論
外文關鍵詞: Design Method, Design Thinking, Design Prototype Theory
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  •   在產業急速變遷及競爭激烈的環境下,為開發出創新之商品及服務,產業創新的方向逐漸由製造研發轉變成以設計主導的品牌創新時代,以往注重造型、功能等狹隘方向的設計行為已無法跟上時代進步,對於擁有設計思考能力人才的需求也迫切增加,設計思考著重於了解設計師如何進行設計,而設計方法的使用提供了設計師概念性上輔助工具,能夠快速有效地組之設計程序,而目前臺灣各大學之工業設計科系皆有設立「設計方法」之課程,運用適當的教學方法和技術,能夠鼓勵學生在難易適中的環境中學習思考,幫助創造思考能力的養成。
      本研究從使用不同設計方法的觀點切入,探討工業設計科系學生在進行設計時,不同設計方法對於設計的影響。實驗採用設計方法為:情境故事法(scenario)、腦力激盪法(brainstorming)以及關聯法(synectics),經由系統化口語分析,了解受測者的思考結構,進一步了解不同設計方法是否造成設計思考過程的差異,以及對設計成果的影響。
    分為三個步驟進行:第一步驟為以大二工業設計系學生為受測者,利用三種設計方法執行合作式設計競賽實驗,並邀請專家為設計成果進行評量;第二步驟是編碼分析實驗所取得之口語資料;第三步驟為透過設計過程之觀察、FBS思考類別數量與專家評鑑分數,比較設計方法的思考變化狀況與設計成果優劣。
      研究結果發現:(1)不同設計方法會改變思考過程之結構,但對設計成果之優劣無顯著性差異。(2)三種設計方法表現出不同特性:腦力激盪法偏重於創新性與功能思考類別;情境故事法藉由大量地預想情境之模擬,使得產品更為貼近使用者;關聯法透過隨機文字表的具象詞彙輔助,增加了對於產品結構及運作方式上的描述。而妥善使用設計方法之特性可以幫助設計者達到理想的產品需求。研究所得到的結論與口語分析資料,將可對於設計教育及設計思考領域有所幫助,協助此領域設計研究之發展。


    The direction for developing innovative products and service in a fast evolving and highly competitive industrial environment has been shifted from manufacturing and R&D focuses to a design-focused brand innovation era. Consequently, design has gradually become a popular and prominent major at schools. From a pedagogical aspect, design method, a course offered by industrial design faculty at universities across Taiwan, encourages students to learn thinking in environments with moderate difficulty and uses appropriate teaching approaches and techniques to help students developing critical thinking capacity. Design method is also a conceptual aid for organizing design process quickly and effectively. This study is interested in how these various design methods learned by students can facilitate the process of product design.
    This study investigated the effect of adopting different design method by industrial design major students on designing. Three design methods applied in this experiment were: scenario, brainstorming and synectics. Systemic protocol analysis and function-behavior-structure coding scheme were employed to comprehend the thinking structure of the study subjects and to further examine whether the type of design method is responsible for inducing different design thinking processes and design outcomes.
    This study proceeded in three steps. In the first step, industrial design sophomores were recruited to participate in this experiment. A collaborative design competition was carried out for testing the three design methods, and experts of this field were invited to evaluate the designed products. In the second step, protocol data obtained from the experiment was coded and analyzed. In the third step, changes in thinking as well as the strength and weakness of the design outcomes of these three design methods were compared based on the observation made during the designing process, the number of FBS thinking categories, and the score given by the experts.
    This study has found: 1) Type of design method can affect the structure of thinking process but not the successfulness of the outcome of the design. 2) Different features were exhibited by these three design methods. Brainstorming was more oriented toward the innovative and functional thinking category. Scenario facilitated the design of customer-oriented products by simulating various expected contexts. Synectics enhanced the description on product structure and the operation method by applying concrete auxiliary terms from the random text table. A good use of the features of these design methods can help designers to attain the ideal product demand. The conclusion and protocol analysis data of this study can be used as a reference for design education and design thinking. It can also assist the development of design research of these fields.

    第一章 緒論 1.1 研究背景與動機 1.2 研究問題 1.3 研究目的與目標 1.4研究之流程與架構 第二章 文獻探討 2-1設計思考 2-1-1設計過程 2-2設計方法 2-2-1 情境故事法(scenario) 2-2-2 腦力激盪法(brainstorming) 2-2-3 關聯法(synectics) 2-3設計研究方法(RESEARCH METHOD IN DESIGN THINKING) 2-3-1口語分析(protocol analysis) 2-3-2 FBS模型(function-behaviour-structure coding scheme) 第三章 研究方法 3-1研究概念架構 3-2 實驗說明與規劃 3-2-1 選擇受測者 3-2-2 實驗環境與設備 3-2-3 實驗流程時間 3-2-4 實驗設計題目 3-3 設計成果評量 3-4 口語編碼 3-5 計算方式 3-5-1 思考類別比例 3-5-2 思考轉移比例 第四章 實驗結果 4-1原始實驗資料整理 4-2 各組設計成果 4-3 設計成果專家評鑑分數 4-3-1 各項評鑑分數 4-4 設計過程口語編碼分析 4-4-1 思考類別定義 4-4-2 斷句數量 4-4-3 思考類別比例 4-4-4 思考類別轉移 4-4-5 思考類別與思考轉移比例與總成績 第五章 討論 5-1 設計方法與設計成果的關係 5-2 設計方法與設計原型理論的關係 5-2-1設計方法與思考類別百分比 5-2-2設計方法與思考轉移百分比 5-3 設計方法之比較討論 第六章 結論與建議 6-1 結論 6-2 研究貢獻 6-3 研究限制與後續研究 參考文獻 一、英文部份 二、中文部份 附錄一:實驗設計任務手冊

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