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研究生: 許祖碩
Tsu-Shou Hsu
論文名稱: Android系統下之手勢辨識應用
Gesture Recognition Applications on Android Operating System
指導教授: 洪西進
Shi-Jinn Horng
口試委員: 鐘國亮
Kuo-Liang Chung
林韋宏
Wei-Hong Lin
顏成安
Cheng-An Yen
徐鈴淵
Xu-Ling Yuan
學位類別: 碩士
Master
系所名稱: 電資學院 - 資訊工程系
Department of Computer Science and Information Engineering
論文出版年: 2014
畢業學年度: 102
語文別: 中文
論文頁數: 77
中文關鍵詞: 手勢辨識人機互動
外文關鍵詞: hand gesture recognition, iteraction
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本論文將手勢辨識應用於Android作業系統,將此發展在Android的好處在於現今越來越多裝置採用此作業系統,因此可被使用的範圍也隨之變廣,只要是使用Android系統的裝置皆可使用本論文所提出的系統,此為主要撰寫於上的關鍵之一。本論文所提出的系統為以人體手部操控裝置,此外還結合了游標以便使用者清楚控制情況,系統本身結合了手部定位、追蹤及辨識,讓使用者可依自己雙手來使用裝置,無需再藉由其他的周邊輸入設備。本文中提出Quick Hull及邊緣向量作為判斷手部的特徵,再使用平均位移演算法及粒子濾波器的觀念對定位到的手部進行追蹤。由實驗可知利用我們提出的方法進行手部追蹤與辨識,不但可以在受干擾的環境下有效完成指令,亦可達到即時手勢辨識的效果。


This paper proposed the technology about hand gesture recognition on Android operating system. The benefit is that the device using Android operating system becomes much popular recently, so that the application can be used on the wide of range, if the device use Android then it can use the application we proposed. That is most of the important reason why we developed the app on it.
The system which we proposed is let us can control the device such like mobile phone by our hand, for more accuracy control, we use cursor to let the user know what situation it is, there is hand locating, tracking and recognition on this system, it can let user to control the device by their hand, no needed any input device anymore. In this paper we proposed the direction of finger’s broadside and the finger hull point be the human’s hand characteristic, used Mean Shift and some concept of Particle Filter to track the hand which we located before.
According to the experiment results, we can know that use of the proposed method for hand tracking and recognition not only achieve real time hand tracking but also effectively complete instructions under the disturbed environments.

第一章 序論 10 1.1 研究動機與目的 10 1.2 相關研究 11 1.3 論文章節安排 13 第二章 系統介紹及硬體規格 14 2.1 系統介紹 14 2.2 系統架構 19 2.2.1 影像輸入 19 2.2.2 影像處理 20 2.2.3 手勢辨識 20 2.3 軟硬體規格 20 第三章 影像的前處理 22 3.1 時間差相減法 22 3.2 擴張運算與侵蝕運算 24 3.2.1 侵蝕運算 24 3.2.2 擴張運算 25 3.3 連通結構標示法 26 第四章 手部定位與追蹤 33 4.1 手部定位 33 4.1.1 Quick Hull 33 4.1.2 邊緣向量 36 4.2 手部追蹤 38 4.3 握拳辨識 50 4.4 移動辨識 52 4.5 揮動辨識 54 第五章 系統整合及效能實作 58 5.1 效能實作 58 5.1.1 啟動滑鼠 58 5.1.2 項目選取功能 59 5.1.3 歌曲上下首控制 60 5.1.4 音量及系統模式調整 61 5.2 系統實作測試 62 5.2.1 系統運作測試 62 5.2.2 系統運作測試數據 70 第六章 結論 73 6.1 研究成果 73 6.2 未來展望 73 參考文獻 75

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