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研究生: 劉冠辰
Guan-Chen Liu
論文名稱: 創意思考與資訊科技融入視覺傳達的創新課程設計
The Integration of Creative Thinking and Information Technology into Innovative Curriculum Design of Visual Communication
指導教授: 柯志祥
Chih-Hsiang Ko
口試委員: 陳建雄
Chien-Hsiung Chen
陳素芬
Su-Feng Chen
傅銘傳
Ming-Chuan Fu
梁至中
Jyh-Chong Liang
學位類別: 博士
Doctor
系所名稱: 設計學院 - 設計系
Department of Design
論文出版年: 2022
畢業學年度: 110
語文別: 中文
論文頁數: 143
中文關鍵詞: 創意思考視覺傳達課程設計資訊科技融入教學
外文關鍵詞: creative thinking, visual communication, curriculum design, information technology integration into teaching and learning
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  • 蓬勃發展的資訊科技及強調以學生為中心的環境下,教師在課程設計過程中,也逐漸著重於讓學生在團隊合作下相互溝通,藉由資訊科技的融入,來達到教師設立的學習目標。本研究目的在於發展視覺傳達相關課程教案,探討社交媒體整合創新教學,對學生學習的成效;了解導入創意思考與資訊科技的融入後,對合作式學習課程的影響與效益。

    本研究將eduScrum教學模式、創意思考教學、資訊科技融入視覺傳達設計相關創新課程,前後階段共四個學期的時間;再將學生作品成果請專家評分,作為前後測的評量工具,探討創意思考導入課程的差異。每學年度課程結束後,學生填寫課程學習回饋問卷及教師回顧教學歷程,進行量化與質化分析,作為教學行動研究的實證;透過專家訪談建議,調整修正教學模式。本研究獲致下列幾項主要發現:

    1.導入即時通訊社群媒體與創意思考,能提升師生互動性及教案適用性。
    2.eduScrum教學模式可提升低分組學生小組合作氣氛。
    3.導入即時通訊社群媒體與創意思考能提升師生互動性。
    4.資訊科技融入創新課程能快速與學生建立連結。
    5.創新教學模式「破格教室」與「IDEA」法則得到良好回饋。


    With the vigorous development of information technology and the emphasis on a student-centered environment, teachers gradually focus on inter-student communication in teamwork by curriculum design through the integration of information technology to achieve pre-set learning goals. The purposes of this research were to develop visual communication related lesson plans for exploring the effects on student learning by the integration of social media to innovative teaching, to understand the influence and benefit of introducing creative thinking and integrating information technology to cooperative learning curriculum.

    This research integrated eduScrum, creative thinking, and information technology into innovative curricula related to visual communication design for four semesters. The results of student works were evaluated by experts as assessment tools for pre-test and post-test to explore the differences after the introduction of creative thinking to the curricula. At the end of each academic year, the students filled in the learning feedback questionnaire and the teacher reviewed the teaching portfolio for quantative and qualitative analysis as the evidence for teacher action research. Suggestions from expert interviews were used for adjusting and modifying the curricula. The main findings of this research were as follows.

    1.The introduction of instant messaging social media and creative thinking could enhance teacher-student interaction and the usability of lesson plans.
    2.The eduScrum teaching method could promote efficient cooperation and teacher-student connection.
    3.The eduScrum teaching method could enhance team cooperation of low-score group students.
    4.Information technology integration into innovative curricula could develop rapid connection with students.
    5.Innovative teaching methods of the “exceptional classroom” and the “IDEA” principle received good feedback.

    論文摘要I 英文摘要II 誌謝III 圖表索引VIII 第一章 緒論 1 1.1 研究背景 1 1.2 研究動機 2 1.3 研究目的 4 1.4 研究範圍與限制 5 1.5 研究架構 6 1.6 名詞解釋 8 第二章 文獻探討 10 2.1 創意思考 10 2.1.1 腦力激盪法 10 2.1.2 水平思考法 13 2.1.3 垂直思考法 14 2.2 資訊科技融入教學 16 2.2.1 資訊科技融入教學的意涵 17 2.2.2 資訊科技融入教學的模式 17 2.2.3 敏捷教學模式(eduScrum) 18 2.2.4 視覺傳達設計 21 2.3 課程設計 22 2.3.1 課程發展與設計 23 2.3.2 合作式教學法 26 2.3.3 創意教案的設計 27 第三章 研究方法 33 3.1 研究場域與對象 36 3.1.1 學校概況 36 3.1.2 教學情境 37 3.1.3 研究對象 37 3.2 研究設計與流程 38 3.2.1 高職端 38 3.2.2 大專端(立體造形課程) 41 3.2.3 大專端(視覺傳達設計課程) 42 3.3 研究工具 44 3.3.1 高職端學生問卷 44 3.3.2 專家訪談提綱 45 3.3.3 高職端教案發展架構流程 46 3.3.4 大專端研究工具(立體造形課程) 46 3.3.5 大專端研究工具(視覺傳達設計課程) 50 第四章 研究成果與分析 54 4.1 即時通訊社群媒體與創意思考導入高職分析 54 4.1.1 學生困難點分析 55 4.1.2 「創意思考」實質幫助分析 55 4.1.3 學生自認欠缺環節分析 56 4.1.4 學生認為教師教學安排及方式分析 57 4.1.5 教學講義的幫助 57 4.1.6 學生認為通訊軟體在教學中的幫助 58 4.1.7 學生覺得即時通訊軟體對教學帶來的優點 59 4.1.8 學生覺得通訊軟體對教學帶來的缺點 59 4.1.9 學生訪談綜合分析 60 4.1.10 學生作品成果分析 61 4.1.11 有無創意教學的獨立樣本t檢定 72 4.1.12 各評分項目的獨立樣本t檢定 73 4.2 專家訪談結果 75 4.2.1 對於「企業識別設計」課程教學導入資訊科技的建議 76 4.2.2 對於科內「教學大綱」的建議 76 4.2.3 對於自製「教學進度表」的建議 77 4.2.4 對於自製「單元教學計畫」的建議 78 4.2.5 對於自製「教學引導詳細教案」,在課程流程的建議 79 4.2.6 對於「教案發展流程圖」的建議 80 4.2.7 對於「破格教室」及「IDEA」法則的建議 81 4.2.8 對於導入「創意思考」的建議 81 4.2.9 「企業識別設計」課程最重要的環節 82 4.2.10 學生在「企業識別設計」最須加強的部分 82 4.2.11 對於現在及未來設計科高職生的建議 83 4.3 資訊科技融入eduSerum教學模式分析 84 4.3.1 實施eduScrum教學模式前的學生回饋分析 84 4.3.2 執行eduScrum教學模式流程分析 85 4.3.3 實施eduScrum教學模式後的學生回饋分析 89 4.3.4 運用電腦繪圖軟體實施教學 92 4.3.5 融入數位學習教學 93 第五章 結論與建議 98 5.1 研究結論 98 5.2 後續研究與建議 100 參考文獻 103 附錄A:Google表單問卷 112 附錄B:A專家訪談資料整理 113 附錄C:B專家訪談資料整理 116 附錄D:C專家訪談資料整理 121 附錄E:eduScrum教學模式相關工具 125

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